Jump to content

Coop

TorqueSim
  • Posts

    1,605
  • Joined

  • Last visited

  • Days Won

    57

Everything posted by Coop

  1. The CJ has fully custom switches for most anything. They can be found in the X-Plane command browser under the prefix afm -> cj -> cmd All are listed in commands.txt in the CJ's aircraft folder -> plugins/cj_systems/resources
  2. Coop

    NWS

    Every control system is going to behave differently, so there is some where the axis curve is better. The system will be tuned a bit more with v1.0.2 though.
  3. Coop

    NWS

    You can revert to the prior gear handling by disabling the new custom interface via the settings.cfg file in the CJ aircraft directory -> plugins/cj_systems/settings. In that file, set the value of the line "use_custom_nose_steer" to 0.
  4. The UNS is not required for use when using the GTN. There are some intricacies to be aware of (modeled after how the real avionics work). The UNS feeds the autopilot via GPS Steering, so it gives very nice smooth turns, with adequate prediction, etc. The NAV inputs to the EADI/EHSI system do not have GPSS, so the GPS from the GTN is treated just as a standard nav radio input, which means it may not fly as nicely as a full modern suite of avionics.
  5. This is something we are looking into, regarding flaps, we hope to get that working. Spoilers, most likely not as they behave quite different than the typical spoiler-lever type aircraft.
  6. Logged, thanks for the report. For now, just be sure to use the default trim commands.
  7. Hi Philip, Right now there isn't a way to load in purely cold and dark, it will return to how the plane was left before. The fms config is livery specific, but the rest of the aircraft itself isn't. The request to add a non-persistent option has been received and is something we are tracking internally to get added with a future update.
  8. Click at the top/bottom of the wheel and it will trigger the up/down commands. The texture itself doesn't rotate (as it is a 2D popup and the rotation would be in the axis where that isn't readily feasible).
  9. Version 1.0.0

    243 downloads

    This is the official user manual for the Take Command! TorqueSim CitationJet 525. If there are any questions, please visit the forums at forums.x-pilot.com or our discord.
  10. This appears the be the same issue as posted here: Windows Defender is falsely quarantining the main cj_systems plugin preventing X-Plane from loading it.
  11. A plugin on your system appears to be blocking the network connection from the aircraft to verify your license. We've seen this issue before with the GndHandling plugin, try removing that and see if that resolves the issue. (E:\SteamLibrary/steamapps/common/X-Plane 12/Resources/plugins/GndHandling/win.xpl)
  12. There are a few requirements for AP to be able to engage: The "Turn" knob must be centered on the AP control panel on the center pedestal. There is a clickspot on the knob that will center it for you as well. The attitude gyro must not be in fast erect mode. This is the lower left switch on the pilot's switch panel located to the left of the main pilot's displays The ATT2 gyro must not be enabled as the EADI source. This is the button underneath the DME power button on the pilot's panel. "ATT2" would show on the EADI if it is selected. The ATT1 gyro must be aligned. (If you see the horizon bars on the EADI, it is aligned)
  13. It is likely the issue here with an overactive Windows Defender:
  14. Both are being looked into
  15. The attitude gyro alignment process can take a few minutes, but if it's beyond that, I would recommend checking that the circuit breakers are powered. The main switches are as you highlighted avionics and the AC inverter are required to power the gyros. On the lower left pilot's switch panel, you can put the gyro into "fast erect" mode which will spin it up faster to align. The key thing to remember is to turn that off after alignment as the autopilot will not work with the gyro in that mode (it'll refuse to engage).
  16. Thanks for this, always great to hear We have much more documentation being worked on.
  17. Our updates are via X-Aviation, you'll get an email when it is ready.
  18. FMS defaulting to KG was a bug, the units for the CJ is LBS and that will be fixed by default with the next update. I'll add the total weight to show on the load sheet to make it clearer with the next update, for now you can grab that exact value from X-Plane W/B menu.
  19. Regarding spoilers, you most likely entered ground flaps (60°) the last detent of flaps is for use on the ground only.
  20. I see the cause of this, due to your display configuration, there are negative display coordinates which I believe are causing the popups to open outside the bounds of X-Plane itself. I've got this filed to fix, in the mean time, adjusting your display arrangement so your left-most monitor is the primary display with X-Plane should get those popups showing.
  21. Maor, we are looking into this and can't replicate this on our side. Can you follow the steps I just posted over at the other thread here and send those files for debugging: Disregard - figured out the issue and will be fixed in the next update.
  22. @jfwhartonWe can't replicate this on our systems. Can you do the following steps: Send the persist.cfg file located in X-Plane 12/Aircraft/X-Aviation/CitationJet 525/plugins/cj_systems/settings (before loading X-Plane) Load X-Plane and the CJ525 Change the GPS selection to something different Send the new persist.cfg file located at that same location, as well as the X-Plane 12 log.txt file (located in the X-Plane 12 folder) Disregard, I figured out where the bug was, it was with the GTN750 specifically. Will get this fixed with the next update.
  23. This is being worked on. Its an artifact of how the chocks are being simulated (since X-Plane doesn't have chocks as a native part of the sim)
  24. Correct, it just has thrust attenuators which help reduce idle thrust by deflecting the jet blast outward. With the attenuator switch at the center position, the attenuators will deploy when Weight-on-wheels (on ground) and thrust is at idle.
  25. Yes, this is something we've got logged to get added.
×
×
  • Create New...