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Litjan

IXEG
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Everything posted by Litjan

  1. Mfor has the answer for the pressurization system. The only thing to add would be that the AC manual mode is very fast (to quickly open/close the valve all the way) and the DC mode is slow (which makes manual pressure rate control easier). I also see a lot of videos where they set the landing altitude in automatic mode to field elevation -200´. This is not necessary, the automatic mode will control to entered altitude -200´automatically. When using standby mode you want to set the cabin altitude according to the max pressure schedule (the little black placard right underneath the panel). For landing set it to field elevation -200´. For LNAV turns: The logic in the real plane plans the turns at high speeds with a radius that demands less bank (cruise flight). The bank limit per se is still 30 degrees for LNAV - so if there was a sudden crosswind threatening to push you off this shallow turn, the bank would increase to stay on the magenta. We don´t model this "cruise planning" yet, thats why you see the (too steep) turns. Cheers, Jan
  2. Legal...in which country?
  3. Hi, I have to try that - but "saving" a flight generally does not work with the IXEG 737. The saving function in X-Plane can not capture all the relevant data needed to run this plane, so it will most likely not work after reload. Cheers, Jan
  4. Hmm, this is odd. I just tested at TXKF runway 30. I spawned ready to fly with ILS tuned on 109.90. It shows fine. Next I use PREFLIGHT to select "TURNAROUND", hit apply. 109.90 still works fine - tuned it to something else and back, works fine. Can you specify which runway/ILS is not working for you? Cheers, Jan
  5. Not on the version we model
  6. Hi Fesi, there is indeed a quirk in the installation program that needs you to manually ad a folder named "coroutes" to the aircraft folder. Sorry for that omission! Once that is present, you will be able to save your current routing with the "save route" prompt. It will add a file with the .fpl extension to that folder. At my company we use a pair of three-letter codes with a number for our company routes, for example KLAX - KSFO route 4 would be LAXSFO4.fpl Cheers, Jan
  7. ...and I just doublechecked (got me worried when the OP said that he couldn´t enter 15 for takeoff flaps) and it works:
  8. Yes, of course! I have only used it like once or twice in my life, so I keep forgetting! Thanks for that correction, Jan
  9. Yes, I know that many other planes have things that make it more "convenient" and "easier" for the user to fly the plane. For us it is still a design choice to not make our plane easier to fly than the real aircraft. I am sure that real pilots would love to have "pop-out" instruments that they could suspend in front of them mid-air...but they haven´t invented those yet. You have to constantly glance up and down and going from instrument flight to visual flight with a low ceiling/visibility is a skill that needs to be trained and honed. I am aware that it is a bit harder in a desktop simulator to "look around" - and thats a reason why we have the "mini-pop-up" when changing a setting on the EFIS control panel. I would also like to have some functionality that simulates a second person in the cockpit, because flying the 737 alone is a challenge. We will add some options to sync the altimeter setting, DH settings and speed bugs, for example. I also know that resolution of a typical computer screen (1920x1080) is not really helpful when reading small info on your instrument - but hardware is on the way of "curing" all those limitations (4K displays, VR). I find it not difficult at all to find a seat position that allows me to see all relevant instruments during approach. I am certain that the designers of the other aircraft have their reasons for adding features and I won´t say that that is wrong at all - it´s just that you guys are stuck with a purist like me when flying the IXEG 737 and will have to learn to cope "the real way". Sorry Cheers, Jan
  10. No you can´t. The 737-300 only has two certified take-off flap settings, and thats all the FMS will calculate (1 and 5). I am sure it can take off with other flap settings, too - but it is illegal to do so, and the takeoff configuration warning horn will blare at you the whole time. Cheers, Jan
  11. I could - but I don´t want to to. I stand by the credo of "letting users experience what it is to fly a real 737". Mini-EHSI-popups are not part of that. Jan
  12. Mfor is right - the wing-anti ice can only work on the ground when pushing the GND TEST - and even then it will shut off after a short time delay (to avoid overheating the leading edge). Real aircraft can only de-ice the leading edge - since this is the only place that ice will accumulate DURING FLIGHT. They can´t de-ice the upper surface of the wings - and thats where snow accumulates during ground time. To safely take off during icing conditions, you need to have the aircraft sprayed with de-icing fluid that has a holdover time - this is the time that the viscous fluid protects the wings agains falling snow. All this is missing in X-Plane - I think you may want to file a bug report with Laminar Research to implement a "spray with de-icing fluid" option that sets the wing icing to 0 for a set amount of time. You can check the status of the wing icing on the datarefs - and who knows, the value may even be "writable" with dateref editor (havent tried) - that way you could set it to 0 right before lift-off. Cheers, Jan
