another quick weekend report. Still working the sounds. I'm past the difficult (engine) part. Check the link on page 1 (my June 9 post) if you haven't already done so. Now its strictly just the quantity of sounds to increase immersion. The unfeather pump for example. When the prop reaches its limit, then this loads the electric pump more and the sound of the pump changes...case in point:
https://www.dropbox.com/s/egu45j7f1ntksku/unfeather.mp4?dl=0
...also, tire screech, runway / taxi roll...etc. I should wrap up sounds pretty quick....and afterwards, I move into final quality control..re-read/amend the docs, go down the final punchlist, start packaging files for distribution, etc.
-tkyler