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Showing content with the highest reputation on 06/07/2017 in all areas

  1. 1 point
  2. I hope you are not saying that the Captain´s head is ugly in any way? Seriously, something went wrong with your installation or registration - so your scripts are not running and the 737 is not functional. Cheers, Jan
    1 point
  3. When you make any FMC change inflight, the simulation makes calculations realtime until you hit EXEC, but problem is your windows defender starts inspecting the script running killing the CPU, all the simm goes to 1fps at best being unusable. Please go to your windows defender configuration and set a -folder- (not file) exception for the entire /X-plane/ root folder. This will cure the problem entirely. If you use another security platform different than windows defender, set the exception there.
    1 point
  4. Everyone need to understand that the AIRCRAFT FILE is VERY sacret from XP version to XP version! You do NOT want to fiddle with XP 10 planemaker to fix XP11 aircraft issues or vice versa. This *might/will* cause other issues in both the XP10 and XP11 aircraft. And ESPECIALLY while Austin is still working on the XP 11 flightmodel. For all we know, all of a sudden the APU will work again in XP11. And this goes for just about every flightmodel issue. So, the best thing for everyone is a XP11 update, saved in XP11 planemaker - WHEN Austin (for the most part) is done tinkering with it. Trust me on this, I have 19 years of X-Plane development experience.
    1 point
  5. I'm glad you also have the same point of view as me and considering your experience. I'm guessing it's not that obvious for people who never spent some time in a flight deck as this is a detail in the overall. I was wondering if that feature could be achievable, because of the sim engine restriction itself. No one ever mentionned this, so this is the reason why I decided to bring this onto the table. All I wish is the best for IXEG and for XP11. Thanks Litjan.
    -1 points
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