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Posted

TorqueSim, RealSimGear, and X-Aviation are excited to announce the Take Command!: SR22 Series for X-Plane will release this coming Saturday, 25 July 2020 at 12pm EDT. The SR22 series is the cumulation of thousands of hours of work, creating the highest quality rendition of a piston aircraft for X-Plane to date: everything is simulated! Both the SR22 G3 and SR22TN G3 are included. Our ultimate goal was to have this out for Simventure this week, however, with unknowns in fixes we needed from Laminar in 11.5 b16, items have been held off till Saturday to ensure we have a better customer experience.

We are also excited to announce we showcased the product with a livestream by CitationMax! Max has many, many hours in the real SR22, so we're honored he'll be hosting this product and feel he's the perfect person to do so!

CLICK HERE TO WATCH RECORDED STREAM!

 

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The SR22 Series is a part of our exclusive "Take Command!" line of products! These products represents the very best of flight simulation immersion, and assures you this TorqueSim product is one of the most sophisticated, study sim level aircraft available for X-Plane! Real world pilots test and
assist in the development of these products, and real world procedures are followed. It tells you these products are unlike any other product you've seen outside of the ever growing X-Aviation catalog! Want to feel like a real captain? Take Command! ” Some other products you may be familiar with that have this designation include the Hot Start TBM 900, IXEG 737, and LES Saab 340A.

 

Let's discuss some features!

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Main Features:


3D Model and Sounds

The TorqueSim SR22 and SR22TN have been meticulously detailed to provide for the most in-depth visual model for the SR22 possible. The aircraft makes full use of 4K PBR textures, ensuring the highest level of visual fidelity. All the different materials are accurately represented from samples from the actual aircraft!

The FMOD sound pack has been the result of hundreds of hours of source audio, carefully recorded from the real aircraft. Recordings of the engine on the ground, and in-flight have provided for a highly-accurate and immersive sound pack replicating the real aircraft. Every switch, knob, lever, and button have been modeled in the sound-pack.

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Engine Model

Both the SR22 G3 and SR22TN G3 are simulated. The SR22 is equipped with a normally aspirated Continental IO-550-N capable of 310 HP, while the SR22TN models the Tornado Alley turbo normalizing system attached to the engine. The TorqueSim custom physics model is the most accurate simulation of a piston engine for X-Plane! The simulation models the mass flows of air and fuel through every part of the engine in real time. Air enters the engine through the air filter, flows through ducts, passes obstacles like the throttle plate, burns the fuel and leaves the engine as exhaust gas. Pressures and temperatures are calculated in every section independently, all contributing to the different segments of the simulation. With the Tornado Alley turbo-normalizing system installed, the full performance capability of the engine model comes into play, as compressors, intercoolers, wastegate and turbines also have their places in the calculation of air flows and pressures. All engine parameters are tuned against a huge database of real engine log data to ensure maximum possible accuracy in all phases of flight. The entire engine simulation runs on a separate thread from the main simulator. This allows for the timing necessary for proper simulation, independent of sim frame-rate, but also ensures that the model has a near-zero performance impact on the simulator!

G1000 Perspective

Significant work has gone to enhancing the Laminar G1000 to provide many of the functionalities in the G1000 Perspective suite. Synthetic Vision, as implemented in HotStart’s TBM900 and TorqueSim’s Pocket Rocket has been integrated. The engine pages and sidebar have been modeled fully to provide the necessary details for proper engine management. Lean-assist functionality has been integrating assisting in the proper leaning of the engine. Checklists have also been integrated onto the G1000 providing easy access to the necessary preflight, starting, in- flight, post-flight, and emergency procedures. In addition to these additions, numerous other tweaks were implemented including matching the Perspective’s Top-Bar details including % Power, and destination calculations, in addition to the integration of “Know your Limits” and the fuel calculator system (which we implemented as a custom interface for refueling the aircraft!). All these customizations are designed to also work perfectly with the RealSimGear G1000 and Perspective Package.

