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Showing content with the highest reputation on 06/02/2021 in all areas

  1. Version 1.0.0

    3,586 downloads

    If you want to support my development check out my latest work here >>>> Torquesim SR22! _________________________________________________________________________________________________________________________________________ Full PBR texturing, completely animated interior, exterior and reverse animations. THE INCLUDED TEXTURES ARE FOR THE AMERICAN AIRLINES LIVERY. The paint kit includes several other liveries ready to be exported or edited! Have fun!!! 2k and 4k versions available Please read the manuals. When making a new livery with these make sure to set up the new IAE folder with textures within the new livery folder, for example: Flight Factor A320/liveries/New Livery/objects/IAE The installation is pretty complicated for newbies, so I included a walk through in the Manual included within the engine zip files. A simple paint kit with manual is also included. One version for Affinity Photo users and a psd for PS users. Without specific information from the aircraft developers on when to drive the animations, I did the best I could. There are times it is not as smooth as I would hope for. Please enjoy this and create as many liveries as you can with these! _________________________________________________________________________________________________________________________________________ BUY ME AN ESPRESSO! If you feel the desire to donate please use this link via paypal (<click here) UPDATES: Please read these before continuing Please make a duplicate of the A320 main folder and just overwrite that acf in planemaker (A320.acf) after adding the engines. Users are finding an error with two acf files in the same folder. Make sure you set the lighting mode in Planemaker to "exterior glass" only for IAE_FAST_L.obj and IAE_FAST_R.obj Alignment issue : Adjustment to coordinates in manual LAT. LAT. Left objects -000.20 Right objects 000.10 Please read the manuals. *****WARNING DO NOT REDISTRIBUTE THESE FILES WITHOUT PERMISSION. PLEASE, ASK FIRST.***** Installation video by V1-Simulations - make sure to read everything above as well as watching this. TOLISS CONVERSION:
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  2. I put a lot of time into working through some of the issues I have had with this great aircraft. Hoping others who have faced the same struggles might find this helpful. Enjoy! -mark
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  3. Version 1.20b

    434 downloads

    ACF Mesh Tools for Linux, Windows and MacOsX ACF Mesh Tools allows you to edit and modify the plane's meshes from the ACF file. Be aware: those tools are not made to edit the OBJ8 files as they work only with the ACF file format. HOW ACF MESH TOOLS WORKS Let's take as example the default Laminar's Cessna 172, a great model very well done (aestetically and internally). We know that in Plane Maker the fuselage is made out of cross-sections: ...and those cross-sections creates a mesh: Those meshes, made out of cross-sections, are the ones that PlaneMaker uses as model for the plane and X-Plane uses for its physics calculations. Before v.8 that meshes were used as visual and physics model. Now, in most cases, this meshes are hidded from view and X-Planes uses a dedicated file, in OBJ8 proprietary format, for the visual rendering. Using the tool 'acf_mesh_extract', the meshes inside the ACF are saved in a standard Wavefront OBJ file, that can be edited with Blender or with any other software that supports the format. Once converted, the mesh can be modified: Then the edited mesh is converted back in ACF format, using 'acf_mesh_insert', and the resulting ACF file can be loaded in Plane Maker: Everything shown here was entirely done automatically with a conversion script. Except moving the points to alter the shape, no additional task has been done in Blender. I'm using Blender, but this method can be used with any 3D software. A PRACTICAL EXAMPLE This is a quick reshaping that I've done on the fuselage of B-377 Stratoscruser made by Kauffmann. I've found that the hidden fuselage doesn't match the shape of the plane model, the visual one, as we can see in Plane Maker and in the version imported in Blender: (the wireframe in black, the unselected one, is the OBJ8 mesh for this plane; the selected object is the fuselage mesh from the ACF file) After a quick reshaping, I've managed to make che ACF mesh match the shape of the OBJ8; then and I've reimported it back in the ACF file: Loading the resulting ACF file in PlaneMaker we see that the cross-sections have changed from this: to this: THE TOOLS In the zip file you'll get: acf_mesh_extract acf_mesh_insert Launch those commands without options to get an help page. acf_mesh_extract extracts all the meshes from the ACF file and converts them in a single (wavefront) OBJ file with multiple objects. You can import this file in any 3D software that supports the format, and alter the meshes as you wish. You can not delete or add points nor change in any way the topology; you are just limited to move points. You'll find that some objects, like the engine's nacelles, are not in their final position; that is because PM positions them with a translation value. You can not move those objects to their final positions, otherwise when you'll reimport them back in the ACF file, it won't work; You are allowed to delete objects that you don't need. Some objects, although they can be modified and reimported in the ACF file, once this one is opened in Plane Maker are reset to their original shape; this applies to those parts, such the wings, that are made out of airfoils. You can not alter the UV informations of the vertices, as they are used to store the ACF's topology informations and they are needed later to reinsert the meshes back in the original file. Make sure that your 3D sofware exports the UV informations, without altering them. acf_mesh_insert allows to reinsert the modified meshes back in the original ACF file. It can be used only with meshes converted with 'acf_mesh_extract'. You can not overwrite the original ACF file; this command will save the output in a different file. Your original ACF file is always preserved. Inserting the meshes does not alter in any way the informations of other parts present in the file. You don't need to reinsert all the meshes; you can insert only the ones you have modified. DEVELOPMENT This tools are under active development and their functionalities may change in the future. The primary development platform is Linux. Special thanks to @xraydelta1 for compiling the Mac version. Feedbacks, reports, suggestions or ideas are strongly welcomed: feel free to send me a message with your thoughts. X-Pilot's forum is the primary and sole forum for support, announcements and new releases. PLEASE DO NOT REDISTRIBUTE THIS TOOLS THROUGH OTHERS FORUMS OR PLATFORMS
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