Ben Russell Posted December 31, 2014 Report Posted December 31, 2014 As demonstrated already it's years beyond anything else available for X-Plane. 2 Quote
Tom Knudsen Posted January 1, 2015 Report Posted January 1, 2015 Hell, make that for FS and P3D too Quote
kingpieman Posted January 12, 2015 Report Posted January 12, 2015 I couldn't say at this time. We will be discussing it however in the next few weeks. Certainly we want our 737 to be fully representative of the real aircraft. Nearing 4.5 years of development though, we are about ready to concede a few things for our initial release, especially less frequently used features. Now that being said, we do not plan to rest on any laurels should we receive any after the release. There is a "line" that we have set for ourselves prior to release. We'll just have to wait and see. TomKI do hope that it is going to be released before June as this is when my holidays start and i want to nerd the 737 out until my eyes start to hurt from not sleeping But seriously I'm happy for it to take 2 more years to complete as long as we get a professional level aircraft, that we can enjoy. Keep up the great work. Quote
meshboy Posted February 3, 2015 Report Posted February 3, 2015 I really hope the Ixeg team will take good money for this aircraft, and also charge good money for the updates. I will be disappointed if this bird goes for under 150$. Thats how good this is!!! 1 Quote
kingpieman Posted February 3, 2015 Report Posted February 3, 2015 I really hope the Ixeg team will take good money for this aircraft, and also charge good money for the updates. I will be disappointed if this bird goes for under 150$. Thats how good this is!!!That's not really considerate now is it. This may end being a amazing aircraft but priced at $150 not many people would be able to afford it and quite frankly people may not buy it if it's over $70, I know that I won't even if it's amazing, also charging for updates probably wouldn't be viable as you couldn't have the first version of the aircraft with many bugs and have to pay $30 to update it to fix the bugs. Hopefully IXEG will consider everyones financial circumstances, so we can all fly in the sky . 4 Quote
mtaxp Posted February 7, 2015 Report Posted February 7, 2015 Something that I recently thought about... is the clouds display in the weather radar is tested with SkyMaxxPro also? Quote
Tom Knudsen Posted February 7, 2015 Report Posted February 7, 2015 (edited) I couldn't say at this time. We will be discussing it however in the next few weeks. Certainly we want our 737 to be fully representative of the real aircraft. Nearing 4.5 years of development though, we are about ready to concede a few things for our initial release, especially less frequently used features. Now that being said, we do not plan to rest on any laurels should we receive any after the release. There is a "line" that we have set for ourselves prior to release. We'll just have to wait and see. Tom, in any way you see it there will be major bugs reported after public release. Not even a beta test can reveal everything.But thats why god created service packs Good luck, even if you enter another year of developments (or is 5 year an even number he he) is the clouds display in the weather radar is tested with SkyMaxxPro also? Don't think Sky Maxx Pro is a weather engine, for all I know it just modifies the default clouds, x-plane renders the weather. Edited February 7, 2015 by Tom Knudsen Quote
mtaxp Posted February 8, 2015 Report Posted February 8, 2015 Tom, in any way you see it there will be major bugs reported after public release. Not even a beta test can reveal everything.But thats why god created service packs Good luck, even if you enter another year of developments (or is 5 year an even number he he) Don't think Sky Maxx Pro is a weather engine, for all I know it just modifies the default clouds, x-plane renders the weather.I know what SMP is... however as I know it can't place clouds in an accurate position and far to the horizon , so I wonder how the IXEG's weather radar will perform using SMP + default weather engine/EFASS UltraWX or any any other engine.. Quote
kingpieman Posted February 8, 2015 Report Posted February 8, 2015 I know what SMP is... however as I know it can't place clouds in an accurate position and far to the horizon , so I wonder how the IXEG's weather radar will perform using SMP + default weather engine/EFASS UltraWX or any any other engine..Well just have to see for our selves I mean on initial release there will be bugs with different setups etc, But as Tom mentioned we have Service packs for that . Quote
