Sunday Beaver Update 11 Things were a little slow again and actually I hate to make updates like these, but I also just don't wanna stop doing them, because I said that I will do them and at least I have a few things to talk about. 3D Cockpit and Cabin: The cockpit, animations and manipulators are almost bakc to a fully finished and working state, after I did a heavy re-work in order to support additional external hardware. I know this is kind of feature creep and it actually took me some tim, to come up with a suitable approach and then to re-work a lot of stuff. Maybe I should have decided against it, but on the other hand is was important. Final testing is still outstanding though, but I hope all will just work fine. Sounds: I worked a few hours on sound files this week as well, in order to have proper engine sounds. I had already a great base for the sounds, but I am in the process of improving them and I have to see what can be done and what can't. I am not using the XP standard sound engine, which gives kind of poor quality, and it also doesn't allow to use multiple sound files for the complete engine rpm range. Using a custom sound engine means that I have to prepare the files in a way that they make a smooth transition from one file to another and also that the fading and everything is OK. That means a lot of trying, tuning, tweaking. Kind of trial and error until it fits. Plug-In code: Another session of code clean up and optimization. I could also leave it in the current state, but I just can't stand "ugly" and repeating code. That's just me I guess. You all have a nice Sunday!