  13. Its the way of progress! And you can resort to flying at night - the digits show then! Cheers, Jan
  14. Hehe, I am not going to come after you if you do something like this . We are certainly not discouraging any modding and tweaking to your own desire, just don´t ask for support when something goes wrong. Cheers, Jan
  15. Hi Tom, thanks for your kind words and the feedback. All of those things mentioned we are aware off and are planning to add/enhance them in the future. Personal preference varies from user to user, but few things are set in stone and we are always tweaking. Especially the sounds will one day get a complete overhaul when we transition to FMOD - whenever that may be. Cheers, Jan
  16. Not much to add to mmerelles reply, spot on. One thing to note - some autopilot modes are "combined" modes - i.e. they make the autothrottle "do" something. For example, if you press FL CHG, it "kicks" the autothrottle into either going "full power" (N1) to climb, or "idle power" (RETARD then ARM) to sink. VNAV works the same way, if you do a VNAV PTH descent, initially the "combined" mode will be like a FL CHG descent and the autothrottle will always "try" to go to idle (RETARD) and once it has done that (can´t move down for a few seconds) it will go to "ARM", but be essentially dormant. In the real plane you can hold the thrust levers during their "RETARD" motion - tricking the A/T to "believe" that it is already at idle power. Cheers, Jan
  17. Yes - this shows the "minimum" and "maximum" altitude of the terrain displayed on screen. Jan
  18. I don´t have the FF320, but what I have seen in the videos is absolutely amazing. I fly the A320 family in real life (for 5 years now) and I haven´t seen anything "wrong" in those videos. I can´t comment on the flight-model, but it is certainly a day-one-buy for me! Thanks for the kind words about our 737 - I can assure you that work is ongoing. Just yesterday we have fixed a bug about the pressurization - now it won´t be possible to pressurize the aircraft if any of the cargo doors is open. And of course - if a cargo door pops open in flight (failure simulation some day...) -> rapid decompression. Also fixed the cargo door compartment only being lit if the ground service bus is carrying power... Cheers, Jan
  19. Hi Javier, yes, this discrepancy is due to the missing reflections - they will be added in 1.21. Note - however - that the reflections in XP10 were a custom solution with a fixed "reflection image map". The reflections in XP11 are real reflections, so the effect will vary. Cheers, Jan
  20. Hi Javier, not sure what exactly you mean with "flat" - the reflections for the displays are (still) missing in V1.2 and will be added in 1.21. But there is no other immediate work planned for the cockpit panels, they are the same as in XP10. We may look into adding more "material" properties to cockpit elements (like you can already see on the yoke), but that will have to wait until Nils is fully back online. Cheers, Jan PS: This is what it looks on my end today:
  21. Tom is correct. There are no specific weights that we "built" this plane to. The plane is built to fly correctly at a big range of weights, whichever they may be. The only thing set in stone is the absolute minimum weight as shown in that other thread. Consider this to be the weight of the basic airplane with enough oil to run the engines - and two pilots on board. There is also a limit to the fuel you can load into the tanks (0-16.000kg) and then there is a maximum payload you can carry using the IXEG GROUND SERVICES menu, ca. 23.000kg. Using the default X-Plane weight menu you can even load way more. Everything else is up to the specific operator. Boeing has published "maximum weights", but they vary from model to model. You can pick which one you want to portray in your PFPX profile. Cheers, Jan
  22. Yeah - I added a "feature request" for landing lights to light up clouds with LR, but of course they are aware of this. I doubt that much development will go into the weather engine at this point, though. I hope for a big "remake" just like everyone else, but probably not in the XP11 run. But I am just as clueless as the next person on their plans. If a weather-addon adds this effect - kudos to them. But polling the correct (better yet ALL external lights) is in their court, then. Cheers, Jan
  23. No news on that issue, unfortunately. Cheers, Jan
  24. Ugh, interesting - I will try that myself. There is a good chance that this doesnt work, we use our own custom altitude window, since Austin insists on moving altitude with 10 feet steps (something that real planes dont do...) Jan
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