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Showing content with the highest reputation on 11/17/2012 in all areas

  1. Polygon limit ? What polygon limit ? Pascal
    2 points
  2. well.. I am programming the best I can with my skills of programming I got. I am going desperately slow because I have to try - error -try until the logic in c++ is going ok. For sure one good programmer would go faster and could simulate all the systems .. but the only thing I can say is i am doing my best in that area. Some of the things you mention are planned to do (if I am able to do them). Right now I have simulated the XFeed fuel function (incredible there is not any one like that in X-Plane default instruments, and I had to write several lines of code to simulate fuel burning acuratelly).. Did some electric system simulation.. and right now I am in the process of starting engines Automatically with their hotstarts, Overcurrents etc... so among a forest of code. But everyday my programming skill are increasing good and if I don't find any imposible barrier, I will try to simulate the more I can... if not in the first 1.0 version.. in future ones. But I pretend to release the plane with a cheaper price than the CRJ200 for sure... working very hard every day to try end it before christmass.
    2 points
  3. lol yeah, kinda late colin XD
    2 points
  4. 2 points
  5. Don't get me started - please.... Werner Heisenberg was driving along the highway one day, when a highway patrol car pulled up behind him with lights flashing. Heisenberg pulled over and stopped. The patrolman approached the car, and said, "Sir, do you know how fast you were going?" Heisenberg replied, "No, but I know exactly where I am."
    1 point
  6. OK guys...the package is in x-aviation hands for logistics. This is the MU2 cockpit that I envisionsed way back when for GA cross country. 300+ miles per hour on VATSIM "old school" is just a ball. Night lighting is wonderfully immersive and everything you need just works. The AP is great, flipping the radios from com1 to com2 on vatsim for tower > departure handoffs is just like the real thing. It's incredibly satisfying to fly this thing and not say to myself..."man I need to fix that!" Of course there is a lot of other 3D that can be cleaned up and that will happen, but getting all the interaction with the cockpit and controls just right really has made a difference. I think you MU2 fans will love it. This will be for XP version 10.11+ as that's the version I developed on. If I can find some time, I'll throw together a "over the shoulder whats new" video. As far as the future of the MU2, I expect to fix any minor things that the masses come up with that I missed for this 1.5 run.....there's bound to be a few but as far as higher fidelity simulation, custom sounds, all new 3D graphics and UI, that will come in a version 2.0 run at some time in the future....probably well after the 737 is out the door.
    1 point
  7. night lighting, by Michael Chang and me
    1 point
  8. 767-400ER, coming soon to a computer near you, with updated wingflex and a new panel. More importantly, this wingflex is the same system used on the 787 (calibrated differently) so expect certain aspects of the 787's wingflex to look like this
    1 point
  9. Mmm I think I cannot delete posts... Cameron can do it. Well.. export process going good. Next animation!! These are from xplane 10.. but there will be a xplane9 version also:
    1 point
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