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Everything posted by Litjan
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With all my personal dislike for Airbus aside, making one is fairly unattractive for study-sim developers. The logic in the systems is so complicated that often even Airbus has to do some serious research into why the airplanes do what they do in certain unusual situations. To code that is a nightmare, and with our level of determination to make things work realistically we would only set ourselves up for frustration and disappointment. The Airbus family is attractive to make from a sales perspective, it´s a very succesful aircraft that is present in many flightsim users minds. And certainly a viable product, if you are not hellbent on pushing realistic system simulation into the high 90s, percentage-wise. As a disclaimer, I have never flown any of the Airbus-offerings for X-Plane or FSX, and I have heard some great things about those products. I DO wonder how they would hold up to the scrutiny and true and honest review of a type-rated and experienced Airbus pilot. Cheers, Jan
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Very nice, thank you!
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No, not yet. The real winglet´s benefit is fairly small, around 2% in cruise. On a typical 2 hour flight this would amount to less than 100kgs saved. I am not sure the real FMS distinguishes between "winglet" and "non-winglet", usually every aircraft has a "performance modifier" in the INIT page, which incurs a penalty against the manufacturer´s performance numbers. We might implement that sort of thing, and tying it into the "winglet" option wouldn´t be hard. But not for V1.0, I think.
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The sooner, the better. Application is in the system...
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Hi Steffen, you should get a pretty good idea if you watch the many videos we have out on youtube. There is of course the dilemma of wanting to have correct dimensions in the 3D rendition of the cockpit, but being limited to a 2D computerscreen that can´t move. Try driving your car and working the radio, looking at a map, finding sunglasses in the glove compartment etc. without turning your head ever so slightly. I bet in most cases you can´t even see the speedometer, because the steering wheel is in the way and you need to move slightly to glance past one of its spokes... We choose realism > convenience, so you need to look around the cockpit with the mouseview, a headtracker, pre-setup views or use a very large field-of-view if you want to access all controls and equipment. It´s not all cluttered in front of the pilot, just like in real life or on a 2D cockpit. It is entirely possible to set up your view in a way that lets you take in the window and primary flight instruments, so for really "flying" the aircraft you don´t need to move your view. Cheers, Jan
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This would be akin to an inmate making a scale model of his prison... no.
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This has been on our list of want-to-have for a very long time. So far we haven´t been able to put any effort into making this work, but we certainly plan to do so after release of V1.0 . It´s not easy, as both machines must stay synchronized and we have a lot of datarefs that need to be sent back and forth... It has been discussed before, it IS possible to operate this plane safely with just one pilot (and judicious use of the autoflight system plus some proper pre-planning for high-density workload phases), but for a realistic and redundant operation of an aircraft of this complexity and speed really two pilots are needed in the cockpit. Jan
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Well, we couldn´t seriously charge full price for an airplane that is just a modification of another one, or could we? Of course in that case the -400 wouldn´t work without the -300, it would be an add-on, not a stand-alone. Or there could be a discount to existing customers... Countless possibilities...
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No. IF we ever do a -400, it would likely have the 22K Thrust engines, so thats 10% more... Cheers, Jan
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Correct, we need to concentrate on this one first. Easiest would of course be the -500, just very minute changes. The -400 has a little more system difference, like a zone-controlled airconditioning system, for example. The -NG is a whole step up and would require extensive work. Also keep in mind that we do get tired of working on one aircraft (-family) all the time, so I am not sure we would want to jump right into another 737, even though we could reuse a lot of our code. This is not only about making money, it should also be fun from time to time. I do expect us to spend almost another year or more on this one after release (updates, additions, etc.), so a new one is REALLY far off... Jan
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Dev update: I am currently taping movies for the tutorials that will be included in the documentation (most likely on youtube in our channel). So when you can´t figure out what we ment to say in those tutorials, there is now a video to watch alongside, so you know what we would like you to do! Cheers, Jan
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Sorry, no. Unless you leave your computer running while you are away, the plane should be in the state you left it in (unless you ran out of fuel/battery juice)
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Yes, the tutorials will be free, both written and video. But they will cater to the average simulator pilot, starting with a very simple flight-pattern all the way to more complex flights with full use of FMS and autopilot system. I am pondering the idea to make more in-depth and detailed videos, covering special aspects like approaches, abnormals, etc. at a later stage, possibly as payware for a small price. But the basic documentation and tutorials for this plane to get you up and flying from quick-flight to serious LNAV and VNAV are always free!
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During our initial beta testing all the testers went through our tutorials, which were in "written" form. While we will have those, all testers said that a video would go a long way in making everything even more comprehensible. So I am likely going to start on the tutorial videos soon, and there is a chance that we will release those before the actual plane on our youtube channel. Not decided yet, however. Cheers, Jan
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Not yet, and quite likely not for version 1.0, due to time constraints. But it´s entirely possible to fly from the FO´s seat and have the weather displayed on the CPTs EHSI. You just have to glance over. It´s not ideal, but possible. Aside from that, in the real airplane the crews will often pick ND settings that complement each other, it´s not like a strict "this is mine, that is yours". For example you can have the expanded rose with a radial on your side during a VOR approach, while the other crewmember has the map displayed with weather or terrain superimposed for situational awareness... Jan
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The NG is a possibility, although so far we are not even thinking of the next airplane as all of our braincells are busy working on this one! Cheers, Jan
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Take a look at the KPHX-KLAX video part 1 - at 09:40 I am entering the V speeds... Cheers, Jan
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I would like to point out to anyone who hasn´t received word about this move yet, that all information and discussion about the IXEG 737 has moved over here: http://forums.x-pilot.com/forum/169-ixeg/ All video´s can be watched here: https://www.youtube.com/user/IXEG1 We are looking forward to your questions and contributions in the new forum - we are still excited about our aircraft, and it is slowly getting time for you to get excited, too! Cheers, Jan
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No, the version of the FMS we are modeling does not support this. Later versions of the FMS (as found on 747-400s, for example) do that. You can just enter airways, and the FMS figures out the intersecting waypoints. But the one on the 737 Classics couldn´t.
