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Showing content with the highest reputation on 11/16/2023 in all areas

  1. @rosseloh Thx for that report. After quite a bit of investigating...it may be X-Plane didn't 'break' anything. As the sim evolves, Laminar puts in more detailed models and for older aircraft where those details didn't exist, then Laminar has to toss in some default values. In some cases, those default values provide behavior counter to the way things used to be...so while it seems X-Plane BROKE something...they really didn't I think that's the case here. X-Plane has refined their fuel transfer and 'tank types' a little ways back, but since I wasn't affected, I never bothered to look at their new system and try and leverage it...I just let my old 14 year old fuel transfer code stick around. I think they might have "tightened up" some code, which closed holes in their own code. I've been able to manually set up a fuel tank / dataref config that seems to work, but need to tie it into the cockpit controls. If it works in 12.08, the that will be a good thing and I'll move focus to the Moo for a bit and get out the next round of patches. TK
    3 points
  2. This is a known bug with Laminar Research and fixed internally already (XPD-14746)
    1 point
  3. Hi all, with the upgrade transition finished, I thought I'd report on whats planned to help set expectations for the future and into 2024. A high priority is weening off of technologies that may cause "show-stoppers" for customers or in danger of causing conflicts as XPlane and computers evolve. This means the transition to the FMOD sound engine is first up...as we've seen some issues for customers and is a sign that things aren't going to get better. This is a pretty good sized job as we have quite a few sounds we have to port and we also have a LOT of code we have to excise without breaking other things. A port to FMOD easily sets the stage for many more years of compatibility. We don't work completely linearly...so in interstitial gaps in time between FMOD work, we'll also begin integrating in the XP11 Navdata format. Users won't see this for some time as its a big under the hood change. This is necessary not only to improve the IXEG FMS, but is also necessary for two future products with FMSs and as with FMOD...ensures forward compatibility...so this move to the XP default is also quite important. Third, we'll also begin work on the FMS VNAV / holds / performance predicitions. This work depends on the XP11 navadata to some degree, but not competely so we'll be able to make strides in this department while working on the XP11 navdata format transition also. Also, we're refactoring (rewriting) an enormouse amount of code for future-proofing and developing a new graphics library along the lines of what the RSG and TorqueSim folks are using. This will open the door to more engaging graphics for GUIs and value-added interfaces such as failures and EFBs etc. and Finally, we'll work on a new, high-resolution exterior model with new paint kit. We expect this work to take most of 2024....but it very much has applicability in the other projects we're doing so the end of the road isn't just some "under the hood" stuff on the IXEG, but also new models. Thank you for your support, we'll continue to keep working. -Tom Kyler
    1 point
  4. I will make a 2.0.4 update to fix this, and a few more stuff in the next days. Seems libacfutils are not forgiving to such errors!
    1 point
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