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Everything posted by Litjan
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Thanks for pointing this out, we will see to fixing it in a future update!
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Hi and welcome! Yes, this should be possible. Start in the cockpit, open the door, move the camera view with the regular keys to the position you like, then save that view with CTRL-NumPad key. Let me know if this worked? Cheers, Jan
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IXEG 737 Classic sound issue
Litjan replied to elpiloto41yt's topic in 737-300 Aircraft Systems and Operation
Hmm, that is weird - there definitely is the sound that you describe, so I wonder why you can not hear it! Make sure that all your sound sliders in the IXEG preference menu (bump mouse left side of screen to show it) are at maximum. Let me know if that helped? -
Let me guess, you are running XPUIPC? It is an old addon that is not supported anymore by the developers and does not work with the IXEG. There is one version (not the latest) that does work, though. Cheers, Jan
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If using the Warthog (I have the same) just assign the small throttle axis on the right side of it to "reverse thrust". Then after landing simply pull it back to modulate reverse thrust.
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The rattling sound you hear is probably the vibrator for the Standby Altimeter. It is a basic instrument that works by measuring air pressure and for increased accuracy (removal of hysteresis error) it has a mechanical vibrator that "taps" it many times per second, just like you would tap an old barometer to read accurate air pressure. We called it the "woodpecker" - you will get used to it ;-) Cheers, Jan
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We are currently discussing the details, but I think I can safely say that the IXEG 737 will be made compatible with XP12.
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Hi Christopher, thanks for reporting back on this - it might help others with the same problem!
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Hi Christopher, yes, FSUIPC seems to be problematic, although most people have problems with the thrust levers not working anymore...lua scripts could be as well, or maybe just some hickup with the preference files... Maybe you can start to slowly bring stuff back and watch for when it stops working. Good luck, Jan
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Hmm, can you pinpoint what you have done on your system (installed new stuff, etc.) between when it worked and now? For what its worth, the spoiler and flaps are best operated with "buttons" - because they go into distinct detents or positions and are not designed to be moved "gradually". So assigning buttons to extend or retract them notch for notch works best. Otherwise you will have to carefully juggle the assigned lever to hit the correct detent - which is important, because some logic of the aircraft systems (warnings, autospoiler, etc.) depend on the positions being exact. It *should* work with a lever as well, though. Make sure that you don´t have FSUIPC installed (or only the compatible version, which is not the latest). If all else fails, deleting the contents of your "X-Plane 11/outpu/preferences" folder can help, but note that you will reset all options to default (including joystick profiles etc.) when doing that. Cheers, Jan
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Hello Mandretti, the most probably cause is that you passed the "active" waypoint at a distance of more than 2.5 nautical miles. This can happen when you do not fly on LNAV and simply fly past it too far abeam - but it can also happen when the speed of the aircraft is high and the turn angle acute - which makes the FMS calculate an intercept turn that "flies by" the actual waypoint...and sometimes too far. This second behavior is something that we still want to fix, as the real plane does not skip the sequencing when on LNAV (and just misses the point by its own "fault"). To cure this when it happens just click on the next point you want to fly to (this will copy it into the scratchpad) then click on the top left Line Select Key to insert this waypoint, this will effectively tell the FMS to navigate DIRECT TO that waypoint. Cheers, Jan
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X-Plane 11.55r2 crashes when using IXEG B733
Litjan replied to Gonzalo Sánchez's topic in Bug Reports
Hi Patricio, thanks for sharing your solution! As far as I know there are a few different versions of XPUIPC and the IXEG seems to not work (throttles not moving) with the latest one, but it works ok with a version that is a bit earlier...maybe something to try? Cheers, Jan -
Bummer. For what it is worth the plan is to migrate the sounds to the FMOD platform as we make it fully compatible with the upcoming XP12 platform...that should change a lot of things sound-related and will be worth trying out then. Sorry I could not help any further, Jan
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Hmm, this is really puzzling - we have had some reports about sound problems, but never anything like this where it would just pause and then come back. I really don´t know, either - especially since it was working for you before. Maybe some Windows update? When you fly a real airplane and suddenly your engine quits - my instructor always told me to UNDO the last thing that you did before it happened. The problem is remembering what it was...
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Hmm, can you show me a log.txt with all those plugins removed? Just these lines here are a smoking gun, I think... FlyWithLua Info: Start loading script file D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts/B2VolumeControl.lua FlyWithLua Info: Finished loading script file D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts/B2VolumeControl.lua FlyWithLua Info: All script files loaded successfully.
