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Litjan

IXEG
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Everything posted by Litjan

  1. Its a new bug in 1.0.4 that will be fixed very soon - it happens when you don´t have a departure runway selected and go to the TAKEOFF page, I think. Jan
  2. Excellent - and please keep reporting all findings you may have, every bit is helpful in making this better! Jan
  3. Hi Jojo, at least a step in the right direction... it´s a shot into the wild, but can you try to close as many other programs possibly using sounds (like browsers, youtube, SoundMaxx, etc) and try again? Also try this: Fly at 5000 feet, set the MCP ALT to 5000 feet. Now climb to 6000 feet (leave the MCP ALT at 5000!). Do you get the sound now? Thanks, Jan
  4. Very weird - can you post your gizmo-log.txt file so we can figure out what went wrong? Thanks! Jan
  5. Hi Theo, you are right, it does not sound like a heat problem. I am a bit at a loss - we ruled out heat and (I think) you confirmed that you have absolutely no anti-virus or other security programs running. This only leaves a possible conflicting other plugin - I see in your signature that you have quite the hangar - and are probably running just as many plugins. If I may - could you (temporarily!) remove all plugins (except for the default X-Plane ones and the gizmo plugin) from your plugin folder, reboot X-Plane and then try this again? We would be very interested in finding the conflicting plugin, so we could get in contact with them and resolve it! Thanks for your help, Jan
  6. Thanks, Cris - something quirky going on there... Will investigate! Jan
  7. May I humbly suggest clicking another option (like "turnaround", for example) on the PREFLIGHT menu and then hitting reboot? I know this is something we still need to fix - I just wanted to give you an option to work around this bug for now. Jan
  8. Hmm, I see what you are saying. I will add this to the list, but don´t expect a fix for this soon (low priority) - it is simply a user convenience and the workaround of selecting any approach to enable the transition is not beyond reason, I think. Jan
  9. Blackcat, I can not reproduce your problem - which sound are you trying to cut out? What are the steps you are taking? Also post these kind of reports in the approapriate forum (Support), they are likely to get missed here. Jan
  10. Hi Eddie, I am not sure that the real FMS version we simulate may allow that, as I have never flown it in the US (only here in Europe, where we have "normal" procedures ). I would suggest to just pick a likely runway and approach - you can still fly a visual approach to pretty much anywhere, even with some other approach entered, and you can still change the approach later on, when you are closer to the airport. Cheers, Jan
  11. Hmm, yeah - it looks like it is fighting for control - will map an axis and see if I can reproduce... Thanks, Jan
  12. Hi Tony, we don´t really support separate inputs for tiller and rudders - because they are pretty rare and X-Plane does not really allow it well. The way this works in the real plane (tiller overriding rudder pedal input) is not emulated, so expect to see some weird behaviour when using both at the same time... Cheers, Jan
  13. Thanks for the excellent report, will add to list! Jan
  14. Thanks, I will put this to the hardware guys... This sound thing is really elusive, and it seems that one fix is working for some people, but making it worse for others... We will just need to keep working on it. The problem is usually that too many background programs are running that also use the soundcard - blocking it´s resources. Jan
  15. prattpt6 is right - this is what you need to do for now, sorry - fix coming up for this! Jan
  16. Can you try without the "enable custom animations in replay" option and report back? Also, please make sure you run without any other plugins (for testing!), remove them, reboot X-Plane and report back. We have had some plugins causing similiar problems. Jan
  17. Hi, you are seeing the "baked shadows" which are a way of making the panel look more realistic. They are not rendered and calculated "in real time" - this would slow the simulator down too much. You will just have to memorize where the APP button is, if you find the writing too hard to read, I am afraid. Cheers, Jan
  18. Yeah, you still need to "reboot gizmo" during turnarounds when doing a second flight, I am afraid. We have not had time to put in the correct resets to the FMC after landing... Jan
  19. Hello Zain, to troubleshoot your problem, can you tell us what kind of soundchip your computer is using? Thanks, Jan
  20. Yeah, we need to see the whole panel so we can see what modes your AP is in, wind displayed on the instruments, etc. Are you on 1.0.4? Thanks, we will get to the root of this, Jan
  21. Hi apilot, very weird - I have no idea what could be causing this - do you have a weather plugin installed? One that enhances looks by changing the artwork settings (like real-terra-haze)? If you could, please make a short video of this happening, and also try again without any other plugins running (remove them completely, then reboot X-Plane) - just to troubleshoot the problem... Also post you log.txt file after shutting down X-Plane after the incident. Thanks, Jan
  22. Not much to add to JRBarrett´s reply. Fuel temperature in wing-tanks will usually assume the roughly the TAT temperature, but it might take a long time.... I will take another look again, though, just to make sure we are in the ballpark. Thanks, Jan
  23. Without HDR it is not possible to render many lights - therefore you will have a very limited experience with regard to lighting. To see all lights, you need to have HDR enabled. Jan
  24. Hmm, ok - thanks for the report - we will continue to investigate... Jan
  25. Ok, if you don´t have winglets enabled then I stand corrected about my assumption. As Tom asked, do you have HDR enabled? Jan
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