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Showing content with the highest reputation on 06/05/2023 in all areas
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The "XP12 ported" version will not have this for the initial release. Its exactly that....ported for V12 'as it was in V11' but with the aforementioned extras, i.e. new 3D cabin/doors, wing flex and replacment GUI...but nothing else yet. Because we're putting in a few new items though.....I do think many folks might then wonder what else may be new for this XP12 compatible version and perceive it as a "next patch", but that is not the case yet, its been an enormous amount of work simply getting it to ported to work in XP12 reasonably well. After the initial release, then we'll start the 'patching process' to improve things in many areas. ...and we're looking forward to doing so. So if you want this feature in the initial 'XP12 compatibility' upgrade Bulva, then you should be worried......but if you're willing to wait a bit, then there is nothing to worry about -tk4 points
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Version 1.0.0
159 downloads
Hotstart Challenger 650 | Aerolinas Ejecutivas | XA-MXJ Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!1 point -
Version 1.0.0
238 downloads
Hotstart Challenger 650 | RedBull Racing (Fictional) | OE-BUL Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!1 point -
Version 1.0.0
277 downloads
Hotstart Challenger 650 | TAG Aviation (Malta) | 9H-VVP Tested for X-Plane 12 only. Normals may look weird on 11!!! Enhanced texturing including - New cockpit windshield - Improved aircraft fuselage normals - Improved riveting - Improved engine exhaust and intake - Tuned glossiness - Tuned cabin windows Please respect my work. Copying/Modification is not permitted. Happy flying!1 point -
Problem is resolved. I upgraded my PC. Not because of this issue, just because it was time. Gigabyte Z790 Master, I9-13900K, DDR5 ram, new SSDs. Plane loads and flies fine now. I don't know if it was the hardware, or a new install of Windows 10. But I'm flying now......1 point
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What a Beauty. And what a Challenge to manage it. I purchased it this Morning and need the whole Day until now before my first Flight with it. Okay, ATC was mad about me but no Crash. And still enough to read and learn about this Aircraft. I like it. Heinz-Juergen1 point
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In the past (long ago), it used to be that any mixture value below 0.5 would cut off the engine. This was Austin's simplified model for "low/high" idle in turboprops...but when that model was created, Austin did not really consider fixed shaft turboprops and was essentially working off of the PT-6 paradigm. Now that has been enhanced to be more flexible, but still the "mixture ratio" really represents the fuel reaching any engine and not necessarily the "mixture lever position"...so it is applicable in the "stochiometric" sense though not so much in the "typical nomenclature" sense. or maybe a broken simulator? If you did this in the same "flight session" without reloading the aircraft, then it wouldn't surprise me if it did not work. I myself have been very guilty of this during testing, forgetting to reload the aircraft and stuff not 'binding' causing me to chase phantom bugs. When a plane loads, a whole lot of initializations and "bindings" take place....and the only way to get a really clean "reloading" of an aircraft is to reload it via the developer menu, or restart x-Plane. The nominal way for us developers is to use the developer menu, but for end users, that's a bit odd and so many times, they just restart "the flight"...which does not always initialize everything properly in my experiences. (which is why the reload aircraft menu item was added I think). I will say I have not seen the "one engine won't start" bug in a long time. IIRC, it happend mostly when attempting to restart an engine after shutdown in the same flight session and every single variable that should be 'set' to indicate a running engine was set properly. It was/is enough for me to think X-Plane has an issue but in order to take that to Austin, it needs to be 100% repeatable and narrowed down to a smoking gun config, or else Austin won't really look at it because I control so much with a custom plugin...and when we do that, Laminar tends to "wipe their hands clean" of any issues. I won't lie, the Bravo hardware has been a major PITA for me. Here's the funny part....hardware setup has been a PITA for Honeycomb too....I spoke with the CEO at Oshkosh last year about it. This is exactly why they provide the profiles they do, in an attempt to alleviate the burden of a confusing setup from the end user, but in doing so, they end up providing "opinionated" configurations that cause issues with the Moo. -tkyler1 point
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Version 1.0.0
132 downloads
This folder name is prefixed with an integer. It is not required, feel free to change the name; however, beginning with Version 2.2 of the MU2 (not out as of this posting), I (TOGA simulation) will be utilizing a system whereby you can name a livery folder with an integer prefix number, and in a text file, you will be able to associate a tail number with that folder prefix integer. In this way, the tail number in X-Plane an online networks will match the livery tail number. -tkyler1 point -
Version 2.0
102 downloads
This folder name is prefixed with an integer. It is not required, feel free to change the name; however, beginning with Version 2.2 of the MU2 (not out as of this posting), I (TOGA simulation) will be utilizing a system whereby you can name a livery folder with an integer prefix number, and in a text file, you will be able to associate a tail number with that folder prefix integer. In this way, the tail number in X-Plane an online networks will match the livery tail number. -tkyler1 point -
Documents last updated 20th December 2022 IMPORTANT: you must be signed in to download the PDFs below. Not a user yet? Head over to Sign Up. 1128340285_CL650FMSPrimer.pdf CL650 Operations Reference.pdf 1323904309_CL650ExpandedNormalProcedures.pdf CL650 Checklists.pdf CL650 Checklists - Printable.pdf CL650 Flexible Take-Off.pdf CL650 Shared Cockpit Quick Start Guide.pdf1 point
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Agreed. A full manual that provides more insight to the location of buttons, sequence of checklist items, photographs, and a guide to various systems like the fueling system, etc. this provided documentation assumes the users are familiar with CL60 aircraft !1 point
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