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Coop

TorqueSim
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Everything posted by Coop

  1. Much improved soundpack here
  2. Coop

    Shadows in Cockpit

    Turning down the "Visual Effects" setting should reduce the quality of shadows and thus could help in your situation. The aircraft also does simulate the cockpit lighting, you can turn on the overhead and panel lights using the appropriate controls in the cockpit (knobs the switch plate, button on ceiling panel), these only work with the X-Plane Visual Effects set to enable HDR.
  3. This seems to be something has gone awry with the X-Plane AHRS, causing it to think its in a significant bank, since the SVS is custom drawn, we aren't subjected to that bug showing the horizon is as expected. You can try resetting failures in X-Plane's failure menu to see if that resolves it, but a restart of X-Plane should get it back working.
  4. Try opening the inlet heat, the levers are located on the center pedestal under the engine levers.
  5. With aircraft that don't have developer integration, they can only be used in 2D popups. There needs to be an open space on the aircraft's cockpit panel texture to render, adjusting g5_x_a, g5_y_a (for the PFD) and g5_x_b and g5_y_b (for the HSI) can be used to adjust where this rendering occurs, so it doesn't interfere with the aircraft's instruments. These settings are inside acf_config.cfg in the aircraft folder/plugins/G5/settings.
  6. The flight plan functionality is part of native X-Plane and we don’t have control or the ability to modify it. Something you can try in this case is doing a direct to, to see if that gets it working again.
  7. Right now the code is torn apart for the 3D overhaul that is *finally* getting close to release. Fixes for this and a plethora of other bugs will be integrated with that.
  8. This sounds like either a plugin or hardware is conflicting and cutting off the fuel flow to the engine. I would recommend disconnecting any hardware to test if that is the conflict, and if that's not it, temporarily removing all other 3rd party plugins and trying that way.
  9. Are you using FSE mode (set in the SR22 Load Manger window) to control the fuel tanks from the sim or not? If you aren't in FSE mode and there is another plugin trying to control fuel loading, it can lead to weird conflicts such as this.
  10. Those steps should be leading to the engine starting. Two things you can try, first is as silly as this sounds, can you confirm there is fuel in the tanks and the fuel selector is not set to off? If those aren't the case, you can try running engine maintenance in the SR20 menu under the Maintenance tab.
  11. What is the arrangement of the monitors you have set in Windows Settings? Additionally, are you running X-Plane in full-screen or Windowed mode? I assume you have followed RealSimGear's settings guide: http://help.realsimgear.com/en/articles/3737083-setup-for-the-realsimgear-g5
  12. Hm, yeah. Do you have hardware switches or something that might be taking over X-Plane's G1000 handling away from the aircraft plugin?
  13. You can find details on that here: https://torques.im/s50Gba
  14. It seems that SVS is getting out of sync with the state tracker. Does the AHRS align hide itself after ~30 seconds?
  15. We are considering adding it
  16. That setting is only part of 1.1 which has only been limitedly rolled out (as part of the Islander and Sundowner integration) The update will roll out to the main installer soon.
  17. Hi Henry, We are using customizations on top of the default G1000. This is only possible in modes where the 3D cockpit is rendering. The hide_3d_details setting is a way to get around this X-Plane limitation by essentially turning the 3D cockpit view into a generic 2D without panel view.
  18. This is an option that can be picked at load time, by setting hide_3d_details to 0 in the settings.cfg file located inside the SR22/plugins/sr_systems/settings option. This will disable all 3D objects from loading when in interior views. It only makes sense to use if you have a full hardware cockpit setup as no on screen controls in the 3D cockpit will be available.
  19. Do you have hardware switches installed perhaps? Those could be overriding X-Plane systems and forcing things to be powered off. If not, something could have caused the X-Plane (not our main system) battery to think its dead, you can try deleting the M20R_prefs.txt (or M20TN_prefs.txt for the M20TN) inside X-Plane/Aircraft/X-Aviation/M20 Collection/ ...
  20. I am thinking there is most likely either a hardware configuration or flywithlua script mismatch somewhere with your setup. Try disabling those and unplugging hardware, then going through and adding them back in one by one to see what the conflict was.
  21. It will be set starting with the next update. There are some commercial setups that require the experimental flight model off due to regulations.
  22. With the RXP GNS 530, there should be a setting to have the GPS DTK set the HSI course. Setting that should probably get it working.
  23. Are you using hardware switches or are you clicking using the mouse?
  24. Yes, the full 6 digits are needed. This is an X-Plane system issue that we can't control. We've reported it to LR.
  25. Hi Jay, It will say the version in the version.txt file in the X-Plane/Aircraft/X-Aviation/TorqueSim SR22 folder, and also when loaded in sim, it will be shown on the side bar menu,
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