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Everything posted by Litjan
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Why is your folder named X-aviation - when the instruction clearly says "X-Aviation"?
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Hmm, that is weird - are there any special (greek alphabet?) letters in the folder names? Also make sure that the folder is named IXEG 737 Classic (no underscore lines like this: IXEG_737_Classic). Also make sure the folder is Aircraft and not Aircrafts. Let me know how that goes? Cheers, Jan
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Yes, the solve is as follows: Detected an unsupported file path. Please make sure this aircraft is installed in [your X-Plane folder]/Aircraft/X-Aviation/IXEG 737 Classic/ and restart X-Plane. In other words - your IXEG must be installed to the filepath as specified. Please doublecheck your installation folder and if necessary re-install to the correct folder. Cheers, Jan
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Hello, not sure about the TCAS targets - nothing was really changed for that - I will have to try on my end to see if the traffic still displays. The problem with the gross weight sounds like you enter the PLAN fuel weight - it never updates because it is only used by pilots on the ground to "plan" for the flight while the fueling is not finished yet. Don´t use the PLAN fuel or at least delete the entered value so that the real fuel weight can be calculated and added to the ZFW to yield gross weight. Cheers, Jan
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Hi Andi, you should be able to change the speed and altitude constraints for a waypoint - but the FMS may not fly the profile correctly. This will be part of our VNAV rewrite that we are working on. To change (or add) constraints to a waypoint you dont "click on the left side bottoms" in the FMC. You need to type the new constraint into the scratchpad (i.e. /250B for "be below FlightLevel 250") and then click on the right line-select key next to the waypoint you want to add this constraint to. Grüße ins Ländle, Jan
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Pitot FAILURE Leads to OVERSPEED
Litjan replied to Torbinator's topic in Flight Procedures and Techniques
No, to my understanding you will not get ANY random failures if that box is unchecked. If you check it, you can set the MTBF, which means X-Plane will randomly fail something at an average time as set. Cheers, Jan -
11.50 Final and Experimental Flight Model?
Litjan replied to Torbinator's topic in 737-300 Aircraft Systems and Operation
Hi Torbinator, you are correct - there will be a setting in planemaker to "always force experimental flight model on". We will incorporate that in our next update - but I think you can just set the option in the .acf file yourself right now so it *should* always work. I haven´t tested this yet, but will soon. Cheers, Jan -
A lot of shortcut commands were changed/corrected/added - maybe that is causing problems for old assignments? Cheers, Jan
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You can just see it more readily because the ground "rushing by" covers more appearant angle when you are close. If you are tracking a taxiway light with your eyes while you pass it taxiing at 30kts it you have to turn your eyes like 50 degrees in one second. If you watch the same taxiway light while flying by at 5000 feet you need to turn your eyes 0.5 degrees per second. So if you have a "stutter", the "jump" of the light is bigger when you are passing close by. Cheers, Jan
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There is a lot of calculation going on behind the scenes when you run the IXEG 737 - and with the base simulation becoming faster and more smooth, this calculation (naturally causing lag) is becoming a bit more appearant. In the past the emphasis was on causing "less total load" on the system - so you would run some operations only every 5 seconds, instead of "every flight loop". This would allow to keep the general framerate up, and small dips did not "stick out" very much in an already fairly slow and stuttery base simulation. Now with Vulkan allowing faster and really smooth framerates, calculation delays cause these observable stutters. Ben is continuously working on evening out the load placed by these computations by improving Gizmo, and we will also have to look into our code and decided if we need to "spread out" things more to get a more smooth load - at the cost of diminishing framerate. If you look at other add-ons of comparable complexity (I am not talking a small Cessna or TBM here) you may also see either a more choppy rendering or a fairly diminished framerate compared to "default" aircraft. We strive to make things as smooth and fast as possible - but naturally we need time to adapt to the post-OpenGL situation. Cheers, Jan
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Window Heat question: OVHT vs PWR TEST
Litjan replied to mizra108's topic in 737-300 Aircraft Systems and Operation
Hi mizra, this is indeed not portrayed in the correct direction on our 737 yet. I have had a ticket open for this for quite some time, it needs some artwork and some logic work and in 6 years no one ever noticed - except for you, good job! You are right in your description of how it should work - we currently have the OVHT test assigned to the DOWN position (it works correctly). We have no label for the PWR TEST and it is not working - but the only way to see this working in the real aircraft would be to hold it to that position and feel if the windows will heat up - after a while they should also trigger the overheat protection, especially in the summer, as the window heat is forced to full power with this switch. Cheers, Jan -
Hmm, I would have to look up the logic for the FMS resetting - it could be that it needs to get airborne or past a certain speed first before the 60kts rule applies. I am not at all familiar with SimBrief, but yeah, having the .fpl file in the correct location should work! I am not sure if maybe the algorithm only checks for .fpl files once when the plane initializes? Maybe try with the "gizmo reset" trick and see if it takes the (new) .fpl then? If so then we clearly have something we need to fix! Whats interesting about the speedbrake is that on the real 737 those "end switches" sometimes were a bit "rusty" as well - so the first thing the Captain does when the horn goes off is slam the lever forward really good ;-) Cheers, Jan
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Note that you can really comfortably read all of those through the "avitab" EFB, too - I am sure you have that installed? Cheers, Jan
