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Showing content with the highest reputation on 04/28/2013 in all areas

  1. 4 points
  2. From our facebook page For more photos of the 787 and progress updates, you should also go check out and like our facebook page! https://www.facebook.com/pages/FSXP-Studios/406978739369330
    2 points
  3. Lets go a little bigger: https://dl.dropboxusercontent.com/u/955680/aw2.jpg https://dl.dropboxusercontent.com/u/955680/aw3.jpg and one here in the forum:
    2 points
  4. Not exactly what I flew, but I really want to share this pic XD
    1 point
  5. As these screens show, Matt and Peter are still hard at work to make this plane better, with Peter working on a surprise for all of us and Matt pushing out new paints!
    1 point
  6. Just rolled out of the paintshop today!
    1 point
  7. I'm not sure of the cockpit only as it's comprised of several objects but the whole of the project: fuse, cabin, engines, everything comes in just shy of 500,000 tris before any optimizations. I'm estimating we'll end up around the 600,000 tri mark when it's all done as we are winding down the 3D and there's not much left. TomK
    1 point
  8. Sorry that this topic has not been very active for a couple of weeks. One of the software programs I use to create RealScenery is produced by Laminar. A few weeks ago, a bug was found that didn't allow for two neighboring scenery areas to edge-match correctly to each other along their boundary. We managed to get this bug fixed, but then another very strange bug appeared where a hole to the center of the earth would appear near the junction of neighboring scenery areas. Now, I'm happy to report that this bug has been fixed, too, and we can move on with production. I now have a special build of the software and one that should be very robust going forward. I'm grateful to Laminar for taking the time to help me with this over the past few weeks. While waiting for Laminar to investigate these bugs and code the fixes, I started work on a much improved technique for smoothing/flattening the airport terrain. The current method used in RealScenery products works, but not as well, or as consistently, as I would like. I'm going to finish up the programs to smooth the airports, then re-run the scripts which generate the final scenery using the, hopefully, bug-free software. Thanks again for your patience! Eric RealScenery.com
    1 point
  9. Thanks guys, it's my birthday today and these screenshots are the second best gift you could have given me!
    1 point
  10. And one for our Russian friends
    1 point
  11. Ok, here is one NOTE: There are still loads of little details missing
    1 point
  12. Toronto Infield Terminal, Autogate 1.40, Ambient spill HDR Lighting, Custom Tarmac. Took a while to get it right! Still need a quick photoshop job to remove some artifacts; but thought Id share this nice Night-Lighting scene. - CK.
    1 point
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