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Showing content with the highest reputation on 10/07/2012 in all areas

  1. Still not finished - struggling with my job taking too much time and additional struggling with e.g. the curved LDIN for rwy 05. Actually the curved LDIN is like a straight "rabbit" light at a normal airport, but I didn't yet figure out how to "connect" the appropriate datarefs to the obj. If there is any lights expert out there, please contact me, so that I can ask details to where I get stuck. Nevertheless some new screenshots:
    1 point
  2. If I can do it with Google, so can you.
    1 point
  3. i asked him earlier, about the same question, he gave me a great answer! -google well, i extensively searched around, but i cant find anything, and even i trie to download GLSL shader samples and tried to implement it to x-plane...i failed i wanted this kind of things so my windows in my airport buildings can be reflective..... maybe his reply was like that because he wanted to keep it a secret? like KFC's secret recipe
    1 point
  4. An .FBX importer/exporter included for WED/Planemaker??.... I absolutely agree with you OlaHaldor! It would certainly make the development process SO much simpler and efficient. No more waiting for god knows how long, for third party developers to come up with the required plugins for other 3D apps before we can get on with serious hassle free development for this great sim. I'd also like to add(I'm on my soap-box now, guys... COVER YOUR EARS! IT'S RANT TIME!! Hahaha). I can understand that LR want the masses to have access to developing for XP, and that's fine, but if they seriously want XP to be the best there is on the market then they have to get serious about providing an efficient and true means for professional developers to easily apply their work in XP with the industry standard professional tools they have already invested years of time and experience in learning and using; And from what I've seen in LR's support of professional 3D Apps/Import/Export plugins/Updated Tools,Tutorials and Manuals, then LR come up seriously short in their priorities towards those issues. I'm sure Austin could afford Autodesks license fee for the inclusion and implementation of their FBX import/export plugin.... As well as professional coordination and implementation of information and updated manuals, tools, etc, etc... It's all about priorities and professionalism guys...... I'd certainly be willing to pay a few extra dollars/pounds(whatever) to have these issues sorted and implemented. Would be great to hear what you guys feel about this. Okay. Big breath.. I've said my piece...Rant over guys:) Hawk.
    1 point
  5. Hi guys, This week I had a little break between bigger projects. Amazing how this bird could by upgraded. What did I do? Added normalmapping. Increased the textureresolution. Made a new livery. Restyled the entire interior.
    1 point
  6. Would have thought so too Cameron. I have not tried with this particular plane but I did with a couple of the others and it was definitely a show of Credit cards only and they were listed. I actually tried to contact them about it but got no response--Anyway---We got there---Cheers all
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  7. Edwin, From a merchant point of view a credit card and debit card are the same thing. If it's got a Visa or Mastercard logo on it, it's valid for use through a credit card processor. As such, your debit card is "good" at Carenado.com.
    1 point
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