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Denco

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Everything posted by Denco

  1. I'm very happy to hear this.
  2. I'll try this when I get home from work. I've read your post bellow the qouted one and it's an interesting read. I always thought the ILS frequencies are updated with navigraph.
  3. I'm doing a flight with the FF A320. I'll let you guys know if the ILS will work.
  4. The same thing happened to me yesterday landing at Dresden ( EDDC ) ILS 22. I was tuned to the frequency that it is on the chart ( 109.75 ( 218 )) and I double check if it's the same on the approach page, but the ILS needle was not showing. I have "disable downwind ILS" disabled under general options. Same with global failures. I made a small clip to show you my approach configuration. I also armed the "APP" in case it would start working, but to no avail. Luckily in my case the visibility was good to make a visual landing.
  5. This. I keep on refreshing this page every few seconds
  6. I offered you a solution on how you can run the sim in 4k without any problems. Run it in window mode and use the borderless windows program which will make the picture full screen while still in window mode. If you're flying tubeliners it's recommended to run it in borderless window because surfing the web is more convenient.
  7. http://store.steampowered.com/app/388080/Borderless_Gaming/ I use this program to run my XP in borderless windows mode. It's great since I can browse the web while cruising.
  8. So to see the new ground effect with 3rd party airplanes we need to wait for the developers to update them or save the planes our self's in the plane maker?
  9. Don't worry, like I said on the .org I'm going to believe a real pilot over my instincts anytime . I'm currently flying my second leg with the first one being quite successful on landing considering the turbulent weather at San Francisco. It's been a while since I last flown in XP, been waiting on the 11.10 release and ground wash implementation. After doing some test flights I still can't believe how well this plane feels when hand flying. Truly something I've newer experienced in any other flight simulator especially not in XP. I really hope this isn't your last plane and I also hope that the next one you make is going to be something popular, like 738 or 747, so that you get payed in tons for your talent. But I also understand that you guys are still planning to improve the 733 so I don't mind the wait.
  10. I saw the video, but never realized it was yours. I had my suspicions thought . Time I get some practice in I guess. How does one calculate the CG. Most payware planes will do this for you so I got kind of spoiled by that.
  11. Can anyone flare this plane properly at 15 or 20 feet in beta4? It's almost impossible to raise the nose at that point.
  12. Seriously? I've done numerous test over the last few days with mixed results. I noticed that the severity depends on the aircraft but almost all of the aircraft had the tendency to nose drop on to the runway. The planes I tested were IXEG, FlyTeAir Piper Arrow 3, Cherokee140 and stock Cessna 172. IXEG and the arrow 3 feared the worse and it literally felt as if there was a wall blocking my pitch on a flare. The others felt better but the nose drop was still felt and it still requires too much back pressure on a yoke. Those are just my observations.
  13. Can you be more specific about this because different airliners use different procedures? If you're talking about startup procedure's then I cant see how not strictly following them can make the plane fail. You wont be able to start the plane if the correct procedures are not followed but I cant see how anything can fail if you don't follow them strictly. What we need is a wear and tear system that remembers the state of the plane. I really love how in the PMDG the cockpit is saved as you leave it and I'm hoping will get to see something similar in the IXEG in the far future.
  14. Or, a bug was discovered and the whole release is taking a bit longer. Have patience.
  15. Denco

    FPS

    Keep the cloud view distance at or bellow 10000 sq km. That's the only way to keep the frames at or above 30 fps, but even then the fps will sometimes dip bellow 30.
  16. I envy you, but I also realize that it required a lot of work. Thanks for making the 733 a free update for XP 11. Since I've bought this plane a few months after XP 11 was released I really appreciate the gesture. Now where are the screenshots of the NG?
  17. I think most people are expecting too much from SkyMaxx. I have the cloud distance set to 20000 sq-km which I find is the best setting for visual and performance. With really heavy weather I will rarely dip bellow 30fps.
  18. I've done some test's starting from dusk without SkyMaxx and the plane was not black on the non lit side and the terrain was not covered in the strange fog ( altought the default terrain was more foggy and the scene was darker in general ). Setting the reflection option from minimum to low did not made any difference though, hence my thought that vanilla lightning and terrain is not affected by the reflection slider. With SkyMaxx doing the same test's the plane was black on the non lit side and the terrain was covered in fog when the reflections detail was set to minimum. Maybe this is Xplane's bug which shows it self trough SkyMaxx or this is not so much of a bug and the Hosek-Wilkies sky model requires the reflections to be set to low to function properly?
  19. I think this is XPlane's bug. EDIT: It seems to be SkyMaxx's bug after all.
  20. The clouds do look more natural on the screenshots above. Can't wait to get my hands on it
  21. Doing more tests with SMP v4 I noticed that performance was improved compared to the v3. Setting the cloud distance to 20000 would not hit fps as much as it did in v3. For comparison with v4 and above cloud distance I was able to stay at around 30 fps in areas with heavy cloudy. Before in v3 that view distance was impossible to use because of the stuttering. Any setting above 10000 would induce too much stuttering which for the most part seem's to be fixed. The test's were done using XP11. I can't wait for the next version because of some great features and more performance updates. The only feature not listed that I would like to see in the next version implemented is the cloud brightness setting. They still seem a bit too grey for my taste. The new things I really liked: -Particle rain and snow -Performance -HD Puffs -Probably more features I haven't yet noticed Areas I'm hoping will get more improved over time: - Better clouds coloring. I would really like to see top of the clouds to be more illuminated then the bottom because of the sunlight, specially the storm clouds. - Storm cells being displayed as storm cells http://pre07.deviantart.net/bb71/th/pre/i/2011/101/c/d/storm_cell_by_sunflowercyclist-d3dsg7m.jpg - Anvils and in general more cloud variety. Right now they can still look very synchronized and flat. Picture of AS16 for inspiration - Clouds redrawing is still happening. I'm pretty sure this problem can be completely eliminated by working with Laminar. -The rest I'll leave at the imagination of the team In general I think that SMP v4 is a step in the right direction and an overall great improvement compared to v3. Definitely worth a buy. Can't wait for the future
  22. After using only the default scenery I had another CTD today when flying the IXEG. GizmoLog.txt Log.txt
  23. It seems that you are up to something. I've done 4 flights using the default scenery and not a single crash. The only problem now is that I don't know which scenery is the culprit. I don't mind loosing them but I would still like to have MisterX's airports. Does anyone use them with the IXEG? Also it seems weird that a scenery is making IXEG unstable. What a weird world we live in
  24. This so much. If only some people would understand this.
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