Jump to content

JohnMAXX

Maxx-XP
  • Posts

    1,607
  • Joined

  • Last visited

  • Days Won

    76

Everything posted by JohnMAXX

  1. Disregard what I said, definitely file a bug report with LR. I haven’t had this issue but Sundog has......Safe to say we looked at it throughly.....
  2. Get us over a log.txt..... Have you tried disabling smp from the plugins menu? Drivers up to date? AMD or Nvidia gpu? Any overclocking? Allow the pc to cool for awhile run things again, artifacts gone?
  3. Give it a try, as Sundog said the lighting model is more complex. One screenshot under specific conditions doesn’t tell the whole story. Sundog made these changes and I tested under many conditions and I was blown away in regards to the added depth.
  4. It’s going to be fixed
  5. Thanks btw I’m in my 40’s and my vision is going bad..... it’s up to Cameron for the final say, but I think there is a way to reset gizmo, look at the wrench on the gizmo slide....Then try your credentials again....
  6. Overcast just under a cirrus layer pre dusk or post dawn.... The lighting change hits the cirrus layer first as the sun is near the horizon...
  7. No I don’t feel you’d be happy with SoundMAXX for that, other third parties focus on individual sound pack that may be for you!
  8. It works quite well in xp11, I was just explaining how it works in 11
  9. Fire in the sky! Seth you’re gonna love the subtle changes in 4.9.3.....soon
  10. No need to be sorry. We designed Soundmaxx in XP10, in XP11 Laminar introduced FMOD, we do not replace FMOD sounds. As a result some default aircraft do not utilize our sound sets. If any aircraft uses the older legacy sound system, Soundmaxx will replace those sounds. With that said, Soundmaxx offers way more, 3D positioning of lightning strikes when used in conjunction with SMP/RWC, environment sounds, and airport sounds. It adds “life” to the sim....
  11. Honestly I think SMP looks way better than those 2 screen shots..... Of course you can say I am biased, but that looks like early FSX clouds.... Cooperation is totally up to them, any cloud add on of their own is still vaporware as far as I’m concerned.... We are open arms here, and it would only benefit them to work with us.....
  12. It’s tough to say, I think turbulence is modeled a bit better in ASXP, other than that it’s probably similar to default weather.... But both should present more than three layers when used in conjunction with Real Weather Connector....
  13. Thanks for your kind words Seth! As far as ASXP is concerned, we’re willing to collaborate. Working with the guys at FSGRW we were able to provide them what they needed for a deep integration with SMP.... Without the collaboration we are stuck unfortunately....
  14. @sundog At 5.51 it looks like some geometry issues, this post was made Feb 1st, didn’t we tackle this?
  15. And thank you for helping us out
  16. The only other suggestion I have is permanently tone down the haze in X-Plane. If you do a web search the resources are out there to accomplish this. We have no control on how haze is drawn...
  17. The cloud shadows are just contrasting against the hazy terrain, I would turn down the cloud shadow intensity until you get a desired result....
  18. Report it to LR....
  19. JohnMAXX

    SkyMaxx Pro v4.9.1 Brings Vulkan Support

    And this is news why?
  20. Have you tried a vanilla installation of XP running only smp? There is something specific to your setup we need to narrow down.....
  21. Thank you! Its a weird one I’d like to track down
  22. Can you do me a couple favors? Try moving the smp ui to each monitor and try selecting a sky color on each. Also can you revert to a single monitor and give it another try...
  23. It doesn’t say, the last entries are in regards to the Toliss ac you have installed....
×
×
  • Create New...