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737NUT

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737NUT last won the day on September 11

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About 737NUT

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  1. 737NUT

    IXEG please, PLEASE give us a VNAV system!

    Hello, You are welcome to come down and fly the ixeg 733 in my sim that uses all real parts as you are not that far away. As for VNAV, i had the privilege of having a real 737 pilot over a few times and we shook down the VNAV issue. Here is the reality, is it perfect, no ( neither is the real plane) is it usable, YES! If you build a proper route and hand build a viable descent, thet makes sense for energy management. it works! We flew a few LNAV VNAV flights and once we figured out what it needed, it accomplished it flawlessly. The problem is 2 fold, hit or miss nav data and ixeg's method of interpreting that sometimes screwy data. 2nd is the very very complex calculations of drag, speed, weight, time, distance, etc isn't perfect and you have to help it out. I mean come on, not to brag but if I can calculate in my head a manual VS descent that stays on profile, any of you can do it as well. Just apply it to the descent in vnav by verifying waypoints and altitudes and airspeed required. Any other words, by the smarter human and fly the plane and make it do what you know is correct. Rob
  2. What is so "Extremely disappointing" about this plane? Do tell other than some eye candy in the cabin, perfect vnav, Holds, none of which classify as extreme! Rob
  3. IXEG is alive and not dead. Patience is key. News forth coming in the near future and in the meantime, enjoy the great aircraft as it is. VNAV tip for you users, delete any of the A or B after an altitude restriction and double check the numbers. It works 1000% better when you do that. Example jenny 210/8000A Change to 210/8000 Rob
  4. I have a real ADF radio interfaced to the IXEG and here is what I found. The dialed frequency never change in the ixeg 3d cockpit but the hardware is indeed changing the frequency in the sim and it works perfectly. Here is the dataref I use, sim/cockpit/radios/adf1_freq_hz
  5. What are these "major" features that are missing. When I flew it last night it had 2 engines, a wing, an instrument panel, rudder and horizontal stab. What else major do you want?
  6. 737NUT

    N1 logic startup

    Just an FYI for you Chris737, in the real plane, the starter cutoff switch is controlled by a relay in the N2 gauge which activates at 46% N2. I have real gauges in my sim and i have found no problems with realistic engine starts. I have the exact gauges you show in the above video. Rob
  7. 737NUT

    XP 11 flight model [status]

    Morten, Just for clarification, the pilot that flew my sim currently flies the exact aircraft as the ixeg 733 Jet2Go still has the classic series in use. Also he gave the ixeg very high praise for authenticity other than the flare issue and made it clear to him that was an xplane issue and not the ixeg. As we all know, x-plane is a moving target. Rob
  8. 737NUT

    XP 11 flight model [status]

    I have mine at 5%
  9. 737NUT

    XP 11 flight model [status]

    Just so you know i wasn't knocking your approach as Lord knows most of mine are not any better. LOL But your approach helps mask the issue of the XP11 issues near the ground.
  10. 737NUT

    XP 11 flight model [status]

    Thanks Morten and I agree it started with the update Austin did in XP11. I put a stupid amount of hours on my sim weekly so i probably notice more then most and can tell when something has changed. I think my setup allows me to feel or sense things in a different way as i don't use much automation on my flights. /W and OEM for the win. Rob
  11. 737NUT

    XP 11 flight model [status]

    Watched the NY vid, you dove it down the last few hundred feet, What was your GW? You didn't have much fuel so I will guess around 104K lbs, if so your airspeed was way high at what looked to be 145, Blury so hard to tell exact numbers. If I fly it in that manner it is easier to flare and hold since it is coming in Hot. I also bet you are using a joystick It's ok, just an observation Rob
  12. 737NUT

    XP 11 flight model [status]

    Just my humble .02 cents worth and I will say this, I had a real and current 733 pilot from the UK in the sim and he noticed the exact same thing. Bottom falls out at 50ft and we have to bury the yoke in our gut to save it. You will never notice it using a joystick, guarantee it. I have my yoke set to boeing specs on travel and it is impossible to land realistically with real control movements. I have fooled it temporarily by limiting amount of aft control movement in the calibration setup within x-plane and it is much closer to normal now but still not "right" All of us need to remember that control set-up, plane set-up and x-plane set-up, all have an affect on our perception of feel. But when I saw the description of the other poster's I had to chime in to confirm the presumed issue. It is there but why and how I have no clue. I just know it is different from XP10 version and Pre-11.11 i believe. Rob
  13. Easiest way is type into the search bar what you are looking for.
  14. Datarefs were added to allow people to interface with the autopilot annunciators and various modes of automation when using the AP. Example, when you disconnect the A/T you get a flashing red indicator that when pushed, cancels the flashing red light. Same with AP and also there is an amber FMC light. Then when flying with AP on in the upper part of the EADI, you see what mode the AP is in, LNAV, HDG, VOR/LOC etc as well as the pitch modes like VNAV, VS, LVL CHG, etc. Lastly you have the CRZ, CLB, CON, etc modes of AT. There were also some added for Flight Director Bars and LNAV cross track but none of these are working at the moment and they are aware of it. All this was done with sim builders in mind. Rob
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