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Everything posted by Litjan
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Ah, now I understand. We will likely add more commands for home-cockpit builders in the future, I collect all requests and we try to add them as we have time. I have to look into the issue with switching views to "no cockpit" (or HUD), I think there was a reason why this could not get enabled....maybe we can now. Good bye, Jan
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3. There is a little "board" that you can click on (it will flip forward for a second) and it will turn all landing lights on at the same time
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I just checked - and you are right! The right turnoff light switches are not correctly connected to the commands, same for the APU. Most users will operate these with the mouse or VR controllers, so it was never noticed. We have added these commands mostly for people building home-cockpits, so they can connect them to their physical switches. Recently a lot of manipulators in the cockpit were changed for 1.3 and I think these commands got broken. I will add an item to the bug list and we will fix these for a future update. The other switches you mentioned you have to operate with the mouse - we may add commands for them later (I will add your request for that as well). Thank you again for letting us know, Jan
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Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
We have not updated the paintkit yet - so if we leave the "very shiny" inlet in the download, everyone (all liveries) have to fly with the very shiny inlet. So we change it back to a moderately shiny one. Later every painter will be able to select the "shinyness" (if I understand that correctly). Cheers, Jan -
Hello, all these switches are custom commands for the IXEG 737, you have to search for commands starting with ixeg when you set these to joystick buttons. The normal X-Plane commands for "lights" will not work. Cheers, Jan
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Yes, Laminar Research is also investigating some reports of switches not working and it seems to be the combination with Vulkan that brings this about... Cheers, Jan
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Hi Stephane, Here is your problem: Loaded: D:\X-Plane 11.50 BETA/Resources/plugins/UltraWeatherXP/64/win.xpl (uwxp251.xpmgraphics.xyz). It is known to cause this: https://forums.x-plane.org/index.php?/forums/topic/217345-ultra-weather-xp-v26-issues-situation/ Cheers, Jan
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Well, you can see plenty of blinking lights and knobs in VR, too! You just can´t touch them...well, the VR controllers "buzz" a little bit when you do, so there is haptic feedback for "touch". I have seen some succesfull homebuilt cockpits, but I have also seen an unproportionally higer amount of woes and sorrow related to that. People asking (crying) for help on various forums (including this one), asking for datarefs, commands, "detachable displays", endless expermentation with Arduino, XPUIPC, fly-with-lua and so on. Eventually most give up, because it is very complex and our aircraft (like most 3rd party) is not designed with the idea of being "home cockpit compatible". Compare this to VR where all you need to do is put on the headset and immediately you sit right in that cockpit - and the feeling of realism is incredible. Yes, there are some things to get used to and technology has some improvements to make as well (mostly resolution, but also cockpit interaction) - but if you want to fly in a "real" cockpit more than you want to work on a "real" cockpit, I would go VR. Jan
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You may have internet connectivity issues reaching the download server. This can happen if your computer is behind hardware (usually router or switch) that somehow does not play well with the connection. I have once solved the issue by plugging my network cable directly into the DSL modem (bypassing a second router) and then it worked. You can also try to connect to the internet somewhere else (like a WLAN) to download the patch if the above does not help at all... Cheers, Jan
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I think building a cockpit would be a great hobby - I have two left hands (with all thumbs), so it isn´t for me... I think, though (apart from the fun of building it) that the future is in VR. I would just build a seat and flightcontrols mimicking the real ones (so you can grab them by reaching for them in VR). Probably a lot cheaper than building the cockpit, a LOT less trouble (getting everything to work) and you also get the benefit of being able to really lean and look out the window like you can in a real airplane (not with just a few screens giving you all sorts of trouble, too). So yeah, my personal opinion - the days of home-cockpit building are counted. At least as far as trying to create a realistic flying experience. It can still be fun if you like tinkering. Cheers, Jan
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Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
Arthur is right. The DRM (= digital rights management = anti-piracy protection) allows you to install this on 3 different computers. Once you want to install it on the fourth, you need to lock (= type FREEZE) on one of the previous three. Now this computer is locked up forever for the IXEG - we do this so people can´t swap the plane with friends and family at will. If you locked the computer you try to install it on (maybe by accident) you can submit a ticket to the X-Aviation customer service system and - depending on the credibility of your story - MAY get the machine unlocked. A second option is to wait until you do a major hardware upgrade. This counts as a "new computer" and you can install your version again. Cheers, Jan -