Litjan Posted March 25, 2015 Report Posted March 25, 2015 Hi guys, just wanted to share the changelog for the new internal beta that we put out to our small test-team just recently: Here's what's changed in Beta 2.1:Fixes:Incompatibilities with Carenado aircraftCalibrated several soundsSeveral problems with cabin control in auto/standby modeAPU CTD bugLight logic for fuel low-pressure lightsSeveral miscellaneous bugs related to auto-flight systemFlight model tweaks to improve handling in ground effectImproved effects for rain/snow on windscreenTakeoff config warning behaviorYaw damper engagement/warning logicSeveral fixes/improvements related to GUIEngine start sequence (speed, egt, etc.)Rudder deflection angles with trimDozens of small micro fixesRange of weather radarSpeed-brake servo behavior for RTO and auto-deploy/auto-stowWhat's New:Engine 3D fans/spinner and new soundsPreference checkbox for "vintage" engine steam gaugesPreference option for wingletsFly-out menus along left side. Move mouse cursor to left edge for main menu fly-out. Move mouse to lower left corner for views menu fly-outSeveral areas in the cockpit improvedEmergency cockpit lightingExtensive work on FMS route LEGS page entering/editingAuto-disco added between takeoff and landing proceduresLEGS page point deletion/discoLEGS page shortcutting addedLEGS page direct TO added (WIP, in flight routing not calibrated)LEGS page manual waypoint entry for navAidsVNAV for climb phase added (perf numbers not fully calibrated)LEGS page manual override for ALT/SPEEDS (WIP, not calibrated)Independent DUAL CDU entry on several pages (WIP)APU inlet door animationVisual nicks, scratches and reflections on windscreenMini EHSI preview window whenever EHSI controls are manipulatedQuick Ref Card. Click the little slot above the MCP to take out and put back Thanks for participating in our beta program to help create a better product! Cheers, Jan 3 Quote
Jakob Ludwig Posted March 25, 2015 Report Posted March 25, 2015 Ohhhh... Seems you guys come along nicely with the Bobby. Thanks for keeping us updated Jan. Quote
Tom Knudsen Posted March 26, 2015 Report Posted March 26, 2015 Excellent news, love it.. Just keep in mind that the more you fill the glass with water the harder it is to carry Quote
kingpieman Posted March 26, 2015 Report Posted March 26, 2015 Hi guys, just wanted to share the changelog for the new internal beta that we put out to our small test-team just recently: Here's what's changed in Beta 2.1:Fixes:Incompatibilities with Carenado aircraftCalibrated several soundsSeveral problems with cabin control in auto/standby modeAPU CTD bugLight logic for fuel low-pressure lightsSeveral miscellaneous bugs related to auto-flight systemFlight model tweaks to improve handling in ground effectImproved effects for rain/snow on windscreenTakeoff config warning behaviorYaw damper engagement/warning logicSeveral fixes/improvements related to GUIEngine start sequence (speed, egt, etc.)Rudder deflection angles with trimDozens of small micro fixesRange of weather radarSpeed-brake servo behavior for RTO and auto-deploy/auto-stowWhat's New:Engine 3D fans/spinner and new soundsPreference checkbox for "vintage" engine steam gaugesPreference option for wingletsFly-out menus along left side. Move mouse cursor to left edge for main menu fly-out. Move mouse to lower left corner for views menu fly-outSeveral areas in the cockpit improvedEmergency cockpit lightingExtensive work on FMS route LEGS page entering/editingAuto-disco added between takeoff and landing proceduresLEGS page point deletion/discoLEGS page shortcutting addedLEGS page direct TO added (WIP, in flight routing not calibrated)LEGS page manual waypoint entry for navAidsVNAV for climb phase added (perf numbers not fully calibrated)LEGS page manual override for ALT/SPEEDS (WIP, not calibrated)Independent DUAL CDU entry on several pages (WIP)APU inlet door animationVisual nicks, scratches and reflections on windscreenMini EHSI preview window whenever EHSI controls are manipulatedQuick Ref Card. Click the little slot above the MCP to take out and put back Thanks for participating in our beta program to help create a better product! Cheers, JanNice keep up the good work but I don't get what you mean by Incompatibilities with Carenado aircraft?????????? Quote
AngeloM Posted March 26, 2015 Report Posted March 26, 2015 Same thing I asked on the .org but no answer until now. Quote
Cameron Posted March 26, 2015 Report Posted March 26, 2015 Same thing I asked on the .org but no answer until now.Um, yes it was answered. Basically 3 hours after you asked! Incompatibilities with Carenado aircraft?????????? See above...that said, I guess it doesn't really matter if the issue has been solved, does it? 1 Quote
AngeloM Posted March 26, 2015 Report Posted March 26, 2015 Um, yes it was answered. Basically 3 hours after you asked! I missed it, probably because I was waiting for Jan.Thank you to point me at it. that said, I guess it doesn't really matter if the issue has been solved, does it? Sure, but I think that you can very well understand how strange is a fix like that, very unusual to see. Quote
Cameron Posted March 26, 2015 Report Posted March 26, 2015 Sure, but I think that you can very well understand how strange is a fix like that, very unusual to see. I actually don't understand how strange it is, especially considering none of us have the product. The fact they even fixed something to do with it and showed is all I care about. Considering it's listed as a "fix" I just don't care. But, that's neither here nor there. Your question was answered unlike you thought, and that's all that matters at this point. Quote
AngeloM Posted March 26, 2015 Report Posted March 26, 2015 It seems that my actual knowledge of the language doesn't make me able to explain my point of view in a understandable way, no problem. Quote
