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Showing content with the highest reputation on 06/04/2020 in all areas

  1. Hi Enrique, please don´t take this as an excuse that our VNAV is not working very well - it should be and we have full intent on fixing it. But I flew the 737 for 10 years, another 6 years of 747-400 and too many years A320... it is a very rare circumstance that I have descended (or seen my FO/CPT use it) using VNAV. Most of the time your routing is not predetermined (vectors, shortcuts) or you are subject to ATC limitations (early/late descent, advised rates of descent). So for me (and many of my fellow pilots) VNAV is a gadget that serves very little practical purpose. I think VNAV is so important to many flight-simulator pilots because they lack the ability to make accurate descent calculations in their head and they also think that it is "cool" to watch the plane glide down all by itself (and then autoland!). I think that is about as cool as using a Tesla´s autopilot when playing a car racing game . Oh and yes - we do eventually plan on making a cargo variant for the 737 (I see the pattern!) Cheers, Jan
    2 points
  2. Thanks for your reply Jan! I'll have a look at the avitab suggestion later when I'm at the sim. It's quite possible that I've missed the on/off button. And for the temperature issue, thanks for the suggestion! I know the PROG page among other things are WIP. Also just minor details, but as closer to reality, as greater the immersion is. Again, thanks a lot for a wonderfull add on!
    1 point
  3. Hi Jan! Thanks for your reply! Your stories about VNAV are 100% similar to what I've heard from my friends. Of all the aircraft you flew (or fly?) I wonder if the A320 was the one who had the most "bugs" that required workaround by the crew?. I've heard some interesting stories about it. On the other hand, as an Aerowinx PSX user, I'm jealous you got to fly in the Queen!. >>I think that is about as cool as using a Tesla´s autopilot when playing a car racing game . Haha!!! That's a fantastic analogy!!! I'm more fond of virtual flying more classic stuff (such as the IXEG, the 727, MD-80, A300, Etc.) because it definitely poses more challenges... don't find much joy on more automated stuff such as an A320 or a 787. But then again... to each their own. Anyway, thanks so much for you replies again and I'll be definitely be looking forward to the cargo variant!!! Like a good friend of mine uses to say (and believe me, it sounds more hilarious in spanish): "cargo don't squeal!" (la carga no chilla!). Cheers! -E
    1 point
  4. Better Pushback Fix for IXEG 737 v1.3 optional video: https://youtu.be/Bts0tik8V3I
    1 point
  5. Just wanted all VR flyers to know that I have spent pretty much the last 3 days with Mmerelles (Manuel from Patagonia, of all places!) to get the plane VR ready. We (well, mostly him) made a vrconfig.txt file and Tom is right now converting a lot of manipulators that gave us trouble to modern and VR friendly manipulators. I know that I said in the video that we won´t support VR control of the thrust levers in 1.31, but it turns out that we will - there will be a "clickspot" on both levers (towards that center gap) where you can grab and push them simultaneously. The only obstacles remaining to flying in VR that I see now are: poor resolution (depending on your headset it can be hard to read exact values off the instruments) inability to access the IXEG pop-out menus (need to do your flight setup in 2D) Need for rudder pedals (you can steer by grabbing the tiller, but for real crosswind operation you would need hardware rudders) Inability to "trim" easily in VR (although you can grab and rotate the trim wheel very naturally in VR, no pop-out handles yet, though) Necessity to return yoke to neutral to engage autopilot (it won´t snap back to neutral when you let go as it would in a real aircraft). We will have a dedicated thread for VR when 1.31 ships to collect feedback and ideas for improvement. Thanks again for helping, Manuel and also a big thanks to Matheson from VrLabs who also gave us valuable insight and helpful hints in making this happen natively. Cheers, Jan
    1 point
  6. Hi, to the entire team of IXEG just to let you know I'm enjoying the recent update, I totally appreciate the developers for their continued efforts and thanks for making the experience even more enjoyable. I did, 3 flights no crashes at least on my side xp 11.50b9, just a tip to all the users who might experience minor stutters during approach and landing, first please exclude the xplane 11 folder and file in the windows defender settings and secondly, make sure you are using one FMC, leave the first officer FMC alone at the default page, the one which appears just after starting the aircraft and keep the captain's FMC in the LEGS page during approach and landing after making the required changes in the other pages, with these two settings I was able to get the smoothest experience ever. To my fellow simmers, who seem to be unhappy with this update (really dont know why), I can understand the frustrations can be subjective based on individual expectations but the team has been open and extremely vocal about the development status and future updates, in my opinion it looks extremely promising, and now I can say it's a true payware quality authentic Boeing 737 300 simulation, even in its current state. Nobody is preventing you from expressing your feelings and thoughts but please be respectful. To be totally honest the aircraft now is a joy to fly. Again thanks to the team if I come across anything else will let you guys know, I really dont fly anything else lol, hard to beat the VC. Outstanding job.
    1 point
  7. I really wish I could turn off the damage feature, I would appreciate it if someone has a hack for this. If the developer is reading this, please I need a fix to remove it.
    1 point
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