Roughly 4-years ago I discovered that a Boeing 737-300 classic was in the works, and waited anxiously for it’s release. This bird along with a few of other small aircraft would complete my flight simulation experience.
When X-plane 10 was announced I assumed that the Apple Mac Pro would handle future system requirements. After all, I purchased this model because of it’s dual GPU’s ,and specifically to handle my video editing, and 3D modeling/rendering activities, all relying heavily on graphic processing loads.
By the end of April 2016, with the release of IXEG’s 737, it began to become clear my hardware configuration was not going to support the aircraft. Frame rates fell to a dead stop, and even with extra plugins and scenery off X-Plane would crash. I realized that X-plane was only using half of the 3GB VRAM my Mac Pro claimed to have.
All X-Aviation’s X-plane add-ons that I’ve purchased, with the exception of the DC-3, create some level of GPU hit that makes it impractical to run.
The Mac I have was not developed to be a gaming engine. The graphics software I’m using was written to take advantage of dual GPU’s. If I wanted to stick with Apple hardware, I should be using an I-Mac with a single 4GB GPU, built for games, at a cost considerably less than the amount spent on the Mac Pro system.
Not all X-plane add-ons are unusable. I can still run most of the aircraft offered by X-Plane on the half of my VRAM accessed by X-Plane software. Unless I decide to by a second gaming system, I’ll just have to do without pretty sky’s and 737 detailed realism.
Before anyone offers the option of running Windows using Boot Camp with Crossfire. I have a serious aversion to sloppy, ill-conceived programming.