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Yes, the CWS mode is almost never used. It would - for example - not stop the climb at the MCP ALT. But if you just engage CMD A then the default mode is CWS P and CWS R. In this mode the autopilot WOULD actually level off at the MCP ALT (changing to ALT ACQ and ALT HOLD).
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CWS P (as a pitch mode in the CMD mode) is used all the time during climbout, when you don´t want to exceed 7 degrees of nose-up for fear of the trolleys tipping over.
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Hi everyone, this thread has been quiet all too long, and it is mostly our fault for not providing more frequent updates. This time we don´t have a new video for you, but things keep progressing nonetheless. We are still targeting a release in 2015 - again this is not a promise, but our very urgent desire. So where are we at? As you all know, the airplane is almost complete, save for some minor 3D items, like the outboard landing lights, movable cabin doors, a moving ouflowvalve vane, and a few more. The bulk of the documentation is also there, but it needs to be formatted into a nice document. The biggest chunk is still the FMS. We have the PERFormance part working, maintaining weights, takeoff page, approach page, etc. The RTE page and entry of a lateral route already works (as you could see in the latest videos). We are still missing the VNAV calculation, and the PROGgress calculation (estimating times, fuel usage). Two weeks ago, Tom Kyler, our lead FMS programmer, spent a week at my place in Germany, so we could crunch down on the VNAV part. We had done a similiar session a few months ago, where we worked on the VNAV climb part, now it was time to do the VNAV PTH and SPD descent. So what is VNAV? In a nutshell, VNAV is the vertical path that the plane takes along the lateral route. The climb, cruise, descent and missed approach phases. VNAV is pretty complicated, as the computations try to predict the vertical profile (a non-linear climb), and the descent (mostly an idle-power descent), provides altitude and speed predictions for the waypoints (therefore changing the lateral route again, due to changing turn radii) and heeding several different types of restrictions. The climb is "fairly" straightforward: The aircraft will climb with maximum climb power to the cruise altitude. It will, however, change airspeed at least three times, and possibly come up against altitude restrictions that delay the climb. All of this can be changed and modified by the pilot, so we need to take that into account as well. The descent is almost a climb in reverse, but the goal is now to target a three-dimensional spot in space, again changing speeds and descent regimes, ducking under and levelling off for altitude restrictions, taking into account all sorts of influencing factors (wind, weight, etc.). We also have to provide steering cues for the autopilot to do the right thing - climb while in the climb phase, level off for altitude restrictions and the cruise altitude, follow a three-dimensional path during the VNAV PTH descent, hitting deceleration segments, etc. It is absolutely mind-boggling - but we are on a good way to get it right! Tom has actually written the code to identify the E/D (end of descent) point correctly and reliably. It is "the last point before the end of route or route discontinuity with an AT altitude restriction". Try to put that into code. Phew. We hope to have VNAV in testing by early October. The CRZ page and PROG page are mere matters of coding crunch, adding up mileage, divide by groundspeed, multiply with fuel-flow... that kind of thing. Not trivial, but a piece of cake compared to the LNAV and VNAV computations. I really hope that many of you will exert the effort to understand and use the VNAV functionality of this aircraft - unlike most real-life pilots, who consider the VNAV button a "magic button" where you "never quite know what the airplane will do". That´s it for now - you can expect to see more frequent updates here from now on until we relase. Cheers, Jan
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Hi everyone, two new videos are up on our youtube channel. https://www.youtube.com/channel/UCcuYmGFREqwGyHhsYlDPtMA Enjoy! Jan
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Hi guys, just wanted to share the changelog for the new internal beta that we put out to our small test-team just recently: Here's what's changed in Beta 2.1: Fixes: Incompatibilities with Carenado aircraftCalibrated several soundsSeveral problems with cabin control in auto/standby modeAPU CTD bugLight logic for fuel low-pressure lightsSeveral miscellaneous bugs related to auto-flight systemFlight model tweaks to improve handling in ground effectImproved effects for rain/snow on windscreenTakeoff config warning behaviorYaw damper engagement/warning logicSeveral fixes/improvements related to GUIEngine start sequence (speed, egt, etc.)Rudder deflection angles with trimDozens of small micro fixesRange of weather radarSpeed-brake servo behavior for RTO and auto-deploy/auto-stow What's New:Engine 3D fans/spinner and new soundsPreference checkbox for "vintage" engine steam gaugesPreference option for wingletsFly-out menus along left side. Move mouse cursor to left edge for main menu fly-out. Move mouse to lower left corner for views menu fly-outSeveral areas in the cockpit improvedEmergency cockpit lightingExtensive work on FMS route LEGS page entering/editingAuto-disco added between takeoff and landing proceduresLEGS page point deletion/discoLEGS page shortcutting addedLEGS page direct TO added (WIP, in flight routing not calibrated)LEGS page manual waypoint entry for navAidsVNAV for climb phase added (perf numbers not fully calibrated)LEGS page manual override for ALT/SPEEDS (WIP, not calibrated)Independent DUAL CDU entry on several pages (WIP)APU inlet door animationVisual nicks, scratches and reflections on windscreenMini EHSI preview window whenever EHSI controls are manipulatedQuick Ref Card. Click the little slot above the MCP to take out and put back Thanks for participating in our beta program to help create a better product! Cheers, Jan
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I have an i5 2500k and a GTX770. Jan