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Litjan

IXEG
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Everything posted by Litjan

  1. Easy - your traffic global crashed. Look here for further info: Cheers, Jan
  2. Yes, a preference would be nice... we will talk about it internally. Jan
  3. Hi there, hmm, this is odd - it works for me. The FMC "clears" when you put in a new ORIGIN in the RTE page. Some other things to try - did you put in a weight (ZFW or GW) on the PERF page? Entering the speeds in the Takeoff page is purely for displaying them on the EADI. There is no other benefit. You could also safely take off with just setting them via the plastic bugs and the MCP speed window - but I am curious why you can´t enter them on the second flight (when the first one seemed to work ok) Please let me know if the above helped in any way. Cheers, Jan
  4. Hi guys, make sure you "pull out" the knob to operate those first. You should see a little white flag come up with an M on it (for manual). THEN you can rotate that wheel to change the bug - it is normally driven by the MCP or the FMC. Not sure about the mousewheel in 1.3, but it will definitely work (in the right direction, too!) in 1.31. Cheers, Jan
  5. Hi Rhino, this is not at all what you shoudl be seeing. I think there is a way to "switch" off the nosegear steering in X-Plane though...make sure that you do not have a switch set to that accidentially (like on a hardware throttle with switches). The rudder pedals are linked to the nosewheel like in the real plane - with the exception that at slow speeds, you can deflect the nosewheel a lot further than the nominal 7 degrees. This is a simulator concession, because few people have the option to assign and use a second axis as a "tiller". That being said, the next update will include the tiller to be able to manipulated with the mouse (or a second axis or the VR controller) so you can taxi around using that instead of the rudder pedals. Let me know if this helps!? Cheers, Jan
  6. VNAV work? No way!!
  7. Hi mamulo, are you flying with the "experimental flight model" turned on? This is required to get perfect results for the flight model. I tuned the plane to fly according to the numbers I still have from my official training - all the pitch+power values we had to learn by heart so we could stabilize the plane quickly. Drag from flaps does not really start to add up much until you get to about Flaps 10. The lower settings are really just making the wing "bigger" - not more curved. Drag from the slats is not much either, especially on the intermediate extend. Cheers, Jan
  8. I would never say never Cheers, Jan
  9. Hmm, I can´t see the video... Yes, the initial "dive" for the path is a known problem. The real plane starts a bit more smooth - our plane is like "falling off a cliff" as the path suddently drops down and it tries to catch up. However - if you use FL CHG in the real aircraft while still targeting a MACH number (high altitude) it will also descend with V/S of 4-5000 fpm sometimes. The oscillation could be due to a bug with our VNAV descent calculation - if VNAV does not perform as wanted, use FL CHG or V/S instead for now. Cheers, Jan
  10. Hi Jürgen, we have had reports of systems getting saturated with "sound calls"... I remember that when we implemented the GPWS sounds and people said that they sometimes couldn´t hear the altitude callouts. We increased the maximum number of "sounds" to play at the same time back then. Maybe something to keep an ear open for ;-) Viele Grüße, Jan
  11. I will have one of my pretty young lady copilots do the voiceover for you guys...
  12. Wasn´t there some sort of script for this already around? Someone?
  13. Just wanted to let you know that this is fixed for the next update. Cheers, Jan
  14. Hi again, I doublechecked the generator oil drive temperature thingy - turns out that Tom already has a pretty good model in place (taking generator load into account). I have increased the temperature a bit - the lower range of the scale was 40C and sometimes the temperature was close to that. And people also confuse the "rise" scale (on top) with the "temperature in" scale. There is a tiny button on top of the avitab - it is just a slim laptop or tablet computer, so it has a power button on top which should turn it on and off. It defaults to on (except for cold+dark startup option). Cheers, Jan
  15. Here is something to try: Open the IXEG_user_prefs.txt file with a text editor (it is in the aircraft main folder). Change this line: disable_mainmenu_popout = 0 to disable_mainmenu_popout = 1 Now start X-Plane and assign a button or keypress to the command: ixeg/733/toggles main menu ON/OFF Now when you run the 737, you should be able to pop that menu with that button/key. Maybe you need to adjust the position of the window (where it pops up), you should be able to do that with changing the mainMenuX and mainMenuY values in that preference file. Cheers, Jan
  16. Hi Jeff, thanks for reporting back that its fixed for you...I still hope to find out why XPUIPC (newer versions) don´t work with our throttled... Cheers, Jan
  17. You may want to start by watching these tutorial videos: Jan
  18. You may cure this by setting the "ready to fly" state in the PREFLIGHT menu, first Thanks for the logs! Jan
  19. Thanks for the report - I will try to duplicate that! Cheers, Jan PS: To continue your flight in such cases, reboot gizmo, then set up your airplane systems again - at least you can continue the flight then...
  20. Well, buy a real computer!! Seriously, I don´t know why the saving for the views would not work for you. Maybe some sort of writing permission thing?
  21. Hi, do you possibly use any other plugins (x-camera, etc.) that may interfere with it? Honestly - the preset view menu is somewhat obsolete, you will probably get much easier and better results with setting up pre-saved views with the default X-Plane view system (set up view, press CTRL-Numpad key to save it...now press the same Numpad key to recall that view). Cheers, Jan
  22. Hi Kieran, I don´t think that using the BETA Gizmo had anything to do with it. Happy landings! Jan
  23. I second what Tom says - we have made big strides and I don´t see any obstacle to providing a good VR experience with our next update. Jan
  24. I just briefly checked on my end and the APU can be heard. I can hear it start (even while engines are running) and when I turn the engines off, I can hear the APU running. Will keep an ear open for that, though! Cheers, Jan
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