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Hey, I'm ripping my hair out. This worked for a good few hours last night, now everytime I load the plane up - XP11 crashes. Log is below, I can't figure out what is going on. Any help would be greatly appreciated Basically Running XP11 through Steam on Linux. I have tried reinstalling the plane. Even reinstalling XP11 wiping my entire XP11 directory as well to make sure no files were left behind. Fresh install and it still crashes [daniel@arch X-Plane 11]$ cat Log.txt | tail -n 23 0:00:12.692 I/ACF: Loading airplane number 0 with Aircraft/X-Aviation/TBM-900/TBM900.acf Fetching plugins for /home/daniel/.local/share/Steam/steamapps/common/X-Plane 11/Aircraft/X-Aviation/TBM-900/plugins 2018-10-28 15:08:52 OpenGPWS[xplane.c:190]: This is OpenGPWS (ac76cf8) libacfutils-018a0b0 Loaded: /home/daniel/.local/share/Steam/steamapps/common/X-Plane 11/Aircraft/X-Aviation/TBM-900/plugins/OpenGPWS/lin_x64/OpenGPWS.xpl (skiselkov.opengpws). 2018-10-28 15:08:52 OpenWXR[xplane.c:122]: This is OpenWXR (982c9f1) libacfutils-018a0b0 Loaded: /home/daniel/.local/share/Steam/steamapps/common/X-Plane 11/Aircraft/X-Aviation/TBM-900/plugins/OpenWXR/lin_x64/OpenWXR.xpl (skiselkov.openwxr). 2018-10-28 15:08:52 xtcas[xplane.c:670]: This is X-TCAS version beaf9c6 (confopts: VSI:0 STYLE:1 GTS820:1) Loaded: /home/daniel/.local/share/Steam/steamapps/common/X-Plane 11/Aircraft/X-Aviation/TBM-900/plugins/X-TCAS/lin_x64/X-TCAS.xpl (skiselkov.xtcas). 2018-10-28 15:08:54 TBM900[xplane.c:956]: This is the TBM900 (f8d24dc) libacfutils-018a0b0 2018-10-28 15:08:54 TBM900[xplane.c:1040]: Systems plugin load complete Loaded: /home/daniel/.local/share/Steam/steamapps/common/X-Plane 11/Aircraft/X-Aviation/TBM-900/plugins/systems/lin_x64/systems.xpl (hotstart.tbm900). 2018-10-28 15:08:54 TBM900[xplane.c:1087]: Systems plugin is enabling 2018-10-28 15:08:57 TBM900[xplane.c:1290]: Systems plugin enable complete 2018-10-28 15:08:58 TBM900[chart_prov_common.c:182]: Error downloading chart index https://www.autorouter.aero/webdav/: HTTP error 401 2018-10-28 15:09:01 TBM900[except.c:99]: Caught SIGSEGV: segmentation fault ((nil)) Backtrace is: /usr/lib/libpthread.so.0(+0x123c0) [0x7f5236cc83c0] --=={This application has crashed!}==-- ***UPDATE*** After a full wipe of the game, its working!
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With the exterior of the TBM 900 all but completed, Cullen Chandler (Cessnarox on Twitch) provided feedback and specifications for a user friendly paint kit. He started painting the TBM a couple of days ago. Eventually, the paint kit and these repaints will be made available to the community. Here's a gallery of the first repaint he made. And these are his latest images.
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Work on the exterior is close to being finished. Working on exterior lighting, followed by finalizing animation work.
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Hi i have a Problem with the Saab 340 after the Installation from the current Version my Autopilot in the IXEG 737 dosent work anymore ... VS / VNAV is this a Bug? I use X-plane11 curent Version . Thank you best regards
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I have one question to this announcement Integration with SoundMaxx - Lightning effects in SkyMaxx Pro 4 will trigger 3D positional thunder sound effects when SoundMaxx is installed Is SoundMaxx ready to work with SMP4 in X-Plane 10 and 11 or does it need an update for X-Plane 11? I have everything but I want to ask before installing SoundMaxx 1.0 into X-Plane 11? best regards, Carsten
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Each flight I do using the ixeg 737 I always get this warning light that says [overhead]. I have followed the steps by some YouTubers and yet I still get this light come on, it usually happens during the descent and landing phase. In the picture I have set Dublins landing alt at 250ft and I have set the cab alt 200ft below the landing alt so it is set as 50ft. my cruise alt was fl180 as set on the panel. Has anybody else had a similar problem.
