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Posted

Hello simmer, i tried the ixeg today for a short flight on xp 11 beta. First impression: Worked fine also the autopilot followed the path. Only after loading, there was a gizmo soft crash.

 

thx for this excellent aircraft.

best regards.

Volker

Posted
1 hour ago, volkerschwarz said:

Hello simmer, i tried the ixeg today for a short flight on xp 11 beta. First impression: Worked fine also the autopilot followed the path. Only after loading, there was a gizmo soft crash.

 

thx for this excellent aircraft.

best regards.

Volker

Yeah, from what Im seeing the transition from XP10 to XP11 is going to be pretty smooth. Maybe 2 months tops after its out of beta.

Posted

Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11.

A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc.

Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"):

IMG_29112016_194153.png

 

IMG_29112016_203032.png

Jan

 

  • Upvote 11
Posted
10 hours ago, Litjan said:

Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11.

A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc.

Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"):

IMG_29112016_194153.png

 

IMG_29112016_203032.png

Jan

 

To have a normal reflection, without this effect, just open the obj files and write just "Global ... 1.0" or I prefer 0.8... you have to erase "normal metalness" or what Laminar wrote. To have a good effect with their options, you have to create a new file_NML.png like the B738 of default has...

I attached some screen that I taken during my trial of XP11...

FB_IMG_1480553983448.jpg

FB_IMG_1480553947737.jpg

  • Upvote 4
Posted

Ian, As I am transitionning back to x-plane from PMDG 737, I would like to know if you will create a new x-plane 11 version of the 737 and charge for it or if I can buy it now and get the upgrade for free later?

Posted
Ian, As I am transitionning back to x-plane from PMDG 737, I would like to know if you will create a new x-plane 11 version of the 737 and charge for it or if I can buy it now and get the upgrade for free later?

It will be a free upgrade.

  • Upvote 2
Posted
On 30-11-2016 at 3:01 PM, Litjan said:

We need to update the material´s properties, shaders, etc.

Hello Jan,

Thank you for sharing this information and gorgeous preview. Are there plans to apply these materials properties also inside the cockpit, instead of only exteriour? 

Posted
On 11/30/2016 at 2:01 PM, Litjan said:

Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11.

A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc.

Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"):

IMG_29112016_194153.png

 

IMG_29112016_203032.png

Jan

 

Splumph........

  • 2 weeks later...

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