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Litjan

IXEG
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Everything posted by Litjan

  1. Your impression is right - the pilot will not feel different CG´s as long as they are within the allowed envelope. Cheers, Jan
  2. Normally (on a real plane) it would - since the bags and pax stay in position and the fuel "shifts" its position. However, we treat the CG as shown in the "ground services" menu as the CG that is currently valid. This is the way that the real pilots would interact with the CG. They don´t see it shifting during loading/fueling - they just get a "final" CG when the loadsheet arrives. Happy landings, Jan
  3. Hi Mareckis, the trim is only influenced by the CG (center of gravity) - not by the zero fuel weight. You can set the center of gravity in the "ground handling" IXEG pop-out menu, or alternatively in the X-Plane weight and balance GUI. The recommended trim setting as read in the FMS will only change if you input the correct CG there - it defaults to 20% MAC (mean aerodynamic chord, a measure for it´s longitudinal position). You can also read the recommended trim setting in the ground handling menu, next to the CG value. Cheers, Jan PS: In the real plane (and also to some extent in X-Plane) the CG will shift during the flight - when people walk back and forth, and also as fuel gets burned, as the location of the fuel tanks does not coincide perfectly with the CG. The effect is pretty mild, though, and the pilot will typically not notice it.
  4. Hi Sylvain, I read you question, but I have no idea how to extract the flightplan from our plane. There are no datarefs or any easy way, and the same holds true for the EADI and ND. I know that Tom is interested in cockpit-building himself, so there is a good chance that this capability will be expanded in the future. Cheers, Jan
  5. Matthias is right - there is a bit of a conflict with X-Plane´s native settings (start with engines running) that can be selected in X-Plane´s GUI and the IXEG provided settings, which can be selected in the left-side pop-out menu. The recommended way is to have your X-Plane setting set to "start with engines running" - and then select your desired startup state in the IXEG pop-out PREFLIGHT menu. Cheers, Jan
  6. You are right - the real plane will use an algorithm to reduce the bank angle at cruise speeds - we have not implemented that yet. Cheers, Jan
  7. Awesome shots - good enough to print them out as posters or postcards!
  8. If flying RNAV approaches is what you are after, then that is possible with the current implementation already. As a matter of fact, the real 737-300 I flew was not certified to use VNAV during the approach - we flew them in LNAV and V/S. I think the problem was the single FMS/GPS receiver combo. So you can already fly the GNSS or RNP approaches to the LNAV minimum, but not to the Baro VNAV minimum. Cheers, Jan
  9. Hi Erich, I do not think that flying without that scenery should be the final solution - I would just like to find out what is causing the weird returns. Let me know how that goes, Jan
  10. Hi johnc, there is nothing new to report, unfortunately. Work on 1.3 has not begun, we are working on 1.21 (bug fixes and 11.10 compatibility). Jan
  11. Hello Erich, the weather radar is taking it´s cues both from X-Plane´s weather, and from the terrain mesh - this is to simulate ground returns. You can make the radar beam reflect of mountains, and it will even be shadowed by them (not showing returns behind the mountains). You can also make out big enough water surfaces... that being said, it is possible that erroneous terrain data my throw the radar off. But I think this terrain would also show up visually (like a spike) - and I have no clue why it would have the same shape as the arrival transition to the ILS . You could test if it is related to the norway pro mesh by temporarily disabling that mesh (add the _DISABLED to the relevant line in your scenery_packs.ini) Cheers, Jan
  12. Hmm, that is weird - never seen that before. Does it happen if you don´t use WT3? Does it go away after a few seconds? Thanks for the report, Jan
  13. Nothing suspicious in your logs as far as I can see - I hope that Ben has an idea . Thanks for the update, Jan
  14. Ahh, ok You need to type FREEZE into the window so you agree that your OLD computer (before replacing the hardware) is now not used to run the 737 anymore. This is to avoid that people run the 737 on many computers by saying that they built new hardware. You need to de-register the old hardware (which you are not using anymore). Cheers, Jan
  15. Hi adbera, please rephrase your question, I have no idea what you are asking. Thanks, Jan
  16. The trick here is not to ARM the autothrust. You should still press the TOGA button (to get the correct FD-Modes) but advance thrust levers to the required values manually. Jan
  17. Yes, it is. Even without GPS the FMC position is updated with scanning DME stations, so the ANP is usually in the vicinity of 0.2NM or better. RNAV in the terminal area is requiring 1NM or better. Jan
  18. Hi Fabio, thanks for the report - I will contact you when Ben has time to troubleshoot the problem. I will send you a PM with my email! Grazie, Ciao, Jan
  19. Hi Sebastian, yeah, Laminar is aware of the unique airport - it is the first in the list of airports (called 02 Ranch)... so there is some sort of "reset to airfield" getting triggered, and it may be the "reset to last airfield" with a wrong data field in the "last airfield" involved. This is why I asked for the people that have this bug to check their keyboard bindings - unfortunately there is no answer. This could mean that the bug does not occur anymore, not sure. Cheers, Jan
  20. I just doublechecked - the flap sound can be heard inside the cabin when the flaps drive. It could be a bit louder, maybe. 1.) Position yourself in the cockpit 2.) Open the cockpit door 3.) Move until you are about mid-cabin (so you can hear the electrically driven hydraulic pumps through the cabin floor). 4.) Move the flaps (joystick button or default 1/2 keys) Cheers, Jan
  21. Hi everyone, after 11.10 is done, Ben Supnik will work with me and anyone experiencing this problem to resolve it. I will contact you again on this forum (maybe via private message) when we are ready to start testing. In the meantime I need everyone experiencing this bug to check something for me, please. 1.) Go to the X-Plane settings menu, then go to KEYBOARD. 2.) In the field "Search Commands" insert this text: reset flight to 3.) You should see three commands - are any of those bound to a key for you? 4.) If so, please delete the key assignment, and try to invoke the "teleport" bug again. Let me know how it goes, Jan Example of the screen after typing in the "reset flight to" search phrase:
  22. Hi, alright, we are going to check this out - thanks for the report! Jan
  23. Hi there, it seems to be a common problem - and Laminar is looking for a fix... the workaround is to play in windowed mode :-( Cheers, Jan
  24. I reread the initial post - and sorry, you are right, Morten. The flaps can be heard well when inside the passenger compartment - but not from the cockpit or the outside. I think we do not model the sound of the flaps driving when inside the passenger compartment - maybe something to add in a future update! Cheers, Jan
  25. There is no flap sound audible on the real 737 - the hydraulic (and back-up electric) motor that drives the flaps is housed inside the main wheel well, where its sound is totally droned out by the din of the electrically driven hydraulic pumps. In theory you could turn them off and try to drive the flaps with the electric motor (alternate flaps mode) on the ground, but I never tried this (and stood in the gear well), so I can´t say how loud the motor really is. The default 737-800 models flap sound, but that is totally unrealistic. Jan
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