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Showing content with the highest reputation on 02/13/2015 in all areas

  1. mb339 i use some of the custom sky colors that they post on x.plane.org, I find the default bitmaps a bit too yellow/orange around sunset/sunrise, though I did shop the last batch a little. These are the colours I use: http://forums.x-plane.org/index.php?app=downloads&showfile=18494 Few more:
    6 points
  2. Flying in Yosemite with UHD Mesh Scenery v1 Thanks to AlpilotX for this awesome mesh
    3 points
  3. That is you altimeter pressue reference, the higher the value you put there the higher that your aircraft altitude would read and vicebersa. It it highly important that the altimeter reference is set properly before takeoff and before landing, otherwise your aircraft will read an incorrect altitude. To know what value you should set there, tune the airport ATIS weather report. 29.92 is the standard altimeter reference. To change that value rotate the BARO knob to the right (increase) or to the left (decrease). The BARO knob is located on the MCP panel, just a side to the left of the A/P button. This is a double action knob. If you rotate the back part of the knob you set the units HPA (hectopascal) or IN (inches millibars) reading, leave it inches XX.XX. If you rotate the front part of the knob you change the pressure reference. Set it to your current weather conditions (ATIS report). Just to understand how it works, having your airplane sitting on the parking area. Increase or Decrease the altitude reference, and watch how your aircraft altitude increases or decreases. You will see there how incorrect your altitude could be and the plane is not even moving at all.
    1 point
  4. The ILS is there and tuned properly, the plane is following the localizer (horizontal guidance) but it is unable to follow the glideslope (vertical guidance), problem is by the time the ILS comes alive you are higher than expected and the plane will not dive nose down to catch up the GS, it is necessary you are -at the right altitude or below- for the plane to pickup the GS diamond and start descending. The picture has low quality for zooming in, is your altimeter 3X.XX ?? seems too high for that weather, did you set it properly at transition level? this may cause your being too high all path down I can not see what happened before DEVOD but seems you were coming too fast and the FMC will be unable to put the aircraft at the right altitude in time. I would suggest trying this flight again and a lot before DEVOD watch your speed and apply one notch of speed brakes for the FMC being able to command the aircraft nose down enough to reach the target altitude. Once you are at the right speed/altitude you retract the speed brakes. PS: you are also experiencing fuel leak, you may experience other severe failures as well. Since you are learning this aicraft i strongly recommend you disabling CUSTOM FAILURES on the 777 MENU before initiating your flights which may add more problems to the combo. Let us know how this tips perform and we will move from there
    1 point
  5. Well, you are way to high at the time of the screenshot... Seems that either the FMS is wrong with the altitude constraint of 3000 at Devod, or you did something else wrong... As I can see in the screenshot, you have VNAV still engaged. Where was the GS indicator the moment you reached Devod?
    1 point
  6. We like to thank you all for your support and great comments! Enjoy some nice pics from the Manchester Airport! (Under Development)
    1 point
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  9. Thank you for your comments. Glad you're enjoying it. We do want to do the B variant, it's just a question of when. For now, there are no immediate plans.
    1 point
  10. When we finished working on it. We're well past half way. If all goes well, hopefully some time before mid year.
    1 point
  11. Carenado products are converted from FSX to X-Plane. From what I know, as I have been approached at least twice to convert FSX add ons to X Plane, and I am in the process of 1 at the moment, most, if not all of these, do not involve creating new mesh and textures. It involves creating a flight model, programming systems and animating the relevant parts. At least half the work is done with mesh and textures. We depend on our work to speak for us. Any other written article is a bonus, and we appreciate it. In saying that, everyone will have an opinion. Whether it's negative or positive is beyond our control. Like i said, we let our work do the talking. And we have faith in what we do. If we had a choice between creating a "lite" heavy aircraft (Boeing, Airbus, etc...) or a deeply simulated, procedure level turboprop, we would choose the latter every time. When we have the time and funds to spend 3-4 years creating something like a properly simulated Boeing or Airbus, then we will definitely do that. Carenado add ons for X-Plane are recycled FSX add ons. Mesh and textures are supplied. If Flight Factor can complete a procedure level simulation of a 777 and 757, and make the mesh accurately according to boeing specs, all within the timeframe it took them to complete it, my hats off to them. That's not something we can even remotely do while implementing the systems depth we choose to. PMDG, a team of at least 14 developers, took about 8 years to complete their MD-11. 5-6 years to complete their 744. And they are considered the best at what they do. Flight Factor, going by their facebook page and other forum posts, have a large team that specialize in particular areas of development. This allows them to produce add ons in short periods of time. Considering Airbus are notoriously secretive about their aircraft, and the fact the A350 is only just out of the gate, I cannot see how ANY developer, doesn't matter who it is, can replicate the systems of that aircraft. Guesswork is not what we are into. We want hard data and information. Not speculation. In closing, each developer has their own philosophy on how they want to approach add on development. We have ours and it works for us. We are not an aircraft mill that is just going to pump out aircraft after aircraft in a short amount of time. We have chosen to create hi fidelity products in every aspect, including 3D mesh, textures and systems. This is not something that can be done in a short period of time with a limited group of developers. Lastly, there are only a small handful of people who truly know the sales figures of LES. So please do not presume that because you feel we are not as well known as these other developers, that we are any less successful. The new customers we get every day are a confirmation of this.
    1 point
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