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Showing content with the highest reputation on 03/03/2020 in all areas

  1. It has been a few weeks since the last update and we are excited to share all the progress we have made! First off, we now have the SR22 3D model integrated and flying in-sim! This is a huge milestone for us, as this means we will soon be entering our closed beta stage. We are also excited to announce that another developer has joined our team, Marius Bohn! Marius has been working on an engine model for the IO-550 for over a year, and we are in the process of integrating the custom engine model, custom oxygen system, custom anti-ice system, and more. We have put together a preview of our current progress on the FMOD sound pack here: Check out the next previews by clicking here!
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  2. For 24 years I was a MS simmer ( including P3D), however I was so impressed with the TBM reviews I purchased X-Plane (XP) with the believe I was going to run both on one PC. One week later I had removed P3D from my system and have been continually impressed with both X-Plane and the TBM. I for one am not looking forward to MS2020, but not fully sure why. Perhaps it was the way they ended the FS series and the way they treated ACES team. perhaps the way the launched Win 10 and the underhand schemes used to increase Win10 users, perhaps it's because X-Plane delivers everything I want, need and more.
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  3. Hi Jan, Thanks for such a detailed reply - I've made sure all sliders are set to 75%-100% (except the air conditioning system which I've kept at about 25%), and I've done 3 flights since my last post - the last 2 flights with XPRealistic Pro disabled, and I also set minimums to 0 for all 3 flights. EDIT: I also flew non-ILS approaches on all 3 flights. I got the same results every time: I did NOT hear the callouts: 2500 - 400 - 300 - 200, but I heard all of the other ones extremely clearly and loudly, which makes me think that the missing callouts are just not being played for some reason. I'm a bit out of ideas at this stage! I'm not sure why this is happening on my end - the plane and the simulator are both running the latest versions and I'm not running any other mods which might affect the sound files/triggers. It's always possible that I'm hitting some kind of limit on the number of sounds to play, but I'm not missing any sounds on any of the other planes which I fly (Zibo 738, Rotate MD80, Carenado Citation II, C172 and Beechcraft Baron) - very strange Thanks anyway for your help - this is something I can live with if we can't pinpoint a fix, it would just be great to resolve it! Cheers
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  4. So this is a heads up that it might go quiet for a few weeks. Not because we're not working on it, we definitely are, but the conversion of sounds to FMOD is going to be a very intense task. We wrote our own sound engine before X-Plane adopted FMOD....and our system is quite versatile and very quick to add sounds in code, but its also based on OpenAL, which is going away in XPlane 12 IIRC. Now we could probably distribute an openAL DLL as a solution; however, that is probably asking for more trouble trying to play alongside X-Plane's FMOD sandbox....so we might as well tough-it-up and make the change. We have over 1400 lines of code that control various sounds in the sim...and we have to go through each of these situations, audit the behaviors and then port that behavior to FMOD...probably having to write new code just to drive the FMOD inputs. In the same way we ported the 3D, we will chip away each day on this task until its done and report back as we progress. -tkyler
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