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Litjan

IXEG
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Everything posted by Litjan

  1. Poodster is right, the VNAV part of our FMS is not very good at handling multiple restrictions. And it´s certainly not designed to work like the Airbus´ one (thank god!) But to really be able to see what the problem was, we would need a lot more information. What STAR/Transition where you trying to fly? Can you post some screenshots, detailing the problem? For now treat the predictions of the FMS with a bit of doubt and be prepared to revert to a more basic autopilot mode to meet your descent restrictions. The aviation industry see the ill-fated dependency of unskilled pilots on "fully managed" automation with growing concern. Pilots need to learn their airplanes from easy to complex...not start with LNAV/VNAV and hope that the autopilot gets them to their destination in one piece . Don´t take the fun of flying away from yourself. Its not a movie to enjoy with your feet up and a box of popcorn . Cheers, Jan
  2. Hi everyone, we would like to give all of our loyal customers a short update on the work going on behind the scenes. As you are all aware, we are working on patch 1.1. It will include a number of additions and fixes to our 737, some of which we hinted at in our sneak peak thread: http://forums.x-pilot.com/forums/topic/11745-spot-whats-new-v11-spoiler-alert/ We are not quite ready yet to release the full list of features and fixes, especially since we want to make sure that we can actually include the items in question and also run a more thorough test on this patch than we had the time for on the last "hotfix" type patches. For the same reason we won´t commit to an ETA at this point. As we draw closer to release, I will update this post with more info on 1.1. We know it has been a very long time without updates and we thank you for your continuing support in spite of this! Happy landings, Jan
  3. It is actually the APU putting out less air pressure at high altitudes - and sometimes people forget to turn off the packs before they start the engines, too...
  4. Why don´t you try one on a moonless night flying over an overcast cloud cover with all airplane lights off as your next shot?
  5. and the sun rises in the west, you forgot that!
  6. Are other pitch modes working? Like V/S and FL CHG? Try increasing the "CWS deadband" in the PREFERENCES menu - it governs how quickly the autopilot will disconnect when it detects joystick input. If other modes are working, it could also be due to some prerequisite for VNAV missing. Most likely the PERF INIT page was not filled out (weights, crz alt, etc.). Cheers, Jan
  7. Hi JeanClaude, you are right, the MAC band is reversed - we need to fix that. However the Stab Trim Units are correct - so you can set 3.4 on both sides no problem (%MAC is just for reference). Thanks for pointing that out! Jan
  8. Yeah, I agree, landing light would be better. We will see what we can do ;-) Jan
  9. Hmm, I have to look at it again, I wasn´t aware of any side-to-side effect... the only thing I ever see is a higher frequency shake (in addition to the shake from the speedbrake, ground roll and flaps at high angles). Thanks for pointing it out, Jan
  10. Yeah, and it wouldn´t happen in EDDS if you turned the MCP ALT to 2000 or some other value but 1700. Probably wouldnt even happen if you spawn at a different spot in EDDS (different elevation). Just a freak coincidence... Jan
  11. I think you caught the unlucky situation where you are JUST on the edge of the warning envelope (700 feet). It should only happen in this very rare situation. Jan
  12. Hi Ian, I think there is some limitation regarding the light sources for this effect. Not sure, but maybe X-Plane only allows one light to illuminate the clouds (are you using default or some third party?) The turnoff lights are actually in the wingroots, so gear status should have no effect on them. Cheers, Jan
  13. Yeah, that is known - not sure how hard to fix it, though...have to check with Nils on that. Cheers, Jan
  14. jolmos, are you describing the headshake option? We try to emulate the turbulence and unstable air that is prevalent at lower altitudes... and as Pinky Ponk correctly said, if you don´t like that, you can turn it off (Deselect "Enable camera shaking". Cheers, Jan
  15. Sorry to hear this! Have you checked that your "failures" are set to NONE? The default is a certain amount of failures in X-Plane, this includes locking of flight-controls, iirc. Cheers, Jan
  16. Yes, you can also deliberately duck under the glideslope and crash the plane into some forest. That will also get you out of APP mode! Jan
  17. Well, don´t hope for them to come from us . As a matter of fact, don´t expect to ever get the same performance framerate-wise in XP11 that you had in XP10, but that should be obvious. Cheers, Jan
  18. Thanks - we will keep investigating, but of course I wouldn´t object if Laminar just fixed it on their side ;-) I do get some autothrottle problems (slow reaction, not setting correct power, hunting back and forth...). Do you see any of that? Cheers, Jan
  19. Agree with you, Tony - it is pretty usable for a public beta and I really like it, too! Cheers, Jan
  20. VNAV works ok for basic flights - it starts having issues when the vertical parameters are getting complicated, like many speed and/or altitude restrictions... We plan to overhaul and improve on that in the future. 1.1 will not have any fixes regarding VNAV, beyond curing whatever gizmo-soft-crashes were caused by it. Jan
  21. Not a promise, but I think we MAY get rid of the gizmo error on startup with one of the next XP11 betas...it is due to some dataref change that Laminar did. I also have some inconsistencies with the pop-out menus, I often can´t access the XP11 toolbar (on top edge), but haven´t found out what is causing it. There are some other minor items, but I think we will be able to conquer those soon after starting the port. Jan
  22. Hi Tony, I don´t think it´s an IXEG problem...many users report that sort of thing with all sorts of aircraft, I expect those problems to get ironed out in further XP11 betas... Cheers Jan
  23. The plan is to apply the new XP11 features wherever they are appropriate and warranted. It would surprise me if that would exclude the cockpit. Jan
  24. I just got something in my eye! Thanks for sharing! Jan
  25. Yes, our current asessment of the porting process is: Fairly quick (with a bit of Laminar´s assistance in getting some dataref´s straightened out) making it "work" in XP11. A little bit longer to really take advantage of XP11´s new shaders. We need to update the material´s properties, shaders, etc. Here is a quick view of how things CAN look in XP11 (varying levels of "shinyness"): Jan
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