Carenado products are converted from FSX to X-Plane. From what I know, as I have been approached at least twice to convert FSX add ons to X Plane, and I am in the process of 1 at the moment, most, if not all of these, do not involve creating new mesh and textures. It involves creating a flight model, programming systems and animating the relevant parts. At least half the work is done with mesh and textures.
We depend on our work to speak for us. Any other written article is a bonus, and we appreciate it. In saying that, everyone will have an opinion. Whether it's negative or positive is beyond our control. Like i said, we let our work do the talking. And we have faith in what we do.
If we had a choice between creating a "lite" heavy aircraft (Boeing, Airbus, etc...) or a deeply simulated, procedure level turboprop, we would choose the latter every time. When we have the time and funds to spend 3-4 years creating something like a properly simulated Boeing or Airbus, then we will definitely do that.
Carenado add ons for X-Plane are recycled FSX add ons. Mesh and textures are supplied.
If Flight Factor can complete a procedure level simulation of a 777 and 757, and make the mesh accurately according to boeing specs, all within the timeframe it took them to complete it, my hats off to them. That's not something we can even remotely do while implementing the systems depth we choose to.
PMDG, a team of at least 14 developers, took about 8 years to complete their MD-11. 5-6 years to complete their 744. And they are considered the best at what they do.
Flight Factor, going by their facebook page and other forum posts, have a large team that specialize in particular areas of development. This allows them to produce add ons in short periods of time.
Considering Airbus are notoriously secretive about their aircraft, and the fact the A350 is only just out of the gate, I cannot see how ANY developer, doesn't matter who it is, can replicate the systems of that aircraft. Guesswork is not what we are into. We want hard data and information. Not speculation.
In closing, each developer has their own philosophy on how they want to approach add on development. We have ours and it works for us. We are not an aircraft mill that is just going to pump out aircraft after aircraft in a short amount of time. We have chosen to create hi fidelity products in every aspect, including 3D mesh, textures and systems. This is not something that can be done in a short period of time with a limited group of developers.
Lastly, there are only a small handful of people who truly know the sales figures of LES. So please do not presume that because you feel we are not as well known as these other developers, that we are any less successful. The new customers we get every day are a confirmation of this.