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Electrical System

The SR22 electrical system has also been intricately detailed, ensuring every last breaker and switch is modeled. The dual-batteries are simulated with a custom lead-acid battery simulation. The dual-alternator setup and Master Control Unit have been intricately tuned to interface with the rest of the simulation. All 11 electrical busses and 48 circuit breakers are individually simulated to provide for the most in-depth of simulation.

Fuel, Oxygen, and TKS Systems

The SR22 fuel, oxygen, and TKS systems have all been custom simulated, providing for unparalleled accuracy in-flight. The fuel system models all the details down to the fuel lines and injector nozzles! Fuel temperature is calculated and vapor is formed in the lines under the right environmental circumstances. This also allows for the recreation of all engine starting characteristics usually found on an aviation piston engine like normal, cold, hot, flooded and false starts. So be sure to understand the importance of your boost pump both on ground and in flight! The complex behavior of the engine driven and electric fuel pumps as well as the fuel manifold and metering unit are simulated. Changing bank and attitude of the aircraft affect sloshing in the tank, thus causing the indicated fuel quantity to differ. The TKS system models the multiple operational modes through the independent simulation of tanks, pumps, and fluid lines. The oxygen system is no slouch either - the tank, along with a configurable flowmeter are integrated to provide for an excellent platform for high-altitude operations. The simulator‘s hypoxia simulation is modulated to reflect real time of useful consciousness depending on oxygen flow, so make sure to configure the flowmeter properly!

Maintenance and Failure Model

The SR22 also features an engaging and beneficial maintenance, wear, and failure model. This aspect of the simulation makes sure that the plane is flown safely and without damage. Excessive wear will be affecting airframe performance and safety, addressed through a realistic concept of runtime-based and annual inspections. The entire wear and failures logic is built on top of the physics model for engine, airframe, fuel, TKS and oxygen systems. This also includes truly unique features like cylinder detonation driven by the physics engine. TKS fluid panels drain over time in warm conditions and need to be primed, tires flatten, brakes fade when hot, the propeller experiences FOD on unprepared surfaces and much more to discover. Probability distributions tuned with real-world data are used to reflect the increasing likelihood of failures with component runtime.

High-Fidelity Flight Model

The flight model is designed with unparalleled accuracy. The tuning of the aerodynamic profile required hundreds of hours of careful tuning to accurately match the real-world characteristics. The base model was created by X-Aerodynamics, and further built upon to match the aerodynamic quirks of the real aircraft to the limit of the simulator!

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Persistent and Performance Tuned

The countless systems are all designed with persistence in mind - when you shut down the aircraft, you will return to it in the state in which it was left, the engine components will take their real times to cool. This encourages the proper care and handling of the aircraft, and shows the consequences of reckless flying. These systems are also designed to run on computers of many different specs. All the systems are programmed in C/C++ using the X-Plane SDK. No compromises were made for simplicity. The plugins make significant use of multithreading to have the absolute minimum processes running on the main simulator thread, thus helping keep X-Plane performance at its maximum!

 

And, because we know you love detail, here's a few more shots!...

 

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  • Like 4
Posted

This is a wonderful addon that I've been expecting all my life - well specifically ever since I flew the not so good eaglesoft development version in FSX- so my mouth is already watering so much I don't know if I'm gonna be able to sleep until the 25th. Having said this, I have a little observation. It's almost unnoticeable unless you have a keen eye. The outside modelling is on point, the inside too, except the cockpit. Now hold on to that cross yet, and hear me out before crucifying me.

1. (This is the most obvious) the top of the glareshield. In the real thing, it curves/bulges upward slightly, but here it's flat, hiding the top of the bezels, whereas they're fully revealed in the real thing (Take a look at pic. 1)

2. (Less obvious but noticeable if you have a keen eye) Although the glareshield is upright (vertically), the panels are tilted back (i.e: screens are pointing upward) ever so slightly by about 3-5 degrees within the glareshield. Take a closer look at the dividing "pillar" between both panels, the one that has a bright red button. You'll notice that it's wider at the top and narrower at the bottom. Now take a look at the other pics 2 and 3.