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You need to get rid of all of this stuff: Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate). AviTab version 0.4.6 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/AviTab/win_x64/AviTab.xpl (org.solhost.folko.avitab). 2022-02-01 19:53:49 BetterPushback[xplane.c:539]: This is BetterPushback-v0.48 libacfutils-0e818a4 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/BetterPushback/64/win.xpl (skiselkov.BetterPushback). Initializing Enhanced Skyscapes 2021.10.29! Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/Enhanced Skyscapes/win.xpl (BiologicalNanobot.enhanced_skyscapes). FlyWithLua: Your system path is D:\Steam/steamapps/common/X-Plane 11/ FlyWithLua: System Dir: D:\Steam/steamapps/common/X-Plane 11/ FlyWithLua: Plugin Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua FlyWithLua: Plugin Scripts Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts FlyWithLua: Plugin Internals Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Internals/ FlyWithLua: Plugin Modules Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Modules/ FlyWithLua: Plugin Scripts Quarantine Dir: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/Scripts (Quarantine)/ FlyWithLua: Plugin Version: 2.7.31 build Nov 3 2021 14:15:47 Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua.NG). Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/SAM/win_x64/SAM.xpl (stairportsceneries.plugin.aos). [0.0000] Terrain radar plugin: version 1.27.0.61cb9ab1.xplm301 [0.0000] Terrain radar plugin: int ver 102700 [0.0000] Terrain radar plugin: plugin directiory is, D:\Steam\steamapps\common\X-Plane 11\Resources\plugins\TerrainRadar\ Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/TerrainRadar/64/win.xpl (drgluck.plugins.terrain_radar). Loaded: D:\Steam/steamapps/common/X-Plane 11/Resources/plugins/VolantaPlugin/win_x64/VolantaPlugin.xpl (volanta.plugin). I count 8 plugins, of which quite a few are very invasive and problematic. My money is on fly-with-lua, though.
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Hi Matt, then something may be up with your software setup - OpenAL library or some other Windows/Memory problem. I am not computer savy enough to troubleshoot this from afar, you could attach your log.txt here and maybe someone can glean some information from that? Cheers, Jan
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No, that is certainly not normal We are using OpenAL for the sounds and on some systems the available sound channels are taken up which precludes playing "more" sounds. One way to troubleshoot is checking if you run any other plugins that might use or block channels or other resources. To test you can move other resources out of your /Resources folder or move the corresponding folders... or maybe even just temporarily disabling them in the plugin manager might work, although that is not a certain way to avoid the plugin starting up when X-Plane starts and acquiring the channels/resources. Let me know how that goes? Sorry to hear you are having problems, Jan
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Update: I have found the first two tutorial videos on an old harddisk drive and will upload them - links in the first post of this thread. I will redo these and the other ones (3 and 4) soon when XP12 is out and we upgraded our 737 to work with it.
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You first have to read the posts in the thread that you just posted in. At least the two above your own.
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Should I be able to arm LNAV/VNAV on the ground?
Litjan replied to MediumRareBaku's topic in General Discussion
This. You can´t arm either one on the ground in the Classics. I think the minimum altitudes are 50 feet for LNAV and 400 for VNAV. -
No idea what you are talking about, sorry. The sounds are in the aircraft folder, under sounds/custom. You can replace them if you don´t like them - I think the APU sounds just like the real APU I had to endure during outside checks for 10 years of my life - they are horrid .
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Best way in current version to reset FMC?
Litjan replied to MediumRareBaku's topic in General Discussion
I think that is the only way. In the real airplane the FMS resets after landing roll once you go below a certain ground speed, iirc. We specifically did not implement clearing out the PERF pages because sometimes people just "want to start over" on the flightplan and not fill out all that information again (as it probably hasn´t changed, or can be overwritten if it did). If you want to start with a totally clean slate, just "reboot gizmo" - either in Gizmo pop-out menu or you can even bind a key or button to it. Cheers, Jan -
This is really weird, we are using OpenAL sounds which should just run fine on any computer... There have been some problems in the past where users had other applications running that would also use OpenAL and "block" all available sound channels. Some callouts etc. would not play in this case. The only other advice I could give would be to download and install the aircraft again - maybe something got messed up when trying to install it to the correct folders, especially for Steam X-Plane users this is often fraught with trouble since steam likes to install things in weirdly named folders (that is why I personally recommend to buy X-Plane from Laminar Research directly, it will give you much more control and flexibility with regard to installation and add-ons, including the ability to take part in beta trials of new versions much earlier, if so desired). Cheers, Jan
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I can not spot anything obvious in your log.txt file. Do you have sounds when using the other planes in X-Plane?