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Hi mizra, the FMC should erase the routing once the groundspeed is under 60 kts, iirc. If this doesn´t happen (I haven´t seen this not working), you can manually reset it by entering a new ORIGin in the RTE page. I have heard of the takeoff config problem before and I believe it may be related to a variable with the spoilers not resetting all the way to 0. Another indication of this is that after a replay the spoilers always "pop up", even though I make sure that I stow them before I enter replay mode. It could also be due to an axis being assigned to the speedbrake and that axis not going back all the way to 0 - although I have relaxed the requirement for that a bit in one of the last patches. Two options: Test the takeoff config warning by quickly advancing the levers when you are on the taxi-out to the runway (the engines are slow to react, so there isn´t much danger to create too much jetblast). Another option is to simply click "reboot gizmo" when you are at the stand - this will reset all systems for sure. The oxygen pressure depleting is due to "cold soak". The pressure goes down as the bottle cools off when climbing into cold air. I really can´t answer the if the stall warning should work right away - I have never tried this in the real aircraft (push right away) - they are dependent on the "stall warning computer", which may need a bit to boot up. No idea how long, though, definitely not "a few minutes". They are certainly not dependent on the IRS units, I know for sure we tested them before those were fully aligned (in fact only a few seconds after turning those on). Cheers, Jan
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Huh, that is really weird. The checklist is a simple .png file with 1024x1024 pixels, found in the main folder of the 737. Maybe you have opened it, turned and resaved it? It should look like the pic below, clicking on it swaps the front and back... Regarding the views - we planned to remove the "preset" views, but found that some people still like and use them. They are from a time when there was no "custom views" in X-Plane. Nowadays it is much easier to set up views the way you like, then press CTRL-NUMPAD key (any number) to save a view, then the NUMPAD key (same number) to recall it. You can also map those custom views to your joystick buttons. So if the default views give you trouble, just use the default X-Plane view system. Cheers, Jan
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There is one more thing you can try - switch off the WXR SYSTEM switch (found between the two CDUs). Some meshes have a very high count of elevation points - our weather and terrain radar scans these elevation points at regular intervals and we had reports of those causing "code slowdown" every few seconds. The other question is: What kind of framerate are you getting with OpenGL and with 11.50? Cheers, Jan
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Wow, nice shots! Yes, I think X-Plane still contends pretty well with MSFS at night! Regarding the rudder - on the real 737 you do not need to use the rudder at all - except when taking off and landing (to track the centerline) and when you "decrab" for landing in a strong crosswind. Obviously you also need it during an engine failure - thats why the rudder is very potent, it needs to be able to offset the large assymetric thrust when an engine failed. So during "regular flight" you should not use the rudder at all, there is no need for "turn coordination", as the roll spoilers cancel any adverse yaw. That being said, the rudder shouldn´t cause you to crash, maybe your butterfly switch is set up in a way to "increase" the deflection while it is pushed down, reaching large angles very quickly? You can output the values for flightcontrol deflection as "small green numbers" on your screen if you choose the Data Output tab and click on the leftmost box for "flight control deflections" - that lets you troubleshoot problems like that. Cheers, Jan
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Glad you got it sorted out - and thanks for reporting back with the fix. I still don´t really know how all the "deleting preferences" works, but it seems to be some sort of magic fix for a lot of things. I wish that would work in real life, too. I had my second simulator session last night for requalification on the A320 and the brand-new A320 NEO simulator we had developed a software problem mid-session. Some buttons didn´t work, couldn´t use the transponder panel, stuff like that. The technicians had to run several resets and we had to wait 45 minutes before we could resume the session...got home at 2 am... Cheers, Jan
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...and I just doublechecked as I saw your post on the .org - my floodlights work fine with 11.50r3. Cheers, Jan
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Hmm - I see a few reports of these ones in your log: 0:00:25.142 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_glow Maybe one of your light replacements or other experiments has overwritten or changed some default files? I would try these things: 1.) Try to run with the latest beta of Gizmo (run the Gizmo installer) and see if that helps 2.) Delete (remove) your preferences: https://developer.x-plane.com/2016/11/you-dont-need-to-reinstall-x-plane-to-fix-it/ 3.) Run the X-Plane installer and let it find and fix any files you have changed 4.) Doublecheck for latest Nvidia driver and HDR on (the report of "light bulb bright but no light cast" is usually a telltale sign of it not working) If all of the above steps fail, you can reinstall the aircraft - but you will probably have to reinstall X-Plane as well to cure whatever damage was done. Cheers, Jan
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Hi Fred, I am glad to hear that! Yes, flying a fast aircraft like that takes a bit more skill - but the feeling of accomplishment is bigger as well, I feel. I have flown the real 737 for 10 years and learning to fly it went from "totally overwhelmed" to "second nature" pretty fast. So I am sure you will get the hang of it - it is really constructed quite logically and operating it, even if things break, always "makes sense"...not like in the aircraft made by that "other manufacturer" I have to fly these days . If you have anything else that gives you trouble figuring out, just let me know. Cheers, Jan
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Hi Fred, the tutorial is very old - and the functionality may have changed in regard to the EXECute light. Basically this key will light up every time you could change an ACTIVE routing. So the first time you enter a routing, you must press the ACTIVATE prompt on the RTE page, then the EXECute button should light up. Now every change to the flightplan or even entering a different weight will make the key light up - as a way of the FMS letting you know "Hey, you changed (modified) the active routing, if you really want to do this, please press this button. Hope this helped, Jan
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Yep, 11.50r2 currently. Are you sure that your HDR is on? Cheers, Jan
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Yeah, I have a request for that flagged - as Cameron said, when the more important fixes are done, we will turn to these requests. Cheers, Jan