Hi Doug, it is normal for the pop-up menu to be triggered by bumping into the left side of the screen edge. We have recently set up a command that you can assign to some button or key (via the X-Plane setup menues) that enables the user to trigger this window pop-up with a button or key, so maybe that is accidentally triggering for you? Once the menu is visible, you can not click any of the cockpitcontrols behind it (this is intentional, so you don´t click any switches by accident while trying to change values in the menu). I hope this clarified how it works, Cheers, Jan
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Avionics Fan Delay after APU GEN Switches Flipped
Litjan replied to Torbinator's topic in Bug Reports
Yes, I encourage everyone to check for this as well - it would be nice if we could identify some pattern of hardware/software/add-on combination that triggers this! Cheers, Jan -
Hi CptBurgos, yes, it is normal for most departures that you load into the FMS. They create a "conditional" waypoint (in brackets), because the departure usually requires the pilot to fly straight to a certain altitude and then turn onto the departure route. Unfortunately the calculation of "WHEN" the aicraft gets to this altitude is still very crude and does not apply the correct elevation of the departure airport. It only calculates how long it would take (roughly) to fly rom sea level to 3570 feet (in your case), not taking into account that the plane is already at 3170 feet. This will be fixed in the VNAV updated. Cheers, Jan
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Hi sdflyer - the only explanations for this I could come up with is some input to the "yaw" or "tiller" axis from your hardware, so check your hardware setup for this? Or maybe you have really gusty winds set up that rock the airplane sideways? Or maybe some lua script or other addon adding signals to those axis´? Anyone else with this problem? If all else fails, remove all other addons and try vanilla X-Plane (11.50 beta should be fine) to rule out other influence. Cheers, Jan
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Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
There are already datarefs on the aircraft for the volume of the radios (default X-Plane). You can access them with dataref editor, so I think that should be possible. We will make the little knobs that "turn" for volume also affect that dataref in a future update. Cheers, Jan -
Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
Normally the camera positions should not get erazed...I think. -
Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
Always "on", please. (There is not a huge difference, but you can notice the perf numbers being slightly off if you don´t enable it). Once 11.50 is out of beta we will "force" the EFM to always on in our .acf file. Viele Grüße nach Kölle, Jan -
Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
Just run the installer, it will overwrite the necessary files! Cheers, Jan -
Take Command! IXEG 737 Classic v1.32 Update Released!
Litjan replied to Cameron's topic in General Discussion
Thats the spirit! -
Hmm, ok - may be an initialization thing...maybe its a five-minute fix, I can always slip these on Tom´s list if he doesn´t watch. Just gotta be careful, last time I did this we ended up with 3 weeks of rewriting the FMS procedure loader!
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High altitude operations (~ 8000ft)
Litjan replied to Dozo's topic in 737-300 Aircraft Systems and Operation
Yes, cargo doesn´t complain...but there is still a lot that can go wrong, especially when carrying lifestock... Cheers, Jan -
Yeah, I know that the sounds are not always playing nicely when in external view...but I don´t think we will overhaul the sound engine (which would be needed to fix these quirks) before we do the port to FMOD. Lots of bigger and stinkier fish to fry, sorry! Cheers, Jan
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High altitude operations (~ 8000ft)
Litjan replied to Dozo's topic in 737-300 Aircraft Systems and Operation
Hi Sebastian, I think X-Plane captures the high-altitude aspect fairly well. It does not calculate the changing of true altitude with different temperatures, that is probably the biggest thing missing in mountain flying (remember the old saying "In the winter the mountains are higher"). The main aspects of high altitude operations is higher true airspeed (needs longer runways and wider turn radii in flight), and also less engine thrust and higher N1s than at "lower" airports. This is both modeled well. The autopilots landing performance is tuned to sea-level airports and while it will land "safely" at higher altitudes, it may not land gracefully. Of course our autoland code is not as refined as the one in the real aircraft, but I can tell you that the real airplane doesn´t land beautifully with autoland quite often, either (both Airbus and Boeing). Its not like some super-pilot is kissing it at 1000 feet. Its more of a "playing it safe" landing... Another aspect is starting the engines, you will see that the APU puts out less pressure at high altitudes, so reaching the desired N2 for fuel introduction takes a bit longer. In the 747 at Mexico City we could "only" start one engine at a time and not run a pack at the same time due to this effect. Also do not forget to set up your landing elevation in the cabin pressure controller correctly. If you forget this, the plane will land pressurized (not allowed) and when moving the FLT/GRD switch to GRD after landing the pressure will be dumped immediately, creating a very high rate-of-climb in the cabin. Also remember that on longer flights TO a high-alt elevation you want to set the landing elevation to 6000 feet until starting the descent - that way the cabin altitude is not really high during the whole flight (may cause medical problems with the passengers). Yes, they will have to suffer the same thin air after they get out and have medical problems then - but then its not your problem anymore . Cheers, Jan
