Thanks for all the sentiments and kind words. I myself am happy to be working on X-Plane full time and will strive to continue to do so. I can 'partially' sympathize with those who are...lets say...."on the fence" to put it nicely, regarding upgrade costs for software development, as I myself am one of those old-timers who came from what I like to call the "golden age of software" where it would obviously be great to buy it once and get upgrades forever, but as it stands, I now have at least 4 software subscriptions to software, billed every month, that is constantly evolving and some don't have the 'obvious features' I want and I understand it now as a developer. It used to be we could model a few polygons, slap a photo texture and we're done, because that's all the technology could handle. Now I have to model a few million polygons, slice them up and lay them all out neatly and texture them all and it takes a lot longer than it used to. I never had to worry about detail lighting before because X-Plane didn't have it, now its a whole "lighting pass" by itself. Same for sound engineering, etc. The technology has expanded a lot faster than the market. For those of us who remember playing Sublogic / Microsoft Flight Sim in 1981....we've come a long way technologically and I for one love it! The growth comes with some pains. I'll note that X-Plane dev requires more specialized knowledge now and finding folks with that knowledge and time is quite hard to find so its a challenge to execute what we now have the ability to produce. After nearly 20+ years of messing about with X-Plane, the important thing, I believe, is to keep moving and there've been some 'not insignificant' sacrifices in the background so that we can keep moving on this X-Plane work...as niche as it is. Its defininitely a labor of love and we all have to live with who we are. I figure if I can do what I love, I'll never work a day .....but I do need a paycheck to keep at it. I appreciate everyone out there who understands that. Thanks again. Back at it.
-tkyler