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Showing content with the highest reputation on 08/01/2016 in all areas

  1. 1 point
  2. Just took off from Portland headed to Dallas. Mt Hood.
    1 point
  3. Hi Apeachs, thats really kind of you to say, thanks for the nice feedback! We are working on improving our plane as we type - I will post a preview movie of some of 1.1s features on our IXEG channel soon... Cheers, Jan
    1 point
  4. Had a couple hours free last night and made a terrain in World Machine. Picked it up this morning to see if I could get a slight grasp at the instancing system in LightWave. A single tree from Evermotion (over 1.2m polygons..) is instanced over 500K times. Rendered in Octane. A fun little test. The textures for the terrain itself was also done in World Machine, so the mountains and slopes are a little dull, but can possibly be fixed with either some meshes or a masked texture in the given areas.
    1 point
  5. Oh boy, long time, again. LONG POST! SORRY! Been busy with school stuff and some modding. I jumped over to Modo last summer and set a goal to push myself to learn modeling with it. I also made it into a mod for Train Fever. I attended a game design class the following August, and have just delivered the finals last friday. During the year we've had a couple asset related tasks, such as "make a viking weapon" or "create a modular environment kit". During the holidays I started making this diesel locomotive. It's also made into a mod for Train Fever. Just before Easter I got hired to do a landscape for a game And from just about the same period, from Easter to now, I've been working on a team with two others to make a game for the finals. I didn't get to make too many assets, as I was chosen to do more managing sorts of things, writing scripts, handling contact with external sound designers, composers and animators. I did however get time to texture a couple of the models one of the guys did And at the very last moment they needed a new asset to fill a blank hole, and I modeled/textured a door to cover the hole.
    1 point
  6. Enough. The likely cause is a bad METAR entry from the download source. Everyone would get the same crash at the same time because the bad entry is causing the parse to fly off the handle. We have measures in place to hopefully solve this going forward, but please quit with the inundating of threads like this.
    -1 points
  7. I believe the prior topic was closed for a reason. My previous explanation remains the same.
    -1 points
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