Just my observation.

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  • Downvote 1
Posted
48 minutes ago, DiBarkis said:

This is a wonderful addon that I've been expecting all my life - well specifically ever since I flew the not so good eaglesoft development version in FSX- so my mouth is already watering so much I don't know if I'm gonna be able to sleep until the 25th. Having said this, I have a little observation. It's almost unnoticeable unless you have a keen eye. The outside modelling is on point, the inside too, except the cockpit. Now hold on to that cross yet, and hear me out before crucifying me.

1. (This is the most obvious) the top of the glareshield. In the real thing, it curves/bulges upward slightly, but here it's flat, hiding the top of the bezels, whereas they're fully revealed in the real thing (Take a look at pic. 1)

2. (Less obvious but noticeable if you have a keen eye) Although the glareshield is upright (vertically), the panels are tilted back (i.e: screens are pointing upward) ever so slightly by about 3-5 degrees within the glareshield. Take a closer look at the dividing "pillar" between both panels, the one that has a bright red button. You'll notice that it's wider at the top and narrower at the bottom. Now take a look at the other pics 2 and 3.

It would appear you are fixated on the SR22 G5, utilizing slightly taller P+ avionics, thus the curve was changed.

This is a G3. With our experience in the aircraft, we believe the modeling to be accurate.

Good catch, just wrong model. People notice the darnedest things, and lord knows Cirrus has used numerous designs as they transitioned between Avidyne to Garmin to P+.

And, before we go too far with this discussion, we're locked in at this point. No changes are going to be made to the model or UV outlay. I'll re-iterate again, that for a G3 series we feel the model is accurate 3D geometry.

  • Like 1
Posted
7 minutes ago, LKN said:

it's noon, well 12h11!

I'm waiting to get her in my hangar, like a Queen she's late!

That would be 12:00 PM EDT. Right now it's 7:21 AM EDT. T: -04:39:00 :)

Posted
1 minute ago, DiBarkis said:

That would be 12:00 PM EDT. Right now it's 7:21 AM EDT. T: -04:39:00

Shame on me! I go back to the primary school to work on my maths till 12:00 PM EDT!

Posted

I have received word the team has requested additional time to niggle out a few extra items in 3D and FMOD revisions. We have also discovered a bug on the Mac side we are working out now. As such, we are pushing release time back two hours to 3PM EDT (1900z) to ensure we have a good experience for all.

  • Like 3
Posted
41 minutes ago, Cameron said:

we are pushing release time back two hours to 2PM EDT (1800z) to ensure we have a good experience for all.

Thank you for your information Cameron, I have time to eat my chicken before a long night then!

Posted
49 minutes ago, Cameron said:

I have received word the team has requested additional time to niggle out a few extra items in 3D and FMOD revisions. We have also discovered a bug on the Mac side we are working out now. As such, we are pushing release time back two hours to 2PM EDT (1800z) to ensure we have a good experience for all.

You're killing me!

Looks like I'll go get my chores sorted so I can sit and enjoy once it's time. :)

Posted

Final update: Team has now finished files and is uploading them for store distribution. They need to be packaged up in installers and then release. Because of this, we are setting final release time to 3pm EDT (1900z).

We wanted to get it out by 2, but the team got done with the file updates at 2, so we're on for 3 EDT. Just an hour away.

If you're a Mac user, please see the following: https://forums.x-pilot.com/forums/topic/18686-sr22-series-mac-users-please-read/

 

  • Like 5
Posted
1 hour ago, Cameron said:

Final update: Team has now finished files and is uploading them for store distribution. They need to be packaged up in installers and then release. Because of this, we are setting final release time to 3pm EDT (1900z).

We wanted to get it out by 2, but the team got done with the file updates at 2, so we're on for 3 EDT. Just an hour away.

If you're a Mac user, please see the following: https://forums.x-pilot.com/forums/topic/18686-sr22-series-mac-users-please-read/

 

Running late?

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