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Showing content with the highest reputation on 05/04/2015 in all areas

  1. More of the 777. By now you must be able to tell this is my favorite aircraft. This time, I flew in sync with the Real AAL100. I took off at 6:38 PM EST and landed at 6:11 AM BST. The real AAL100 took off at 6:42 PM EST and landed at 6:07 AM BST. So, ultimately, I must have lost a few minutes during approach both of us generally flew simultaneously.
    7 points
  2. Sunday Beaver Update 24 Hey, Time for another Sunday Beaver Update. The last week has been very productive and I was able to implement quite a few things and I had lots of fun doing it So probably you would like to hear what I have been busy with since last Sunday. Okay, here it comes: I know that there are people out there who would use an AP when flying the Beaver and therefore I implemented the S-TEC 50 AP and I guess you have seen it on the screenshots before. This week I spent some time to make all the modes working as they are supposed to work and when I was happy, I did the tuning of the different modes. The result was very satisfying and the AP behaves nicely. As the AP is located in the lower part of the cockpit, opearing it can be a challenge. Well, not really a challenge, because I even have a view available which zooms in, but I guess you would like to be able to operate the AP while still looking out of the window. Or you want to disconnect the AP at minumums after flying an automatic approach and you wanna do this without looking down, snice you are close to the ground. I hear you and this is the reason why I created a 2D pop-up with which you can control the AP in the same way as with the 3D part. It looks like this... Sounds got some attention as well, and I added doors sounds and the pumping sound when you operate the flaps. Then I spent a lot of time on the ground model behaviour in strong crosswind conditions. As you all know, standard X-Plane behaviour is kind of poor in this area, due to the strong weathervaning effect, but with some plug-in code, I was able to improve this a lot. The Beaver's max demonstrated crosswind component is 10 kts, but I was able to take off and land in winds up to 15 kts now. However, I really had to work hard, in order to not screw up, especially during the landing and slow down phase. I like it a lot now. Another thing that I never liked so far was the fact that you could often land an amphibious plane with the gear down on water, without any negative impact. This is not reflecting reality though and I had to solve this thing. Also here, my plug-in code came to the rescue. Do a landing now in the amphibious version, with the landing gear down on water, and you find yourself in a world of trouble... The following sequence of pictures of a landing accident was taking in Juneau around lunch time today. Well, fortunately the single pilot survived with minor injuries, but the aircraft will be out of order for some time now. Almost forgot to mention the ropes on the wings. They are animated and swing in the wind, depending in airspeed, power setting etc. Also this week, I had a lot of fun with this new feature again. The feature that was specifically developed for Beaver floatplane pilots. It is so much fun ,that I am thinking now "Who needs a runway when there is so much water." I guess I will talk about it next week or the week after Finally a word on XP9. Well, I have the feeling that there are a lot of bush and general aviation pilots out there who are disappointed that the Beaver won't be available for XP9. Well, I hear you guys. I have to say, that I developed the Beaver so far with only XP10 in mind and also the model and textures are setup for it. For example, I am using now 4K textures for the external model and XP9 is not supporting that. Re-doing the work again to make it work with 2K textures again was a no-go. However, I did a quick check and reduced the external texture map to 2K and was afraid that the result would look bad, but it does not. Even with a 2K map, the external model looks pretty nice and sharp. So that resolved a big issue for me. The cockpit and interior was on 2K maps anyway, so that is not an issue either. You can have a look here. The SMS Beaver in XP9. Therefore, I decided to create a version for XP9 as well, but unfortunately it won't make it to the initial realease, because I am very busy to finish the XP10 version. There might be a lot of people thinking "Why is he looking at XP9 while most of the user are on XP10 now. Why is he spending time on this, instead working on new features". Well, I am here to serve you all and I know that there is a decent number of XP9 users out there. Especially bush pilots, who enjoy the fact that XP9 has a lot more water, lakes, rivers at the correct locations, while XP10 is still missing a lot. Also a lot of pilots are using older machines which are barely able to handle XP10 at higher settings, while they can fly XP9 with high setting and high frame rates. So in order to not let these people down, I will work on the XP9 version as well. If I can make a person smile or give him or her a great time while still using 9, I am a very happy person too. So that's it for today. I hope you all have a great Sunday! Pete
    3 points
  3. Hi all who care in any way about flying around in beautiful Hawaii! Yes, it's still happening... but slowly. I have had lots on my plate but I now have a while to work tirelessly on it. My girlfriend has to finish an essay that should take her no more than a week and a half, so I'm hoping to make some serious progress on Molokai and finish and release Lanai (possibly elsewhere). Thanks to everyone who has donated and I can't wait to get this release - it's actually looking pretty cool!
    2 points
  4. "Boing 777" boing boing boing Okay on a serious level, I would recommend that if that happens again in the future go into setting and disable hypoxia. This (as far as I know) will stop the screen from going black. You can then descend, solve the issue, and reenable hypoxia (very realistic... not). Or you could hope for the best and boing boing boing down onto the ground.
    1 point
  5. Hallo mmerelles, Thank for your advise. Everything worked out fine!
    1 point
  6. Flew on B-HIG 2 days ago (saturday), done some hardcore navigation with my new instructor. No nav radios on this 172N My favorite Cessna 172 Sai Kung (Hebe heaven) "Cessna India Golf over Clear Water Bay" Waiting for my instructor before the flight
    1 point
  7. "That's a thong with wings...."
    1 point
  8. 1 point
  9. Yes, if you use too much grass, it can affect your health :-) LOL jajajajajajaja Nice .... Question ? Are you the owner of xplane10 wordpress ? Regards Simmo...
    1 point
  10. I have made grass "forest" files in the past but was quickly shot down by Ben S for performance reasons beyond my comprehension. He said that while it could be done, it becomes performance prohibitive quickly, which I have seen myself. Of course I was practically creating a high density cornfield so it was no surprise. Anyhow, the result of that conversation was that In the future, we would look into grass type files similar to for files that was more performance friendly.
    1 point
  11. Thanks Carlos - yes - that's exactly the video I was thinking about...! - CK. /me scurries off to add grass .for and possibly .str's out of the grass on taxiway edges..... =)
    1 point
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