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Showing content with the highest reputation on 01/30/2020 in all areas

  1. So the following screenshot tells two stories. 1). We have almost completed the conversion of all 3D assets to to the new Toolchain. Two assets remain and I'll probably knock that out over the weekend. The second story....is that with the upgrading of our assets, we finally have a workflow between 3D and Substance Painter® for texturing....in this screenshot the glare shield has a bit of a texture to it, nothing major, but adds to the immersion that's so important to us. We'll be able to start sharpening up several 3D elements that are a bit low-res by todays standards. The roadmap after this 3D conversion is to then convert the sounds to FMOD, upgrade the 3D a bit, including a revised cabin and working doors and make any adjustments required by the X-Plane flight model itself for stability and we'll probably put out an update then. Then I'll move back to the FMS to finish up my integration of the XP1100 data format and get the holds integrated, the VNAV cleaned up and several other FMS polish work. -tkyler
    4 points
  2. 1.)Extending the flaps to 1 is generally enlarging the wing area to the rear with very little curvature added. That is why the center of lift is moving backwards - producing a nose-down momentum. It is actually quite pronounced in the real aircraft. If you don´t counteract the nose-down trim shift the nose will actually go down and the aircraft will loose lift as a consequence. 2.) When you start the APU, the generator buses (which are powered by the ground power) are not used - only the battery can produce enough current to start the APU. Thats why you see the high discharge and also why all the lights connected to the battery bus will dim during the APU start - even with ground power connected. Cheers, Jan
    1 point
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