JohnMAXX Posted August 13, 2013 Report Share Posted August 13, 2013 Here is an early look at SkyMAXX Pro: Enjoy... John 9 Link to comment Share on other sites More sharing options...
lwilliams Posted August 13, 2013 Report Share Posted August 13, 2013 Interesting.....can't wait! Lee 1 Link to comment Share on other sites More sharing options...
Peter T. Posted August 13, 2013 Report Share Posted August 13, 2013 THAT, people is a real environment add on. Complete rewrites of the cloud system also improving FPS! Link to comment Share on other sites More sharing options...
Cameron Posted August 13, 2013 Report Share Posted August 13, 2013 Seems like a good idea. That said, my eyes consistently focus on the apparent rotation of the billboards in here. Any reason why it seems so much more apparent here than default? I assume this is basically blocks of 3D geometry with billboards tied in to always face the camera? 1 Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 (edited) Parts of the clouds rotate intentionally, the clouds morph and change shape like the real thing and that rotation is part of that...... I think the vid might of speed up the rendering in X-plane, usually the rotations are a lot slower and more natural.... They are procedurally generated and sit in their own space when rendered.....The small rotating sections are billboards and there is a small increase of the rotation as the aircraft moves in the sim, but only noticeable if you are changing direction quickly..... Edited August 14, 2013 by JohnMAXX Link to comment Share on other sites More sharing options...
Cameron Posted August 14, 2013 Report Share Posted August 14, 2013 Parts of the clouds rotate intentionally, the clouds morph and change shape like the real thing and that rotation is part of that...... I think the vid might of speed up the rendering in X-plane, usually the rotations are a lot slower and more natural.... Okay, I understand morphing and change of shape. I don't see that in the video though...just full on circular rotation. Maybe Dave can comment on whether he sped up the video? Would be really nice to see this without that if so. If your product truly doesn't rotate that fast, then I feel this doesn't do you justice for what you're trying to sell. It's highly distracting! Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 Okay, I understand morphing and change of shape. I don't see that in the video though...just full on circular rotation. Maybe Dave can comment on whether he sped up the video? Would be really nice to see this without that if so. If your product truly doesn't rotate that fast, then I feel this doesn't do you justice for what you're trying to sell. It's highly distracting! We will get more vids out soon when we get further along....replay the image of the windsock and that's how these clouds look....I assure you I added this to the post after your comment: .....They are procedurally generated and sit in their own space when rendered.....The small rotating sections are billboards and there is a small increase of the rotation as the aircraft moves in the sim, but only noticeable if you are changing direction quickly..... Link to comment Share on other sites More sharing options...
woweezowee Posted August 14, 2013 Report Share Posted August 14, 2013 looks really promising. moving clouds - an XP10 revolution! 1 Link to comment Share on other sites More sharing options...
Cameron Posted August 14, 2013 Report Share Posted August 14, 2013 We will get more vids out soon when we get further along....replay the image of the windsock and that's how these clouds look....I assure you I just had another run through. I don't think the video was sped up at all given the speed of flyby's, wing view, etc. Could be wrong, but it really doesn't appear that way. ....They are procedurally generated and sit in their own space when rendered.....The small rotating sections are billboards and there is a small increase of the rotation as the aircraft moves in the sim, but only noticeable if you are changing direction quickly..... Thanks for that! I think this really has the potential to be something everybody wants, and I like where it's heading. How far along is this development wise? How does this interact with HDR and atmospheric scattering? 1 Link to comment Share on other sites More sharing options...
