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Showing content with the highest reputation on 02/04/2020 in all areas

  1. So this is a heads up that it might go quiet for a few weeks. Not because we're not working on it, we definitely are, but the conversion of sounds to FMOD is going to be a very intense task. We wrote our own sound engine before X-Plane adopted FMOD....and our system is quite versatile and very quick to add sounds in code, but its also based on OpenAL, which is going away in XPlane 12 IIRC. Now we could probably distribute an openAL DLL as a solution; however, that is probably asking for more trouble trying to play alongside X-Plane's FMOD sandbox....so we might as well tough-it-up and make the change. We have over 1400 lines of code that control various sounds in the sim...and we have to go through each of these situations, audit the behaviors and then port that behavior to FMOD...probably having to write new code just to drive the FMOD inputs. In the same way we ported the 3D, we will chip away each day on this task until its done and report back as we progress. -tkyler
    4 points
  2. Real "Impulse 100" (Pocket Rocket) airplane with 450-horsepower Allison turbine has the following performance: - Stall power on: none, climbs with 80° nose up - Stall power off: 39 kts Well, with the "Experimental Flight Model - ON", after some custom Aerodynamic and Prop improvements TorqueSim Pocket Rocket is very close to the above mentioned performance. She is like silk now!
    1 point
  3. I'm just starting a project to build a TBM 900 cockpit in my basement. I'm trying to build a fairly realistic setup with mostly true dimensions. I can't find any true measurements online. I basically used dimensions I know of the garmin units and worked it backwards. It looks like the dash is about 1181mm wide. Does anyone fly or have access to a real TBM? Does anyone know the distance from the bottom of the main dash panel to the floor and the bottom of the navigational compass (window pillar) to the floor. I'm going to start building a mock up with light boards. I created this image in photoshop this weekend. Using a projector I plan to throw it up on a piece of wood where I can trace it and cut it out. Some of the garmin dimensions are slightly large as I do not know which company I plan to buy the g 1000 from (so many out there, realsimgear, noble flight, aviatek, virtual fly, brunner, etc.). Thanks for any input. Pat
    1 point
  4. this would be awesome! With the red trim in the cockpit
    1 point
  5. Conversion of all 3D to the new toolchain is complete and we have exported out all of the 737 objects from the new version of Blender. Jan and I will begin testing the functionality to see what I may have missed in the conversion as I had to hand-edit an enormous volume of elements to prep it for the conversion software. Next up is converting the sounds. The attached screenshot shows a "quickie adjustment" I made to test drive the 3D update process......about 15 minutes of fooling around in Blender to see how quick I could make an update to the 3D with the new toolchain. (I know, the circle isn't perfectly round....but it was only 15 minutes) -tkyler
    1 point
  6. So the following screenshot tells two stories. 1). We have almost completed the conversion of all 3D assets to to the new Toolchain. Two assets remain and I'll probably knock that out over the weekend. The second story....is that with the upgrading of our assets, we finally have a workflow between 3D and Substance Painter® for texturing....in this screenshot the glare shield has a bit of a texture to it, nothing major, but adds to the immersion that's so important to us. We'll be able to start sharpening up several 3D elements that are a bit low-res by todays standards. The roadmap after this 3D conversion is to then convert the sounds to FMOD, upgrade the 3D a bit, including a revised cabin and working doors and make any adjustments required by the X-Plane flight model itself for stability and we'll probably put out an update then. Then I'll move back to the FMS to finish up my integration of the XP1100 data format and get the holds integrated, the VNAV cleaned up and several other FMS polish work. -tkyler
    1 point
  7. Excellent!I'm doing the same only in VR, my first ;eg is now up on Youtube:
    1 point
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