Ben Russell Posted March 26, 2015 Report Posted March 26, 2015 The fix item should be labelled more like this: - Fixes issues where the the previously loaded aircraft may leave things like rheostats and light switches in the off position. The previous aircraft can affect the current aircraft via values left in the global x-plane datarefs. Nothing more. These datarefs may be tweaked by SASL, Python, C, or simply via cockpit buttons knobs and switches. The mention of the word "Carenado" was an unfortunate coincidence. Does that help explain it some more? Quote
kingpieman Posted March 27, 2015 Report Posted March 27, 2015 Um, yes it was answered. Basically 3 hours after you asked! See above...that said, I guess it doesn't really matter if the issue has been solved, does it?Fair enough Quote
DanielMan Posted March 27, 2015 Report Posted March 27, 2015 The fix item should be labelled more like this: - Fixes issues where the the previously loaded aircraft may leave things like rheostats and light switches in the off position. The previous aircraft can affect the current aircraft via values left in the global x-plane datarefs. Nothing more. These datarefs may be tweaked by SASL, Python, C, or simply via cockpit buttons knobs and switches. The mention of the word "Carenado" was an unfortunate coincidence. Does that help explain it some more?That sounds political correct ..... Thank you for the information, I had never searched a problem related to the previous loaded plane! Quote
Litjan Posted April 12, 2015 Report Posted April 12, 2015 Hi everyone, two new videos are up on our youtube channel. https://www.youtube.com/channel/UCcuYmGFREqwGyHhsYlDPtMA Enjoy! Jan 4 Quote
captainamerican Posted May 5, 2015 Report Posted May 5, 2015 I can feel this coming. Can't wait to buy.. Quote
Litjan Posted September 5, 2015 Report Posted September 5, 2015 Hi everyone, this thread has been quiet all too long, and it is mostly our fault for not providing more frequent updates. This time we don´t have a new video for you, but things keep progressing nonetheless. We are still targeting a release in 2015 - again this is not a promise, but our very urgent desire. So where are we at? As you all know, the airplane is almost complete, save for some minor 3D items, like the outboard landing lights, movable cabin doors, a moving ouflowvalve vane, and a few more. The bulk of the documentation is also there, but it needs to be formatted into a nice document. The biggest chunk is still the FMS. We have the PERFormance part working, maintaining weights, takeoff page, approach page, etc. The RTE page and entry of a lateral route already works (as you could see in the latest videos). We are still missing the VNAV calculation, and the PROGgress calculation (estimating times, fuel usage). Two weeks ago, Tom Kyler, our lead FMS programmer, spent a week at my place in Germany, so we could crunch down on the VNAV part. We had done a similiar session a few months ago, where we worked on the VNAV climb part, now it was time to do the VNAV PTH and SPD descent. So what is VNAV? In a nutshell, VNAV is the vertical path that the plane takes along the lateral route. The climb, cruise, descent and missed approach phases. VNAV is pretty complicated, as the computations try to predict the vertical profile (a non-linear climb), and the descent (mostly an idle-power descent), provides altitude and speed predictions for the waypoints (therefore changing the lateral route again, due to changing turn radii) and heeding several different types of restrictions. The climb is "fairly" straightforward: The aircraft will climb with maximum climb power to the cruise altitude. It will, however, change airspeed at least three times, and possibly come up against altitude restrictions that delay the climb. All of this can be changed and modified by the pilot, so we need to take that into account as well. The descent is almost a climb in reverse, but the goal is now to target a three-dimensional spot in space, again changing speeds and descent regimes, ducking under and levelling off for altitude restrictions, taking into account all sorts of influencing factors (wind, weight, etc.). We also have to provide steering cues for the autopilot to do the right thing - climb while in the climb phase, level off for altitude restrictions and the cruise altitude, follow a three-dimensional path during the VNAV PTH descent, hitting deceleration segments, etc. It is absolutely mind-boggling - but we are on a good way to get it right! Tom has actually written the code to identify the E/D (end of descent) point correctly and reliably. It is "the last point before the end of route or route discontinuity with an AT altitude restriction". Try to put that into code. Phew. We hope to have VNAV in testing by early October. The CRZ page and PROG page are mere matters of coding crunch, adding up mileage, divide by groundspeed, multiply with fuel-flow... that kind of thing. Not trivial, but a piece of cake compared to the LNAV and VNAV computations. I really hope that many of you will exert the effort to understand and use the VNAV functionality of this aircraft - unlike most real-life pilots, who consider the VNAV button a "magic button" where you "never quite know what the airplane will do". That´s it for now - you can expect to see more frequent updates here from now on until we relase. Cheers, Jan 10 Quote
Push_IT_Up Posted September 6, 2015 Report Posted September 6, 2015 Thanks for this update Jan, keep up the great work on this classic beauty. Quote
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