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Showing content with the highest reputation on 03/25/2014 in all areas

  1. 5 points
  2. 3 points
  3. I tried some of that - when going to a 10nm final the aircraft will be at 170kts, but with flaps retracting from 5 to up. If you are quick, you can reselect flaps 5. And be pretty stabilized - definitely possible to do an approach from that setup. Of course the gear is down and the parking brake still set, so if you don´t release that, be prepared for a pretty short landing roll and some hot brakes! I also tried the "save situation" - but it does not capture any of the custom datarefs. So you would get the same position and speed and configuration - but most of the switch positions go back to the default you get when just loading the aircraft. I haven´t talked to the team about this, there might be a way to adress this. But of course its possible to set all the switches into the desired positions real quick as well. I haven´t missed the "save situation" yet, I find it easy to position the aircraft where I want it with the local map (pos, alt, heading, speed), then turn on the AP and autothrottle real quick, raise the gear, and voilá... We are going to provide ground vehicles to go along with our aircraft, there is already a GPU, a HP air starter and a pushback truck. I have to ask our artist´s permission to show them (already did a screenshot), because we don´t have the "wires" running from the GPU to the plane yet (Tom needs to cut the fuselage to make the ground-service receptacle). The vehicles will appear out of "nowhere" and disappear again when not used, so no fancy drive-up simulation - we feel the sight of a truck passing through buildings and other objects is not acceptable. There might be more elegant solutions, but as you said, we don´t want to delay release any more than necessary. Jan
    2 points
  4. OK its was initially made for XP9 now upgraded to XP10-64 ( they are working on the autopilot) OK, is was not so very good textured an normalmapping was missing. OK it suffers the same grayish textures due to a mistake in the OBJ files I spoke about lately. ( see for explanation this post http://forums.x-plan...939#entry786485) or http://forums.x-pilot.com/topic/6474-when-colors-are-dark-and-dull/#entry69642 BUT , once it was payware and now it is FREE With edited OBJ files and added normals it has the looks of payware. This livery including normals and customised OBJ files will be available soon.
    1 point
  5. Robinson R66 (by Alabeo) First Flight in Anchorage Airport (PANC) (Alaska) (by Aerosoft) I hope you like
    1 point
  6. I just wrote up a quick review of the Saab 340a after taking advantage of the recent sale: http://lyndiman.com/2014/03/26/the-saab-340a-for-x-plane-10-by-leading-edge-simulations/ I'll post a video on the site also when it's finished uploading in about 1000 hours
    1 point
  7. I only asked which aircraft this was, not to start a tempest in a teapot over it's legality. Since it appears to be based on an illegal copy or conversion, I will not seek to download it. Let's get back to nice pictures. Shall we?
    1 point
  8. From the org, "This helo was released by Pedro van Leeuwen for x-plane v5.66 and updated by Pedro and Brett Sumpter for v7.50. I then updated it to v8.50 with help from Brett Sumpter. Here is a new update for x-plane v9.70. The flight model remains the one by Pedro and Brett." Westland Wessex v9.70 http://forums.x-plane.org/index.php?app=downloads&showfile=22335 Sikorsky S-58T v9.70 http://forums.x-plane.org/index.php?app=downloads&showfile=22305 Sikorsky S-58 / H34 v9.70 http://forums.x-plane.org/index.php?app=downloads&showfile=22304
    1 point
  9. Custom Airport EGGP have this Grass
    1 point
  10. New Version available 1.3 http://www.khamsin.org/
    1 point
  11. Slight update, though I am not working on this often I do plan to be working on this again soon (as I am slowly getting back into X-plane) the FM for this plane will be based on the following manuals and guides B-29A SAC http://www.alternatewars.com/SAC/B-29A_Superfortress_SAC_-_19_April_1950.pdf R-3350-26WD AECS http://www.alternatewars.com/SAC/R-3350-26WC,_-26WD_AECS_-_August_1968.pdf B-29A Manual commander Training manual http://www.scribd.com/doc/49485890/1945-AAF-Manual-No-50-9-The-B-29-Airplane-Commander-Training-Manual-for-the-Superfortress Pilot http://www.avialogs.com/index.php/en/aircraft/usa/boeing/b-29superfortress/an-01-20ej-1-pilots-flight-operating-instructions-for-army-model-b-29.html Engineer http://www.avialogs....ndbookb-29.html Combat crew http://www.scribd.com/doc/37160919/B-29-Combat-Crew-Manual-December-1944 as well as the following videos Now it should be noted that this is my first time making a FM with plane maker that will try to be completely accurate (I have designed a few planes in there before so I know how to use it) so this could take a while. that said any tips on how to make a good fm faster are appreciated. EDIT: bad link for the pilot manual, fixed
    1 point
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