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Pils

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Everything posted by Pils

  1. Realign the IRUs from the menu.
  2. Full backup/copy of X-Plane should be fine. However if you’re using the non-beta version, I recommend uninstalling the Chally first, then reinstalling it on the new PC. You’ll also have to log into Gizmo again. You can have 3 PCs active at once for X-Aviation.
  3. https://discord.gg/gszeEe65wC
  4. If you can reproduce, please do so with the TorqueSim’s engine debug window open (available via top menu). Also, what are your FPS in sim exactly? Thanks.
  5. Don’t know, sorry.
  6. This should be fixed in next release (available in beta now).
  7. That setting is only applicable for (nav) radio audio output. Everything else is played via the default system audio by X-Plane.
  8. May be x-Plane itself. It says Please report this to Laminar Research.
  9. Re-run the non-beta installer, possibly without anti-virus, it should create the necessary directories, about which this error is complaining.
  10. Pils

    TBM900

    TBM isn’t supported on 12.
  11. Do you have the text size/rendering scale increased in Windows display settings?
  12. I doubt the x-touch and the loupedeck are sending the same midi data, you’d have to customise the toml.
  13. ¯\_(ツ)_/¯
  14. Fly in a country that uses kilograms.
  15. There is a beta being developed to provide preliminary support for X-Plane 12, however final support will not be committed to until 12 itself is out of early access beta.
  16. OBS Studio.
  17. You see how it says “Power down avionics before making changes”? Yeah, do that.
  18. Pils

    ATS

    SPEED.
  19. Looks like your engine bleed might be pushed in?
  20. Sorry I’m not following.
  21. It uses the X-Plane 11 nav data, no need to install something specific.
  22. No other reports of issues with this window on Macs. Maybe a screenshot might help troubleshoot.
  23. Frame rates are going to entirely depend on your hardware, sim, etc. The product is benchmarked by the developers against a vanilla X-Plane 11.50+ (no custom scenery, plugins, etc.) running Vulkan/Metal, and not in VR. If you read this forum you’ll see there are some VR limitations, such as with the FBO interaction. You may have to go in/out of VR to get the full product experience. There is a beta being developed to provide preliminary support for X-Plane 12, however final support will not be committed to until 12 itself is out of early access beta. The size of the plane isn’t really relevant, if you’re thinking because it’s a business jet it’ll be less complex than an airliner. In fact for some systems the Challenger is more complicated than an airliner. As far as the simulation goes, I think it’s fair to say it’s the most sophisticated simulation available in any consumer-focused desktop simulator. However, it is also programmed with efficiency in mind, and makes heavy use of multithreading to not impact the sim’s frame rate as much as possible. Just keep that in mind when comparing the recommended specifications on the product page with your own PC hardware.
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