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Showing content with the highest reputation on 04/05/2018 in all areas
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The algorithms for wear estimation are based on a mixture of real world performance data, operational procedures and an approach "from first physical principles" where we don't have exact behavioral data available. So for example, the engine's ITT behavior is tuned from real ETM data, as is the behavior of the oil temperature at the main oil pump outlet (what you'd see as "oil temperature" in the cockpit). Other parts of engine heating are based on a bit of physical simulation and a healthy dose of hand-tuning to get it to be have sensibly. The "from first principles" approach was used extensively while designing the ECS logic. We know the overall compressor pressure ratio of the PT6 (~14), which the aircraft simulation then feeds as an input to compute adiabatic compression heating of the compressor discharge air. Then we follow that up with energy computations for air heating/cooling and cabin volume pressurization. These are then fed to the simulated air system controller, which takes these sensor inputs and adjusts the various ECS valve positions. So when you are seeing the valve positions change on the displays, it's not just a simulated bunch of "feel good" animations, it really is the air system controller "fighting" in real time with the physics simulation to try and keep the cabin at a sensible temperature and pressure, much like the controller logic in the real airplane does. However, we make no claims that this is a physics simulation package, nor that all the behaviors are perfectly accurate or that the model is in any way suitable for real world training.3 points
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Also note that if you have XP's pitch control sensitivity setting set to a HIGH % (more non-linear), you will need to input MORE elevator to counter the pitch down tendency in ground effect! Our recommended setting is 25%.1 point
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I found the same too (it's probably my set up!) but what i do is ignore the spoiler axis for the IXEG. In lieu of this, if I want to deploy some spoiler I use the mouse and drag the handle. I am not a real pilot but I use the spoilers like the other controls, don't just hit detent but i move them there over a second - maybe two (approx). Same when moving them back down a gradual movement and I watch the v/s react too (when in FLCH or VNAV) I also understand it is good practice to keep your hand on the s/b lever - this so that you do not forget you have deployed the spoiler. Hope this helps - Carl1 point
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Many thanks for these information Jan, always a pleasure to learn some more :-) Cheers Sylvain1 point
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I am really not sure what the problem is for you folks experiencing lack of elevator control or "sucking down" effects - make sure that you have upgraded to the latest version of the IXEG 737 (1.21) and the latest version of XP11. I have made a little video to show that things work perfectly fine on my end - with plenty of elevator authority remaining during landing. Cheers, Jan1 point
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Hello all! I've been wondering if anyone here will make a nice looking 777, FlightFactor's rendition was comprehensive in the systems, but not so much in visual accuracy. This is my first legitimate aircraft project, It will have a few short comings in terms of detail (but my aim here is to attain the highest level of modelling accuracy), I used Hiroshi Igami's 777 (from POSKY, they're now TDS) as a base, then redid the engines, wings etc and remapped and retextured any model thats used. UPDATE: I scrapped most of the modelled redid the aircraft, starting with the most popular choice at the moment: 777-300ER, check latest post for latest images! One thing about 777s that I like is the wing flex, and FF unfortunately didn't simulate that very well. My wing model is sliced into 7 sections to ensure a smooth and almost-seamless flex. The landing gear also is sized correctly (hehe) and isn't a 200ER landing gear (theres no wiring and no cantilever system in the front). Yes it's going to be freeware, it's a learning project for me, a project launched after being dissatisfied of FF's 777, and also learning to animate. Without further ado, here are lé screenshots for you to feast on. this is what he wrote and nothing else1 point
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This will kill every 777 (including FlightFactor) for X-Plane when its released because of its looks! Wonderful!!-1 points
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Oh come on @Peter T.! This is just getting ridiculous! (I mean that in the best way possible).-1 points
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Umm... are you saying the plane is bad? Cause by no means is the XP10 default 747 a good aircraft for today's standards. And also, the people here work on their own time frame, so don't expect a release too soon, 4 months isn't a lot of time.-1 points
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Welcome to the forum. Please read the first post next time before asking this type of question. Cheers.-1 points
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You can directly quote from the post like I just did. Generally if there's no release date given, there is no release date.-1 points
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Welcome to the forums! Please read the topic further as it contains all the information regarding the release of this aircraft. Cheers!-1 points
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Seriously? I'm sorry, but for your first post you've just gone completely out of line here. When something is in development, it's in development. Got it?-1 points
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Holy ****! I sure thought those were PMDG wings with the animation you did . Looking great, can't wait!-2 points
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