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Showing content with the highest reputation on 02/16/2014 in all areas

  1. SKSP from the .org with Skymaxx pro from here and the new v2.0 Twin Otter from AeroPedro, the cockpit is really nice now...
    5 points
  2. Sunday Beaver Update 11 Things were a little slow again and actually I hate to make updates like these, but I also just don't wanna stop doing them, because I said that I will do them and at least I have a few things to talk about. 3D Cockpit and Cabin: The cockpit, animations and manipulators are almost bakc to a fully finished and working state, after I did a heavy re-work in order to support additional external hardware. I know this is kind of feature creep and it actually took me some tim, to come up with a suitable approach and then to re-work a lot of stuff. Maybe I should have decided against it, but on the other hand is was important. Final testing is still outstanding though, but I hope all will just work fine. Sounds: I worked a few hours on sound files this week as well, in order to have proper engine sounds. I had already a great base for the sounds, but I am in the process of improving them and I have to see what can be done and what can't. I am not using the XP standard sound engine, which gives kind of poor quality, and it also doesn't allow to use multiple sound files for the complete engine rpm range. Using a custom sound engine means that I have to prepare the files in a way that they make a smooth transition from one file to another and also that the fading and everything is OK. That means a lot of trying, tuning, tweaking. Kind of trial and error until it fits. Plug-In code: Another session of code clean up and optimization. I could also leave it in the current state, but I just can't stand "ugly" and repeating code. That's just me I guess. You all have a nice Sunday!
    3 points
  3. Guess it's not really flying, but i used this today! Mercedes Benz CLS 63 ////AMG
    2 points
  4. 1 point
  5. Hauling some Fùtbol fans over Brazil.
    1 point
  6. John and Ben, I know you've reported that you found a cause, but I just had another CTD while on final into an airport and I tried to capture all data that I could -- just in case it may be helpful. I've included Log.txt, GizmoLog, and what I could capture from the console window (attached files below). The situation again happened after several flights without incident. Then I loaded an aircraft that had an unexplained malfunction; the autopilot did not work. It appeared to engage, all lights that should be on were on, but only the Heading Hold would work. However I finished that flight without CTD incident and landed manually. On the next flight, with the same aircraft, all autopilot systems functioned. Unfortunately I got the CTD on final. This is a pattern that I have seen several times now -- 1. load aircraft that has a mysterious malfunction, 2. have repeatable CTDs after that. I can only stop this CTD issue (temporarily) by reinstalling SkyMAXX. I hope this can help. DATA 15 FEB.zip
    1 point
  7. I just committed a first batch of swiss buildings to the repository all of which are residential houses except for one which is a barn. I used the prefix "BAR_" for it, as there was no suggested naming convention for this type of building. I hope that's okay. Curiously, how is regionalization supposed to work? And is there a fallback mechanism in the sense that regional objects are always prioritized over global/generic objets unless there is a better match?
    1 point
  8. Thanks all! Hueyman, i am still deliberating making the French version. I'm happy to make the original nose ( the one without the chisel nose ) but the cockpit instrumentation concerns me, as i recall the Armée de l'Air Jaguars had a very different cockpit compared to the RAF GR1's. Do you happen to know of any good resource material for building the French cockpit that I might use to help me make a decision about the French version at a later date? Guy, what a lovely comment, thank you. I think i might have to quote that a lot in the future. Current VRAM usage is 82.61mb with Texture compression enabled, and 132.54mb with compression disabled.
    1 point
  9. Making a Terminal for my next scenery Project CYFB Iqaluit airport:
    1 point
  10. A couple more......Had another snow day today so I figured Id be productive:
    1 point
  11. 1 point
  12. If you guys keep doing this they will be saying Prepar3d "Who" instead of Prepar3d2
    1 point
  13. Normally i hate the idea of using blueprints, but the sheer lack of information requires it right now :/
    1 point
  14. for when the 787 has been released, I think you all know what it is.
    1 point
  15. Laminar doesn't need to wait until XP11. This could be put in one of the XP10 updates. I have a method I would like to see implemented, which I will be presenting to Laminar soon.
    1 point
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