Ben Russell Posted August 14, 2013 Report Share Posted August 14, 2013 Look forward to seeing how this develops... Any plans to extend XP's weather systems?Developers are always wanting access to weather data. If you're not sharing the data some how you need to. Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 I just had another run through. I don't think the video was sped up at all given the speed of flyby's, wing view, etc. Could be wrong, but it really doesn't appear that way. Thanks for that! I think this really has the potential to be something everybody wants, and I like where it's heading. How far along is this development wise? How does this interact with HDR and atmospheric scattering?HDR is something we are working out now, the draw order changes when HDR is activated and we are getting some strange artifacts. That's on the back burner for now, but we will have that sorted at some point.... Additionally we are talking with Ben, he offered to add a couple of datarefs to kill the default clouds in a later run.....Im getting decent performance now but once those default clouds are out things should skyrocket..... For now Im using transparent png's Yeah the flyby of the 747 right? I am puzzled myself with that......Maybe I can get Dave here to explain that.... Oh another feature not shown in this video are Cumulonimbus Thunderheads.....They contain their own lightning and it will light up the cloud when it goes off.....A dramatic effect..... Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 Look forward to seeing how this develops... Any plans to extend XP's weather systems?Developers are always wanting access to weather data. If you're not sharing the data some how you need to.Just tying into the default weather using the available datarefs , there is a bug with real world weather we need to address. When you have a fragmented cloud system the clouds will disappear suddenly. Default fades in and out nicely...... Probably going to do some sort of workaround.....But yeah the access isn't available Link to comment Share on other sites More sharing options...
Cameron Posted August 14, 2013 Report Share Posted August 14, 2013 Thanks for the responses, John. Good to know Supnik is working with you on drefs as well. 1 Link to comment Share on other sites More sharing options...
john82088 Posted August 14, 2013 Report Share Posted August 14, 2013 Nice job! Link to comment Share on other sites More sharing options...
redpiper Posted August 14, 2013 Report Share Posted August 14, 2013 Seems like a good idea. That said, my eyes consistently focus on the apparent rotation of the billboards in here. Any reason why it seems so much more apparent here than default? I assume this is basically blocks of 3D geometry with billboards tied in to always face the camera?Yes John is correct about the video speed up in rendering. These were scenes that I was using and capured in slow motion to achive maximum afftect. I did speed them up in rendering anywhere from 60 to 300% so yes the rotation of the clouds is not quite that fast in the simulation itself. Link to comment Share on other sites More sharing options...
Cameron Posted August 14, 2013 Report Share Posted August 14, 2013 Yes John is correct about the video speed up in rendering. These were scenes that I was using and capured in slow motion to achive maximum afftect. I did speed them up in rendering anywhere from 60 to 300% so yes the rotation of the clouds is not quite that fast in the simulation itself. That solves that! Thanks, Dave! Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 (edited) Here is a quick shot of the Cumulonimbus clouds and lightning, also shows the light mapping in action...... . Edited August 14, 2013 by JohnMAXX Link to comment Share on other sites More sharing options...
Cameron Posted August 14, 2013 Report Share Posted August 14, 2013 Here is a quick shot of the Cumulonimbus clouds and lightning, also shows the light mapping in action...... That is definitely awesome! Must look very cool in action. Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 You are going to need these: 1 Link to comment Share on other sites More sharing options...
pryoski Posted August 14, 2013 Report Share Posted August 14, 2013 Looking foreward to this. It looks awesome. 1 Link to comment Share on other sites More sharing options...
FloB Posted August 14, 2013 Report Share Posted August 14, 2013 (edited) Looks promising. Any intentions to override the cloud visibilty limitation of the default x-plane clouds-system? Flo Edited August 14, 2013 by FloB Link to comment Share on other sites More sharing options...
JohnMAXX Posted August 14, 2013 Author Report Share Posted August 14, 2013 Looks promising. Any intentions to override the cloud visibilty limitation of the default x-plane clouds-system? FloTalking about the grey screen of death? Or draw distance? Link to comment Share on other sites More sharing options...
FloB Posted August 14, 2013 Report Share Posted August 14, 2013 Draw distance. Flo Link to comment Share on other sites More sharing options...
deetee Posted August 14, 2013 Report Share Posted August 14, 2013 Are there ground shadows visible for the clouds? Link to comment Share on other sites More sharing options...
Colin S Posted August 14, 2013 Report Share Posted August 14, 2013 I will buy your addon when my computer can handle the default addons. However, if this is proven to actually be better for framerate in X-Plane 10 than the default system... consider it sold. 1 Link to comment Share on other sites More sharing options...
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