Jump to content

poodster

Members
  • Posts

    590
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by poodster

  1. If I'm correct, the classic doesn't have this feature.
  2. Cabin lights are not implemented. Hopefully next full update it'll be back.
  3. Hahaha don't worry about it. I'm sure we have all felt stupid before. At least you discovered a bug.
  4. Your screen shot shows the battery cover open. Not closed. Can you take a video of what you are doing to cause the crash.
  5. You can set views to the way you like by pressing ctl + (number on numpad), and you can go in the rendering settings for a more precise fov and tilt as well.
  6. Make sure you removed all of your plugins. Except Gizmo ofcourse. And repost a new log from running x plane after you removed all of your plugins.
  7. As Jan said, you have to physically remove your plugins in order to put them out of the equation. Considering you are the only one with this problem, I'd suspect it's one of your plugins.
  8. What do you mean by plus sign mouse sign? Can you describe it more?
  9. If you restarted x plane after the crash, the previous one won't be there
  10. Can you upload your x plane log as well.
  11. 1-This function is working. You have to do /11000 or /FL110
  12. Spoilers are Coming up because you applied reverse thrust. "Flight spoilers (2 -1/2/3/4/500; 4 -NG's) augment the ailerons and are powered by hydraulic system A (inboard) & B (outboard). Spoilers will continue to operate with speedbrake deployed. Ground spoilers are also from hydraulic system A. Only the outboard flight spoilers are powered by hydraulic sys B On landing, if armed, all spoilers will deploy when the thrust levers are at idle and any two wheels have spun up or right gear is compressed. If not armed, the speedbrakes will deploy when reverse thrust is selected." http://www.b737.org.uk/flightcontrols.htm This website explains it.
  13. In the preferences of squawkbox, you will see render distance near the bottom as well. It'll say something like "max render distance for full plane"
  14. It's in the squawkbox preferences
  15. What gpu do you have now? Do you play any other game either than x-plane? If you do, you'll see a performance increase. Also what cpu do you use?
  16. Yea idk how they work on the 737. We'll have to see what the IXEG team says
  17. The oil qty/press not being equal is intentional. No two engines are alike.
  18. X plane has been known to not scale as well just based on gpu's Compared to games like bf4, doom, gta 5 etc... But as someone like me, who has a gtx 760, the 1080 or 1070 would be a beefy upgrade for any sim/game
  19. /aircraft/X-Aviaton/IXEG 737 Classic/Documentation
  20. poodster

    Activation

    When did you send the support ticket? X-Aviation states: " We will reply as soon as we are able and will endeavor to reply within 3 days, but usually quicker"
  21. That's because matt's N1 is only about 84.5
  22. That grumble you hear doesn't come into effect until 90 percent I think? Morten correct me if I'm wrong.
  23. If you go to your preferences, you'll see 3 sound sliders. But what you are talking about is called grumble. That noise you hear is when the engine blade tips spin faster than the speed of sound. It's pefectly normal
  24. You can adjust the sliders to match the real aircraft
  25. Yes we do
×
×
  • Create New...