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Coop

TorqueSim
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Everything posted by Coop

  1. The weight displayed in the aircraft window includes the base airframe weight + the supplements added to the aircraft (in our case, Oxygen, FIKI, and Air conditioning). That makes the X-Plane weight. The additional difference is the weight of the oil on board and TKS fluid. I've noted the request for passenger and luggage weight - we will look into adding that!
  2. You can edit the liveryConfig.cfg file in the livery of your choosing until we get the bug fixed. Just make sure to save the file, then open up the SR22 menu and the tail # field will be populated with what was in the tailNum value of the file.
  3. This appears to be an obscure unicode bug with the keyboard handler, we are looking into it; the "-" key on the number pad should work just fine.
  4. Let me know what you find, we are still digging into this from all fronts on our end as well.
  5. Hi, yes it does. It should be enabled by default, but if it isn't it can be enabled though the PFD: "PFD -> SYN VIS -> PATHWAY"
  6. Can you upload your log.txt file?
  7. We will be adding a GUI flag to make it clear as this was poorly documented, when you run the inspection, the system outputs a custom generated maintenance report. This is viewable in X-Plane 11/SR22/logbook and each inspection will show a report showing what was performed!
  8. Thanks for the report! Regarding keychain, we are fixing that. Regarding knobs, vents, etc. animations; these will be added in 1.0.1, the fundamentals are in the system but it appears the integration didn't make it into 1.0.0, this will be addressed. Regarding sounds, we will be addressing these quirks. Regarding glass reflection persist, bug logged, I'll make sure it gets wired properly into the persistence system
  9. Experimental flight model turned on is good, but both work. With the engine, make sure that the throttle is set to 1/4" on the Cirrus throttle. This could be a very tiny increment on most standard hardware throttles. Also be very very cautious to not overprime the engine, as flooding it makes the start much more difficult.
  10. There is an issue affecting some users, it seems to be related to the Gizmo activation process. Can you try the steps outlined here: (it should get you activated and loaded)
  11. Looks just like the same thing, this guide should get you up and running! https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  12. Looks just like a missing redistributable, this should get you going: https://torquesim.atlassian.net/servicedesk/customer/portal/1/topic/a7a12d04-db0f-4347-9a15-b232956f57b1/article/128188431
  13. Hi Mark, Can you upload the log.txt file? There are two typical causes which prevent our plugin from loading, I should be able to see what is going on from the file.
  14. Logged, thanks for reporting!
  15. Make sure "Hide Passengers" is turned off (as shown). The visibility of the passengers is then controlled by the switches as shown in the picture.
  16. I'll take a look into this, I think right now the knob is not tied to power.
  17. Thanks for the feedback! I'll put this on the list.
  18. Of course! These just didn't made it into our promo material or our first release candidate sent to Max for the stream.
  19. Beta 16 was just pushed from LR, please let me know if fixes (or doesn't fix) the issue.
  20. It seems there was a mismatched file in our update (we are working on 1.1.2 right now). You can replace this file of the same name inside X-Plane 11/Aircraft/X-Aviation/TorqueSim BN-2 Islander and it should fix it. BN-2B Islander_cockpit.obj
  21. Interesting, we did nothing to address the LR bug, but I'll take it!
  22. The 1.1.1 patch is not the fix for the 11.50b15 bugs, those are regressions on the side of Laminar and will be fixed by an X-Plane update. Looking at the log, right around the time the sim shut down, this message was printed: [Line 1248] "XCD Scenery Technology AeroDesigns KCMH: Out of range, stopping" I'm not sure if that is the cause of the issue, but it seems very suspect.
  23. It seems to only affect a subset of X-Plane installs, depending on hardware.
  24. The 2D rendering pipeline in X-Plane 11.50b15 was broken for us, we have worked with LR on a fix that should be rolled out within the next few days.
  25. This seems to be b15. It should be fixed with the next beta of X-Plane. If it isn't, please be sure to let me know.
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