parsec Posted April 17, 2013 Author Report Posted April 17, 2013 Wow, great work Parsec! if you're looking for a good hoster i recommend you X-Aviation Yes, I am very well aware Quote
Zaffa Posted April 17, 2013 Report Posted April 17, 2013 Great project! Very high detail...How all those vertices will affect framerate? May we see some wireframe picrures? i'd love that. Quote
Peter T. Posted April 17, 2013 Report Posted April 17, 2013 Oh my, thats too much polys...but great looking otherwise Quote
Zaffa Posted April 17, 2013 Report Posted April 17, 2013 Thank you very much! i notice you used Boolean cuts. Do you know if they are improved in blender 3d? Quote
PWJT8D Posted April 17, 2013 Report Posted April 17, 2013 I built my computer for this.. bring it on 1 Quote
AgreMeister Posted April 18, 2013 Report Posted April 18, 2013 (edited) I can just feel my graphics card melting Edited April 18, 2013 by AgreMeister Quote
Flying_pig Posted April 18, 2013 Report Posted April 18, 2013 (edited) If you look at the elevator you can see what a elevator (or an exterior part) should look like in wire frame mode, (poly wise) otherwise this does look amazing. Edited April 18, 2013 by mj12345 Quote
parsec Posted April 18, 2013 Author Report Posted April 18, 2013 X-Plane is a platform that digest well the polygons, of course we must notexaggerate the problem is the texture in this case we must be wise. Achieving a quality product naturally involves trade-offs,In the first draft of the 3D model of the MD 80 had 1,500,000 polygons. I lost most of the time dedicated to this project to optimize the model eliminating loop edge up to decrease the number of polygons to 1/4 of the initial (1,500,000) without compromising the mesh, the smoothing and without creating artifacts. The result is visible from the images. I also believe that it is not honest realize aircraft payware of this typemodeling it in 2 weeks with 30,000 polygons, and assert which will be highly detailed. Today and in the future we will have all most powerful PC on our desk and the polygons problem will always be less relevant. Thanks for Your attention. Parsec Quote
PWJT8D Posted April 18, 2013 Report Posted April 18, 2013 Keep in mind those of you that are worried about computing power, if this aircraft is in fact in the state that we see represented in the work in progress images could be anywhere from 1 to 2 years from release. How much more advances can we see in that time with X-Plane 10 and computer components? Probably a lot. I don't think FPS should be a concern this early on. Quote
parsec Posted April 18, 2013 Author Report Posted April 18, 2013 Keep in mind those of you that are worried about computing power, if this aircraft is in fact in the state that we see represented in the work in progress images could be anywhere from 1 to 2 years from release. How much more advances can we see in that time with X-Plane 10 and computer components? Probably a lot. I don't think FPS should be a concern this early on. Perfect PWJT8D centered the question. Thanks!! Quote
parsec Posted April 18, 2013 Author Report Posted April 18, 2013 Thank you very much! i notice you used Boolean cuts. Do you know if they are improved in blender 3d? Absolutely not, the Boolean cuts create serious problems to the mesh. Are cuts made on the mesh and subsequent welding of the vertices if necessary,is a technique that is acquired over time to gain control of the meshand avoid artifacts etc., etc. Quote
Zaffa Posted April 18, 2013 Report Posted April 18, 2013 Then, really a good job! those are perfect (and I have had very bad experiences in cutting the windshield) Quote
TSTLTimLuk Posted April 19, 2013 Report Posted April 19, 2013 Looks Good! Keep the good work up. Quote
parsec Posted May 2, 2013 Author Report Posted May 2, 2013 Hi! Here we are with updates. Completed Main Landing Gear. Outside almost finished (99%) and ready to start the cockpit. More images. 7 Quote
parsec Posted June 22, 2013 Author Report Posted June 22, 2013 Wow, thats what i call high detailed. Thank you very much. parsec. Quote
AlfaMike Posted November 6, 2015 Report Posted November 6, 2015 Hello all,after a very long time we're pleased to share our first video, we hope you'll enjoy it! 2 Quote
AeroPictor Posted November 6, 2015 Report Posted November 6, 2015 (edited) Really impressive … a serious training is probably required to enjoy this plane fully… Edited November 6, 2015 by kickremi Quote
AlfaMike Posted November 6, 2015 Report Posted November 6, 2015 I'm glad you liked it!Yes, some training videos is another thing what we want to realize as our MD-82 and 83 are not a load'n'fly planes, all systems will be simulated in the way they really work so you must know all the procedures in order to enjoy the simulation, especially if you start in cold and dark. 1 Quote
tkyler Posted November 7, 2015 Report Posted November 7, 2015 That does look very cool, I hope you guys hit a home run. An old timer like me would quite enjoy flying the MadDog in X-Plane. -Tom Kyler Quote
AlfaMike Posted November 7, 2015 Report Posted November 7, 2015 Thank you Tom,it's a pleasure to read your kind comment, I must admit that your astounding work with the 737 was (is) truly inspirational for us while developing the plane in the latest twelve months of work so it will be a real pleasure to let you enjoy our MadDog when it will be ready! Quote
Morrigan Posted November 7, 2015 Report Posted November 7, 2015 Looks extremely detailed of surprasingly high standard. Can't wait to see more. Quote
Airbus Posted November 8, 2015 Report Posted November 8, 2015 Looks like a winner from here!! Great work! Quote
Vespa Posted January 24, 2016 Report Posted January 24, 2016 Looks great so far...can't wait to see updates...following your project AlfaMike Inviato dal mio iPad utilizzando Tapatalk Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.