Sunday Beaver Update 16 Well, I was able to spent around five to six hours on the Beaver this week. Not a lot, but when I look at what was going on at work and at home, I am happy that I could spend some time on it. As I already said last week, I continued with the animations and ran into a few blocking issues. I thought that the fuel tank selector animation and the hook up with the corresponding dataref is a piece of cake, but not so. I haven't figured out yet how I can set the dataref to my tank in question, based on my fuel tank selector psoition in the cockpit. It looks as if the dataref just knows left, right and both, while I have front, center and aft. All I tried wasn't working so far, or at least I din't get the results I was looking for. However, I haven't spent a lot of time on this. Bugger! But as everything else, I will figure it out in the end. I also had a few issues with the external model mesh, because it was not setup properly for animation in a certain area and I am in the process of fixing this. These are the things you learn when you do an aircraft for the first time, but at least I know what to look for when I will work on the next aircraft. Believe me, I already learned a lot from mistakes. So yes, I am working on all these things and I move forward at a slower pace at the moment, but I feel OK with it, because I know that all will get done in the end and you will be able to fly the Beaver. Promise! Have a nice Sunday!