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Showing content with the highest reputation on 12/17/2013 in all areas

  1. Positive rate, gear up! + Bonus
    6 points
  2. Hello, all, This will serve as a formal forum announcement that we have released the version 1.4 update for the Douglas DC-3. All customers who have purchased the Douglas DC-3 up till now have been sent an e-mail by X-Aviation with complete installation instructions on how to update your product. We have made this a very simple process! For those that purchase the Douglas DC-3 from today forward, your purchased download will already be updated to version 1.4 for you. What if I didn't get the update e-mail? If you did not receive your update e-mail don't fret! X-Aviation has updated our system to allow all customers to update with ease, regardless of whether you received an e-mail for the update! Here's what to do: 1. Login to your X-Aviation account here: https://www.x-aviati...talog/login.php 2. View your past order history invoice that contains the Douglas DC-3 purchase on it. 3. At the bottom of the invoice you will find a blue highlighted link to your update that says: "Douglas DC-3". There are some important fixes and requests implemented in this update. The following is a list of additions/fixes included: Quick reminders: X-Plane 10 compatible only64-bit compatible onlyOn the surface changes: Instrument/Dome Light Knob functionality restoredRoll indicator fixedAltimeter knob fixedStarter system fixedUnder the hood changes: Optimizes code and brings compatibility fixes to core pluginRe-coded fuel systemAs always, thanks for being a customer with X-Aviation. We appreciate your feedback and support! Enjoy these latest updates, and stay tuned to the forum as we continually announce the latest happenings.
    2 points
  3. Gentlemen, I was trying to see if I can reach FL310 as per manual and I was short few hundred feet but the reason for this post is that I wanted to share the beautiful combo of LES Saab 340A and SkyMaxx Pro while flying. I still had problems when I wanted to record video using external view but maybe that will be improved in new release of Saab. Other than that I love the como and I am becoming Saab "addict" Sky looks SO much better than before SMP and the aircraft itself is amazing, now digging into the documentation to learn more. Enjoy the video, try full screen and HD on Youtube, you will love what you see. Cheers, AJ
    2 points
  4. File Name: Finnaviation-Santa livery Saab 340A File Submitter: Leen de Jager File Submitted: 16 Dec 2013 File Category: Heavy Metal X-Plane Version(s): X-Plane 10 Livery For: Click Here For Aircraft Finnaviation-Santa livery for the Saab 340 by L.E.S ( a paint by Leen "Flybike" de Jager ) Unzip LDJ_Finnaviation-Santa.zip into a temp. folder Place the folder LDJ-Finnaviation-Santa-High-Res or LDJ-Finnaviation-Santa-Low-Res in the liveries folder of the aircraft. Enjoy! Leen de Jager http://www.flybike-paints.nl Click here to download this file
    2 points
  5. Two quick shots to illustrate the "problem" with ground intersections. And a third just to show the beauty of SMP Couldn't resist.
    2 points
  6. Flying from Valencia to Gatwick on BMI.
    1 point
  7. As has been addressed above, ALL the knobs mentioned here "not working" do indeed work. X-Plane has always had a very finicky manipulator animation system, and angles of camera play a big role in that. Sometimes a plus value will go negative, but then you adjust the angle of the camera and the value will go back to normal as intended. Rule of thumb being...if you have an issue, adjust camera view (even a slight view adjustment). We will look into fine tuning this a bit more with custom code. Laminar has confirmed this as a known X-Plane bug since version 9 now. It has to do with 3D space calculation. Anyways, I can verify everything IS working as advertised.
    1 point
  8. The MOO, of course And look at the clouds...
    1 point
  9. For Android, very likely never. Laminar got sued by a patent troll for using a core license activation API provided by Google themselves, and Google refused to stand behind and support Laminar or any of the developers who were using the API on good faith. The author of X-Plane, Austin Meyer, also released a product call XAvion, and he says this about its future plans (naturally assumed to apply to X-Plane on Android too): "We have significant experience with iOS and Android operating system development and sales, and the frivolous patent-infringement lawsuits that are commonly filed against Android developers (including Laminar Research) amongst countless others. Our experience in these areas make it clear that we will NOT be developing for Android until the frivolous patent-infringement lawsuits that are so commonly filed against Android developers are dealt with by Google or by legislation" http://xavion.com/app/future-plans/
    1 point
  10. Are you planning to advanced An-2 like systems (start-up, engine and electric failures, radios, gyroscope drift simulation ect.)?
    1 point
  11. Sunday Beaver Update 2 Hi all, Here I am for another Sunday Beaver update. This week was mainly spent on the external aircraft model and textures and systems coding and prototyping. The external model high resolution color, spec and normal maps are finished and the Beaver is about to get the first livery. I should be able to show this very soon. Besides that, I made progress on the coding side, but had to do a few things again, as I was not happy with the initial overall result, but I am getting there. No worries! During the next days or maybe in a week, I want to talk a little bit about the Beaver release and my plans for this aircraft. I hope you will like what I am going to say. Especially the people who love this aircraft like I do. Not a lot of text today, but more will follow soon. I have the feeling though that you would enjoy a few new pictures. So here they are and I hope you like them...
    1 point
  12. Sunday Beaver Update 1 Hello all, as promised I will provide development updates more frequently now until the release. I plan to do it at least once per week and most probably on Sunday. So here it comes: This week work on the external model continued. A few objects had to be re-organized to make animations more easy and the normal and spec maps had their first iteration. They look good so far, but a few cosmetic changes need to be done here and there for the rivets. When this work is finished, the Beaver high resolution maps will get the first livery. I hope I can present the first picture in my update next week. If not it will come very soon after it. Besides that, I continued with cockpit and cabin animations and I would say that aprroximately 80% of the cockpit and cabin animations are done. The main work was on plug-in coding this week. I am coding the engine start-up behaviour so it will be as real as possible. So yes, you can count the blades until you switch the mags to both. In addition to that, I am coding my own physical models for Cylinder Head Temperature, Oil Pressure and Oil Temperature. I don't like the way it is handled in standard X-Plane/Planemaker. Inside Planemaker you can play with some numbers in order to get the instruments to show some reasonable numbers, but this has nothing to do with the specifc engine you simulate and it is also kind of a blackbox thing and I don't like that. I want to have full control in all conditions, and I can only have it by using a plug-in. So I am writing my own simulation here. You have too be careful to not run your engines hot on ground, while using too much power on a hot day. Also angle of attack will have in impact on the airflow which is cooling the engine etc. Not fully done, but I am getting there. My standalone electrical system is also almost finished. The X-Plane standard electrical system is not used anymore. I also implemented a more realistc battery charging behaviour. The only thing missing is the temperature effect on the battery. I am currently doing some research here and I am planning to simulate this effect as well. So you have to be careful if you run your starter on a cold day. The battery might drain quickly. Another thing I did was going through a few big audio recording files. A friend of mine did a recording session on a real Beaver for me and I am going through the material in order to extract and create some proper sound files, which can be used for the simulated Beaver and yes, I have that typical engine idle sound of the Beaver. Hope this was interesting for you and stay tuned for more...
    1 point
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