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Showing content with the highest reputation on 03/26/2021 in all areas

  1. First, if you enjoy a high degree of realism in your sim aircraft, then the TBM 900 is definitely worth getting. The level of immersion and realism is very good indeed. Now, as to your question, it doesn't work the way you may think. In the 900, there is a payload menu (with a weight and balance chart) where you either manually enter the type of person (male or female) and the weight plus luges in the rear and front compartments, or you can use the auto option and choose ½, ¾ or full load out. The fuelling is managed by selecting the fuel caps (one on each wing) which then displays the amount of fuel (in US GAL) and then use a slider to choose the quantity of fuel you require - taking into account, the range, TO weight, Takeoff distance, distance, etc). As you move the slider, you'll see the fuel qty increase (or decrease if you want to de-fuel) and you'll see the W&B chart also adjust accordingly. Just remember to replace the fuel caps or you'll be siphoning fuel into the atmosphere.
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  2. Thank you Mr Coop. Looking forward to purchasing the Entegra SR 22. Your team makes amazing aircrafts. Wishing you the best.
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  3. You can assume better frames if you aren't taxing all of your CPU threads. The Entegra uses CPU, but it is very threaded from main. On my MacBook Pro, I get around a 20fps boost compared to the G1000 edition (~40 -> ~60fps). If you don't have the CPU room to spar, there is the potential for the FPS to be less. It is very CPU dependent.
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  4. At some point I would like to own the SR20 along with my SR22 but I was a little disheartened when at release I was offered a time limited discount as a customer of the SR22. I get the whole time limited hard sell strategy but, honestly, I am shying away from ever buying the extra aircraft now knowing that my discount has been taken away... Is there a chance you might review your policy on this point and extend the discount to product owners (indefinitely would be best really)? Thank you
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  5. Yes, but, it was a VERY limited time frame which unfortunately found me unprepared. I do hope you will run further sales offering more loyalty bonus as I do enjoy giving my money to X-aviation Not sure my wife feels the same...
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  6. It’s been quite a while since we last posted an update on the Islander project, and we’ve been hard at work on it. About two weeks ago, we were finally able to send the first beta version off to our testers, and have since incorporated much of their feedback into the project. Testers found a variety of smaller bugs, and one or two bigger issues to spice things up. During this time, we also undertook a complete rebuild and cleanup of the fuselage 3D meshes. These were still unchanged from the very early stages of the project. Although this was a very time consuming undertaking, we think the results speak for themselves, and the new look definitely improves the ramp presence and proportions of our Islander. Apart from bugs getting fixed, there’s a new feature we’d like to show off. The Islander has very prominent and visible external hydraulic lines for the main gear brakes. These are a recognisable feature of the aircraft, and one we felt definitely needed to be included. After some internal development, we’re proud to say that we’ve been able to recreate flexible brake lines. The effect is amazing to witness in action, especially considering the limitations of X-Plane’s animation system when it comes to such things. In the past weeks, we’ve also made enormous progress on the plugins for the Islander’s systems. Most of the avionics are custom coded now, with only graphics left to integrate to make them fully functional. Various custom datarefs ensure realistic operation and readouts of core systems, especially within the electric system. A custom but lightweight menu further allows for features such as anti-icing gear (including switches and breakers) and 3d passengers to be toggled on and off, and includes a load manager for easy configuration of weight and balance. In addition, the flight model is coming along nicely. Careful tuning of the airfoil using real NACA data allows for dynamic handling at various airspeeds, from near stall to high cruise, and accurate control deflections give realistic pitch and roll rates. With some help from the Islander pilots in our testing team, we’ve also tuned X-Plane’s engine model to perform as close as possible to the real thing. Some time ago now, we received high quality audio recordings of an actual Islander, and the sound pack is nearly complete! The plane would not be the same without the characteristic rumble of two O-540’s, and we’re as excited as you to hear her in all her glory! This week, we hope to finish plugin integration, bug fixing, fine tuning, and of course, FMOD! Now, I could go on and on about all the effort we’re putting into this project, but I think it’s better to let our screenshots do the rest of the talking.
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