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Coop

TorqueSim
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Everything posted by Coop

  1. From the log it looks like you are running X-Plane 11.05, our aircraft requires X-Plane 11.30+ Running the X-Plane Updater will update you to the latest version.
  2. That should not be happening. Can you provide the log.txt file that is generated in the X-Plane 11 folder after it crashes? Thank you!
  3. The plane has always been physically capable of going much higher than its service ceiling - but since it isn't pressurized, you better be wearing a pressure suit
  4. I have been testing this now for a week and I have been unsuccessful in replicating the issue. An idea I have, is the "Remove flying surfaces..." turned on in X-Plane Settings -> General -> Damage?
  5. We didn't make any significant changes in that regard, perhaps the engine is being over torqued or the plane is not loaded with any payload?
  6. No worries, you can get it here:
  7. That can show at certain graphics settings, you can get rid of the smudges using this file:
  8. Thank you for the video, I am trying to reproduce the issue to figure out what is causing it, as it is a pretty odd one. Does it continue if the igniters are in "ON" mode, not "AUTO"?
  9. Perfect, glad to hear it
  10. Glad it worked
  11. I haven't seen that one before. Can you make sure the "Experimental Flight Model" is turned off in X-Plane settings? If you can record the issue, or provide screenshots, please do. Additionally, after loading the aircraft, please attach the "log.txt" file that is auto-generated in the X-Plane 11 folder. These things should help me figure out what is going on. Thank you for reporting this to us! This is an obscure issue, that is for sure, but we will hopefully get to the bottom of it.
  12. Yes We should have the fix ready soon, more information will come when it is fully tested. (next few days, hopefully)
  13. The flashlight interface of X-Plane can be used, you can bind it to a key or joystick command. This is a default X-Plane feature. I will look into the landing lights with the taildragger version, the angle might be slightly out of whack - bug logged
  14. I think this seems to be an issue with X-Plane preferences - it has come up once before here: To resolve this, can you try deletng the X-Plane.prf file from X-Plane 11/Output/preferences/X-Plane.prf Let me know how this works! This sure is a weird issue.
  15. Librain is loaded as part of the aircraft itself, it does not need to be installed (in our plane) Interesting, thank you for that information.
  16. We did some more VR testing and I we are unable to replicate the cursor disappearing issue in VR with librain running. Is it the rain obscuring the cursor?
  17. The old version of XGS (as linked) is fine, it is the newer version with libacfutils that is causing the grief with the aircraft. Ah - interesting that Xsaitekpanels was crashing it, must have not liked our config files (maybe ours are a newer version format). Glad that it is working now! Enjoy the plane
  18. The rudder trim would be what to use to alleviate this condition. The tilting is caused by a slight non-coordination in flight, so you can use the rudder trim switches to make sure you are pointed in the same direction you are flying. You can use the slip indicator to help align the plane properly (the white circle located on the G5, there is also a bar under the top triangle on the G1000).
  19. The screen going black would be hypoxia setting in. To turn on oxygen, there is a knob on the center pedestal that can be turned clockwise to start the flow of oxygen. The knob is located to the left of the oxygen PSI gauge.
  20. Ah yes, I see the problem in the log. Our aircraft's plugin isn't being loaded by X-Plane because the XGS Landing Speed plugin is installed. The reason this occurs is because both plugins (our aircraft's and XGS's) use libacfutils (An aircraft plugin library) XGS is using an older version of the library, and it is loaded before our aircraft as a global plugin, so X-Plane decides not to load our version (since one is already loaded by XGS) but since it is an older version, it is not compatible. We are working on implementing a version of libacfutils that is linked statically with our plugin, so it is forced to load again, but that is still being worked on. Until we can get a static version of libacfutils working with our plugin, I would recommend using a different landing speed plugin, there are many available that do not rely on libacfutils, here is one that I have used: https://forums.x-plane.org/index.php?/files/file/7995-landing-speed-plugin/
  21. That sounds like something is certainly not loading or activating. Please load the aircraft in X-Plane, quit the sim, then upload the file "log.txt" that is located inside the X-Plane 11 main folder. This file will tell me more about why the plugin isn't activating.
  22. I just took a look at librain repository and it looks like the VR compatible librain hasn't made it to the standalone version. Once a new version comes out, it should be as simple as adding a plugin to the aircraft's plugin folder.
  23. We should hopefully be able to get the VR graphical fix for the synthetic vision working this weekend, otherwise, we may split the update so we can get the other bug fixes (such as this) out!
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