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Showing content with the highest reputation on 10/21/2022 in all areas

  1. 1 point
  2. The IXEG 737 was practically abandoned in X-Plane 11. not even the doors open. not to mention other things. It's not fair to charge for an upgrade to X-Plane 12 as it's pretty much the same simulator with graphical improvements. So far I haven't seen a developer charging for updating their modules.
    1 point
  3. Just to explain the issue clearly. In real life altimeters suffer from "errors". When it says 10000ft it doesn't mean you're 10000ft above the sea, it means in the conditions the altimeter was calibrated for, if the subscale (baro) was set perfectly, you'd be at 10000ft. On a cold day you could be at 9000 "real" ft, on a warm day 11000 "real" ft. But the altimeter would still show 10000ft. Now all real aircraft fly in the same real sky, so on a given day, one aircraft indicating 10000ft and another aircraft indicating 11000ft will pass each other safely. Even if their altimeters say 11000ft and 12000ft respectively. The Challenger 650 simulation includes these altimeter effects. Unfortunately when reading the information from X-Plane, online network clients read the "real" altitude (to draw the aircraft) and importantly (and unfortunately) show that to the controllers. This does not happen in real life, as controllers and transponders have no secret data from the world. This means online controllers will see an incorrect Flight Level reading when the Challenger 650 is doing an accurate simulation of real altimetry. To prevent any issues, the Challenger 650 simulation includes an option to disable accurate altimetry for flying on line. If you disconnect from the network, the Challenger will resume simulating altimetry effects, and as a result may climb or descend. It's the hope that in the future online networks will read two separate values, one "real" altitude to draw the various aircraft in the 3D world, and one "sensed" altitude, to downlink to controllers for the Transponder / SSR altitude. More information on altimeter errors https://skybrary.aero/articles/altimeter-temperature-error-correction
    1 point
  4. ...and for updating the 'last working XP11 version to similar behavior in XP12?....neither will we....we've said it many times and this is not in debate. It is a bit more of a process because XP12 has changed quite a bit with regards to engine and systems, which means we have to audit everything and surgicaly remove code that clashes with XP12 functionality...and we put in a LOT of customization. As far as a discussion of charging a fee relative to "when its finished"., too subjective......I have enough statistical evidence that says to me that a lot of folks have really enjoyed the 737 for a lot longer than the price of a 2 hour anniversary dinner...(for newlyweds anyhow). To those who would argue about 'unsimulated things', all I'm going to say is Pffff. I've been a software 'consumer' for over 40 years, and not casually, I make my living from using software, 100s of titles over the years....and this stuff is always evolving, always changing...LOTS of software is missing things. I use what I can, enjoy the good parts, don't buy what I don't like and everybody has the same choice here...we're not hiding anything. I could easily argue that a lot of products lack "immersion", realistic lighting....or decent sounds. The flight sim dev community isn't like it was. Its more saturated, the bar is higher and the detail we have to put in is a heck of a lot more than PMDG had to in its early days when it had a monopoly on the airliner market. So what would we charge for? ...I can't say, but its true we have no incentive to keep on working for free in perpetuity. Have you noticed how everything is moving to the subscription model? There's a reason for that...and guess what, I have at least 8 software subscriptions...every month/quarter....how would you guys like that? (hint, you wouldn't). If we charge for any update, its fair to say that it would have to justify the deliverable for a majority of customers (cause it'll never be all). Probably....thinking off the top of my head...., includes more variants, the FMS more complete, animated everything, more robust failure interactions, etc...stuff like that. AND it wouldn't be a full price upgrade either, I never like that idea. So...feel free to discuss as much as you like, but I just wanted to throw out some of my thoughts for folks who haven't gotten to know me over the years through other posts. TK
    -1 points
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