Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 11/18/2022 in all areas

  1. And initial testing is promising... IXEG XP12 initial testing.mp4
    3 points
  2. I have 5 of Aerobask's aircraft and a ton of XP11 aircraft, so I know how you feel. I'd love to have them be supported on XP12 NOW. Conversely, I hate CTDs and having to chase down errant addons. I imagine devs hate having to constantly debug addons because the sim changed. I'm willing to wait for solid products. Aerobask uses Skunkcraft's updater to push updates (I wish more devs would). I want to say that most of the GA aircraft Aerobask creates don't go too deep into systems depth, but I won't cause I am clueless how much work really goes into developing aircraft. I believe that the Aerobask Diamond FADEC systems simplifies some programming, but again I don't really know. What I can says, is that I'm super impressed with TOGA's MU-2 and Hot Start's CL650. These look pretty complex to me. I also have a few aircraft by Thranda. Thranda, as well as most devs, has chosen to wait, for the most part. I guess @Ben Russell summed it up in a word: Wisdom. In the end, we'll get the awesome aircraft we crave. To Laminar Research: chop chop.
    1 point
  3. Every developer/store has its own policies, or just thinking about how to do stuff. We (the developers) know, since we are in daily contact with Laminar, that X-Plane 12 is in a phase that some things will change in the near future. If a developer choose to ship an aircraft now, and have to redo some stuff, when the changes will arrive, good for him/her. Though, in the meanwhile, something might not work right, until the developer patch it, and the user experience is not going to be great. Another developer might choose to postpone the release, until he/she has the confidence that the product will perform (almost) perfect as intended, and give the user a much better experience. In both cases, will be user that will complain for the one or the other. You can't satisfy all. But if you are 'anxious' that no one here cares about bringing our aircraft up to XP12 standards, you should not. Beyond that there are many new aircraft under development from all the teams having product in X-Aviation store, that have not hit the market yet, almost all existing ones, are actively being in the works for that. For example, a few days ago I announced the first LES aircraft getting ready for XP12.
    1 point
  4. Early work-in-progress...but eh....why not...could be fun. Just don't answer the phone if it rings after watching this video. exhaust_opt2.mp4
    1 point
  5. It is not. Technically, you don't need any fuel in the outers or tips if you don't need that much fuel. When we flew cargo, we would regularly put fuel in the mains and outers but not the tips, to make it a bit easier on ground crews (see below). Ideally, you don't want any fuel in the tips at landing. Since the fuel system transfers fuel to the main automatically, then its logical to fill up that tank first. From there, the outers and finally the tips if you need that much fuel. As far as loading the tips before the mains, the tips are slightly easier to access by ground crew than the mains, but a bigger PITA also as there is a limit to the imbalance between tips during fueling, so ground crew have to go back and forth between the tips multiple times, which is quite annoying......so we'd just request fuel in the outers to speed the refueling process and be 'kind' to the refueling crew. Again, the end goal was to have no fuel in the tips at landing. Since fueling is "virtual" in sim and you can't annoy real people, it makes no difference if you put fuel in the tips and not the mains...at least with regards fuel burn..the auto transfer system takes care of the details. But certainly the roll handling will be a bit slower with fuel in the tips, but its not like the Moo is aerobatic. TK
    1 point
×
×
  • Create New...