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Hello fellow X-Plane pilots! Here is my HD Unique Clouds Variety Pack available here https://sellfy.com/p/qhBx/ for just $10 USD These are a set of 8 HD double default resolution (unique smoke textures included for all 8 at standard res), as well as standard resolution replacements to the the default cloud textures for X-Plane 10/11 Flight Simulator. They are for the budget oriented pilot in mind. They were procedurally generated, and meticulously blended using high-end CGI software used in feature films, not a single photo was used. I tried to get them to be complimentary in their appearance as well as unique in their variety. They are zipped in a format with the folder structure of the default location for cloud textures in your X-Plane directory so that you can easily drop them in your MODS folder if you use JSGME (a generic mod enabler). That method is recommended if you want to be able to easily switch them out each time you fly, as well as REMOVE THEM BEFORE AN UPDATE Also much thanks to Laminar Research! The new default clouds provide such an excellent benchmark for this work. Teaser video below.
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Hi! I'm a beta tester of X-Plane 11 and today the restrictions imposed by the NDA were lifted for us so I can now ask this: Is IXEG working on updating the aircraft to work on X-Plane 11? Because on the latest beta 6 it wasn't working.
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I think is due to do a recap on our scenery projects status to inform X-Plane Community. Our scenery developments are divided in two categories. Our own developments and developments that we are in partnership with FSX/P3D counterparts, to convert their sceneries in a professional manner to X-Plane. Few things before dive into details. For our scenery developments we have one scope; to provide the best possible quality in X-Plane. That’s all. Time/money/competition, etc are secondary considerations. Our promise is that when you take money out of your wallet to buy our products, you will never feel… “what a waste”! Product quality, prices, and support will always be top notch. And of course, always up-to-date with the latest X-Plane technological advantages! But, do not expect to give you any ETA! One more thing. From now on, all of our developments will be X-Plane 11 compatible only. There are big differences (PBR materials, ground traffic, and many other features) that will require 2 parallel developments, a.k.a. 2 times the work. Let’s start… Our Developments: Lately we have changed the way we are working, to streamline it for faster development times. So far the results are quite encouraging! This way we can work in parallel developments more efficient! KORD Chicago International: This is one of the biggest and more complex airports in the world! So the undertaking is huge, and our previous method of working was not good. A lot of delays…inefficient!Every airport has its own challenges, Chicago has a lot! One of the most iconic landmarks in the airport are the basins. Also there are 2 taxiway overpasses, and a few other mesh related features that are missing from X-Plane. We made the decision to provide our own meshes, in which we have built all that stuff! Problem #1: KORD sits the boundary of 2 dsf tiles! And cuts in the middle one of the basins! But we love (!) challenges, so we have made it!After the delays, we have restarted the project in full steam. Mesh has been re-edited, orthophotos reworked. We have the majority of the buildings done. We need to finish ground textures, lighting, markings, ATC/Taxi routes, custom jetways with animations, gates to be updated with Airlines’ codes. Most of them have been done to certain point, not finished yet. Project “T”: A very iconic North American airport, on an island, near a city’s skyline! Completion about 30%. Will be announced shortly! Project “L”: US West Coast airport in a Metropolitan Area. Completion about 10%. Will be announced later. Developments under Partnership: LatinVFR: As you know, two weeks ago we have released the first product of our cooperation, KSAN San Diego Intl Airport. This is a “driver” project, and since is going very well, most probable this partnership will continue, but at this time, we have not anything solid. Of course, announcement will come, as soon as we have any development. LatinWings: We have already released (by Aerosoft) the first of our product, a small Spanish airport, Sorria-Garray, and we have finished the development of another small one, Requena, which hopefully will be released soon.Currently we have under development, and probably will be the next release, LEVC Valencia International Airport. This is going to be the first, only X-Plane 11, product. Completion is about 70%. As you notice our agenda is full! And on top of that add our planes developments! That’s for another article! Do not expect to give you any ETA, but we expect all the projects above that are under development to be released within 2017! Fingers crossed!
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I was doing an approach to EGPH ILS 24. After I captured the G/S the APP button turned off leaving me without F/D guidance ( the F/D was still active but it didn't lead me toward the runaway or my descent rate ). I've tried to capture the ILS three times and it was the same every time. I like to fly my approaches by hand so the AP was turned off, but on my last approach I left the AP on and disabled once the G/S was captured and as soon as I disengaged the A/P the APP button disengaged. This is the first time this has happened so I'm left to wonder if this was a bug or is this a normal behavior that I never noticed?
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Hi folks, Parking brakes does not work, the plane moves slowly. Ground service is not allowed. Anyone have the same problem in XP11 B3?
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- ixeg
- parking brake
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Very happy and impressed with the latest beta II and IXEG. No more Gizmo popup crash at the start. I know it's not supported yet, but it looks good so far. Jude
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Just a thought. I remember playing IL-2 Sturmonivik when it came out a long time ago and it was so amazing at that time.( 2001-2002) So, I just searched videos of the newest versions of IL-2, "Cliffs Of Dover, Battle of Stalingrad" and are seeing that the weather, skycolors and clouds representation are fantastic and very well-made. Very impressed. So, I am curious. Why don´t the newer sims have the same quality, or at least trying to adapt the same engine for weather? (IL-2 Battle of Stalingrad is based on a game engine from 2009 and Cliffs of Dover is based on game engine from 2011>)
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